RimWorld

RimWorld

FotR Uruk Hai Race
Showing 1-8 of 8 entries
Update: 26 Apr, 2022 @ 4:05pm

[Auto-generated text]: Update on 4/27/2022 1:05:48 AM.

*Knock knock* Guess what's back guys? Uruk Hai mud pool!

Rick found out what was breakinig it and promptly fixed it, sorry for the long delay, was in an "artistic tantrum" and lost myself into it, between some nice things rick is working on for the ESCP project and my other assets.

So now everything should work as intended, say a big thks to Rick!

Also, if you're courious about what the old mad Morgante is working on, consider making a jump on the official Rimwolrd discord, you could find me there from time to time, when i show some preview works or just waste my time lollygagging in the "Rimworld Art Channel".

Have fun guys.

Update: 22 Apr, 2022 @ 3:02am

[Auto-generated text]: Update on 4/22/2022 12:02:19 PM.

Rimworld version 1.3 Update.

No new features, but the update may break your old saves.
It's the price we pay to play it on new version, sadly.

Update: 6 Jul, 2021 @ 3:02am

[Auto-generated text]: Update on 7/6/2021 12:02:48 PM.

New Content Update! Craftable Uruk Hai! Enjoy guys! :D

Update: 24 May, 2021 @ 8:14am

[Auto-generated text]: Update on 5/24/2021 5:14:45 PM.



Fixed the shield now usable with melee one handed weapons.

Update: 20 May, 2021 @ 10:18am

[Auto-generated text]: Update on 5/20/2021 7:18:41 PM.

Hey guys, guess what?

FACTIONS ARE OUT!

You can now set (while editing an already in game present start) the starting faction and select a playable uruk clan! Plus there is a NPC Uruk Faction. Both with custom Icons (apart from the zoomed one). As far as I know, the update shouldn't brake anything, but I'm not entirely sure of it. I'll add other faction features in future, just to let you know.

"Hey pal, what's next?"

Well, next things to coem will be a bunch of new assets (currently and slowly working on them), so soon you'll have Uruk Hair styles, and some other Uruk attires (soemthing more like "clothes" than full armours). After that (or at the same time) it could be the turn for a starting scenario. Stay tuned and have fun!

Update: 6 May, 2021 @ 9:12am

[Auto-generated text]: Update on 5/6/2021 6:12:33 PM.


Removed some other old and unused Defs.

Update: 6 May, 2021 @ 8:56am

[Auto-generated text]: Update on 5/6/2021 5:56:28 PM.


Small patch/fix. Removed some unused old Defs causing some red errors on Rimworld start.

Update: 6 May, 2021 @ 8:38am

[Auto-generated text]: Initial upload.