Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Gamemode/Resource Pack] T&C Co-Op
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Update: 18 Jan @ 3:43am

Patch 106
- Added ressurection in chaos container pool for dead players in "Ultra-nightmare" or "Second chance" modifiers

Update: 17 Jan @ 4:54am

Patch 105
1) Improved Fire Elemental Enhancement of Enemies
- Improved visual effect of owning element and "fire dot" attacks
- Changed principle of damage infliction of fire dots. Instead of a simple formula of inflicting the same damage twice with a small delay, a soft radius and constant damage infliction during effect are now used. That is: now if you are in the epicenter - you receive all the damage, stand on the edge - it will burn a little
- Fire eruption of fire dot occurs a little faster
2) Minor adjustments to elemental attacks of enemies. Fixed rare mistake in elemental attack script in some cases

Update: 13 Jan @ 2:15pm

Patch 104
- Various fixes (For example: Shady not broken anymore)
- Added ammo loot notifier for "Quite a"
- Some changes in aughman
- Claymores works better and more realistic (moving sensor provided by raycast system)
- Cosmetic effect for "Lover" triggering
- Some code improvements
- Hotbed maggots is now hate all. Everyone suffers now, not only players
- Colts from "Basically" are now shooting laser rays every second shot (Was: every three)

Update: 13 Jan @ 3:30am

Patch 103 (Hotfix)
- Fixed developer autoapply of "Lover" modifier from testing in release
- Slightly changed chances of chaos container spawning

Update: 12 Jan @ 11:29am

Patch 102 (Hotfix)
- Various important fixes and adjustements
- Added "Shadows Die Twice" shadow player spawn to "shadows" modifier as uncommon encounter

Update: 12 Jan @ 8:15am

Patch 101
- Quite large changes in code of multiple modifiers (can cause new small bugs and errors)
- Added loot notification system
- Added new loot container: Chaos container!
- Added modifier for movement category: "Giantslayer"
- Added modifier for crouch category: "Onto"
- Added modifier for gameplay category: "Lover"
- Added modifier for player death category: "Shadows Die Twice" with smart ai shadow players
- Added system of saving player arsenal when he moves into lobby and next teleports on other level, but with some restrictions. You can't save weapons in "Ultra-nightmare", "Second Chance", during active doom timer in "Infinite death", any exorcist modifier

Update: 8 Jan @ 5:26am

Patch 100 (Hotfix)
- Fixed font requirements for "Mission"

Update: 8 Jan @ 4:59am

Patch 99 (Hotfix)
- Improved code for new modifiers
- Fixed new harpy elite monster spawn. Wrong fly type can cause softlock (monster haven't any collision and don't move)
- Electric elite has faster speed movement

Update: 8 Jan @ 2:46am

Patch 98 (Hotfix)
- Various fixes, includes fix for snow demon variation requirements. It required talos texture before

Update: 7 Jan @ 7:06pm

Patch 97
- One new joke enemy for Harpy Elite Variation
- Two modifiers for gameplay category: "Mission" and "Skill issue". Remember "He got a mission!"
- Some code adjustements and improvements
- Modifiers which works only with more than one player cannot be selected by random in coop solo mode