RimWorld

RimWorld

[1.2] Automatons II: Robotic Boogaloo [1.4 UPDATE IN DESCRIPTION]
Showing 1-10 of 16 entries
< 1  2 >
Update: 28 May, 2021 @ 2:49am

[Auto-generated text]: Update on 5/28/2021 4:49:05 AM.

Update: 18 May, 2021 @ 7:16pm

[Auto-generated text]: Update on 5/18/2021 9:16:12 PM.

- Fixed a typo.

Update: 9 May, 2021 @ 5:05pm

[Auto-generated text]: Update on 5/9/2021 7:05:54 PM.

- Reworked the VE patches so they should work properly because I was doing them wrong before.
- Converted the VFE pawnKinds into a patch, so RimWorld should stop throwing errors if you don't have the relevant mods.

Update: 8 May, 2021 @ 5:02pm

[Auto-generated text]: Update on 5/8/2021 7:02:30 PM.

- Re-added 'load after' tags in About.xml.
- Fixed a missing tag in the VE chemical patch.

Update: 7 May, 2021 @ 12:03pm

Temporary rollback.

Update: 7 May, 2021 @ 7:10am

[Auto-generated text]: Update on 5/7/2021 9:10:40 AM.

- Added proper 'load after' tags to the About.xml.

Update: 28 Apr, 2021 @ 5:54am

[Auto-generated text]: Update on 4/28/2021 7:54:20 AM.

Hotfix
- Disrepair now has an initial severity of 0.002 instead of 0.5.

Update: 28 Apr, 2021 @ 3:51am

[Auto-generated text]: Update on 4/28/2021 5:51:11 AM.

- Properly removed the patches for steel, plasteel, components, and advanced components that made them edible.
- Added custom thoughts, altering the wording to make more sense for a robot.
- Added susceptibility to hypothermia and heatstroke. Comfortable temperature range is still -100 to 250
- Added two new body parts: Faraday Ribcage and Mechanite Refinery.
-- Faraday Ribcage acts as a spare metabolism source for functionality purposes as well as hand-waving away why EMPs and solar flares have no effect on robots.
-- Mechanite Refinery acts as a stomach, converting food into repair mechanites and materials. As a robot loses 'blood', they'll need more and more food to make more mechanites to repair damages.
- Robots now eat. At full health, they eat at 1/10th the rate of humans.
- Added a new, nonlethal Disrepair mechanic as an alternative to blood loss. Stages and effects are as follows:
-- None. +10% Consciousness, Moving, Hearing, and Sight and an additional +5% to Manipulation.
-- Minimal. -5% Manipulation. Hunger rate increased to be on par with humans.
-- Minor. -10% Hearing and Sight and 90% max consciousness. Hunger rate 50% more than humans.
-- Moderate. -15% Hearing and 85% max consciousness. Hunger rate 100% more than humans.
-- Severe. -20% Hearing and 80% max consciousness. Hunger rate 150% more than humans.
-- Extreme. -25% Hearing and 75% max consciousness. Hunger rate 200% more than humans.

Update: 24 Apr, 2021 @ 7:31pm

[Auto-generated text]: Update on 4/24/2021 9:31:55 PM.

-Forgot to revert the hunger changes to the actual race. They shouldn't get hungry anymore.

Update: 24 Apr, 2021 @ 7:13pm

[Auto-generated text]: Update on 4/24/2021 9:13:42 PM.

-Removed the eating/maintenance mechanic. I can't implement it they way I want to through food without something going wrong.

-Bollocks. I forgot to re-remove the 'stomach'. Another patch is likely inbound.