Stellaris

Stellaris

StarNet Mixed Fleet
Showing 1-9 of 9 entries
Update: 23 Oct, 2022 @ 10:01am

- 3.*.* descriptor bump. Now launcher won't complain whenever a new game version is released. Ignore error.log.

This mod patch should always be compatible with StarNet and StarTech for any version above 3.4 (3.*.*) without the need for updates. (GitHub copy[github.com]).

Update: 19 Sep, 2022 @ 9:49am

- 3.5.* descriptor bump.

Update: 21 Jul, 2022 @ 4:44pm

- Descriptor override fix.

Update: 1 Jul, 2022 @ 9:22pm

- Updated StarNet Mixed Fleet to 3.4. Do note that if you are using NSC2 you should use StarNet NSC2 patch instead. In the future I want adjust AI to use almost pure Dreadnoughts fleets (best) and have Mixed Fleets change that, but I will wait until new NSC2 release.
- Implemented ship_size register for upcoming interface of Fleet Composition designer in the menu. Dynamic support for modded ships_sizes. You will be able to adjust on the fly composition of fleets AI empires are building.

Update: 3 Mar, 2022 @ 11:33pm

Update: 23 Nov, 2021 @ 4:23am

Update: 24 May, 2021 @ 12:27am

Update: 20 May, 2021 @ 2:30am

Update: 1 May, 2021 @ 1:53pm