RimWorld

RimWorld

[1.2] Automatons II: Robotic Boogaloo [1.4 UPDATE IN DESCRIPTION]
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Update: 24 Apr, 2021 @ 6:43pm

[Auto-generated text]: Update on 4/24/2021 8:43:21 PM.

-Lowered the sleep rate of robots to 2.5 times efficiency. 5 was still way too fast for my liking.
-Lowered pain threshold to 1 (100%) from 3 (300%). Pain threshold caps at .99 (99%) anyway, so this shouldn't change much of anything.

-Put a deterrent in place for the 'robot food' by adding in the optimalityOffsetFeedingAnimals tag and setting it to -10000. This is the best I can do unless a better modder devises a way to add custom foodTypes or Tynan adds that capability himself. This should, in theory, stop animals from eating steel, plasteel, components, and advanced components unless there's literally no other options available. From my understanding, unless you have a mod that allows you to set dietary restrictions for animals, you should be completely in the clear. If you do have a mod like that, though, be sure to put your animals on a diet that excludes metals and components.

Update: 24 Apr, 2021 @ 4:59pm

[Auto-generated text]: Update on 4/24/2021 6:59:38 PM.

-Fixed a bug in the Lord backstory. Changed disabled worktypes from 'Common' to both Skilled and Dumb Labor.
-Pseudo-fixed animals eating robot food. It's not perfect, but it should do for right now. I'm looking into a more permanent fix.

Update: 24 Apr, 2021 @ 2:54pm

[Auto-generated text]: Update on 4/24/2021 4:54:21 PM.

- Got around RimWorld adding in AI Persona meat by telling it that they use Human meat instead. Robots still won't drop any meat when butchered, instead giving other resources, but now you won't have that useless entry in your item lists. *This may throw up an error, but don't worry, RimWorld is just confused because it can't find something that was deliberately removed. Everything is fine!*
- Re-added a need to eat.
- Robots have a hunger rate 1/10 of a human.
- Robots should only 'eat' steel, plasteel, components, and advanced components.
- Steel is considered raw food, Plasteel is considered awful, Components are considered fine, and Advanced Compenents are considered lavish.
- Robots have custom thoughts about the quality of 'maintenance' performed.

- Nerfed several backstories.
- Glitterworld Butler is no longer capable of crafting and mining.
-Sex Toy no longer receives a +3 to melee and is no longer capable of violent.
-Menial Laborer is no longer capable of intellectual.
- Von Neumann Probe is no longer capable of social and caring.
-Military Intelligence is no longer capable of caring.
-Big Brother no longer receives a +3 in crafting and has a 75 chance to have the Creepy Breathing trait (up from 50).
-Ship Navigator now receives a +5 to shooting (down from +10).
-Paladin now receives a +5 in melee and +3 in medicine (down from +7 and +5, respectively).
-Techprinter receives +5 in intellectual (down from 7).
-Anima Engineer no longer receives a +3 in intellectual.
-Nostalgic Entity now receives a -3 in shooting and melee.
-Simulacrum is no longer capable of violent.
-Resource Scout is no longer capable of plantwork or animals.
-Archotech Scammer now receives a -3 to shooting and melee.
-Joywire Smuggler no longer receives a +3 in intellectual.
-Tech Hermit no longer receives a +3 in shooting.
-Hero now receives a +7 in shooting and a +5 in melee (down from +10 and +7, respectively).
-Cryptotech Blacksmith now receives a +3 to shooting and melee (down from +5).
-Bounty Hunter now receives a +7 in shooting and a +5 in melee (down from +9 and +7, respectively).
-Cowpoke now receives a +3 in shooting (down from +5).
-Knight now receives a +10 in melee (down from +12).
-Wizard now receives a +7 in crafting and a +5 in intellectual (down from +9 and +7, respectively).

Update: 23 Apr, 2021 @ 10:00am

[Auto-generated text]: Update on 4/23/2021 12:00:09 PM.

-Removed robots' 'stomach' and 'lungs'. Maybe this'll make them survive in space, maybe not. I don't know.
-Fixed several backstory typos.
-Reduced robot sleep factor from 10 to 5. I have no idea why I even put it up that ridiculously high.
-Remade the Narrow_Wide head for both males and females. Still looks a little odd, but no more so than with normal pawns, imo.
-Fixed literally all of the patches not having a <success>Always</success> tag, resulting in error messages when the mods they were trying to patch in weren't present.
-Fixed robotic pawns throwing red errors when just doing things. This came from them having the 'None' diet allowance shared by mechanoids conflicting with Humanlike ThinkTrees. As a workaround, robots are now on a 'Processed' food diet of hard drugs and luxury foods, but have been coded to be unable to consume drugs and have additionally been restricted to only being able to eat raw AI Persona meat (Which you shouldn't be able to obtain at all, but RimWorld is weird like that.)

Update: 22 Apr, 2021 @ 10:07pm

[Auto-generated text]: Update on 4/23/2021 12:07:33 AM.
Forgot a that the body needs a brain in order for the psylink neuroformer to work because it's stupid and won't let you patch in alternate options. The brain is connected to the persona core body part and has a coverage of 0, so shouldn't mess things up too bad.

Update: 22 Apr, 2021 @ 8:08pm

[Auto-generated text]: Initial upload.