Barotrauma

Barotrauma

[J-San] Teardrop
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Update: 15 May, 2021 @ 4:58am

Fixed shuttle's toggle docking since it wasn't connected to sub's custom hatch. Therefore, the command room was flooded every time the shuttle undock.

Update: 15 May, 2021 @ 4:18am

MAJOR UPDATES
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DUAL TERMINAL (SUB/DRONE)
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Added "Drone Control" as terminal button, replacing "Toggle Glass Hatch".
It switches control terminal from sub's to shuttle's, effectively turning the shuttle into a drone.
However, docking/undocking the drone from the sub has to be done via "Toggle Docking" button near the docking hatch.
Otherwise, the terminal will always show "Undock" button which covers sub's velocity and depth. Looks like when shuttle's "toggle docking" are connected to main sub's terminal, the terminal automatically switched to dock/undock mode even when the terminal is in sub's control.

*Important Note: Please switch control when the sub has stopped (even better if you change to manual steering first)*

! Please do remember that the shuttle is mostly glass-walled and it's originally a shuttle. Thus, it might need some crews inside to weld any hull breach and take down creatures !
My personal opinion: The drone mode's at least can be used to scout for Thalamus before you try to loot a wreck or to assist the crews in caving and mining.


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QoL
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Added "Hatch" buttons in command room and observatory hall to toggle the observatory hall's hatches. These are replacements for terminal's "Toggle Glass Hatch" button.
Hatches' opening and closing speed have been adjusted.

Powered up all diving suit lockers and oxygen shelves. Still, shuttle's diving suit locker is connected to its docking hatch, thus will only be refilled when the shuttle's docked.

Added a periscope to monitor area around the shuttle and trigger electric discharge coil.

Added new storage cabinet for engineering along with some storage containers. Supplies cabinet for engineering in central hall has been changed to hatch button with the contents transferred to the new cabinet.

Added emergency door between command room and gunnery compartment.
The door is always open and closes only when the command room is flooded.

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FIXES
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Fixed bots' waypoints in command room and near the docking hatches.
Previously, bots could not get in / out from the sub when the sub's docked due to some misplaced auto-generated waypoints.
This bug made the bots could not escort the players in Abandoned Outpost missions and the hostages could not go inside the player's sub, totally hindered mission completion. These bugs have been fixed.

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SOMETHING TO BE NOTED
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Due to installation of "Drone Control", the bots cannot recognize dual control in a single terminal. Thus, they cannot helm the sub. It's absolutely necessary to have a player to helm or toggle the sub's autopilot.


Special thanks to Qosmo, Bolt-action Jack, mememan for the suggestions.

Update: 9 May, 2021 @ 10:08pm

Fixed front glass shell's Sprite Depth to the right value so that the glass may show cracks and holes properly.

Fixed some wiring in AI component, some wires were disconnected.

Update: 9 May, 2021 @ 4:28am

Shifted bilge pump slightly to the right so that it isn't blocked by the sub's shell and can be repaired accordingly.

Some adjustments on the Autofill tags.

Changed engineering cabinet items: [Zinc, Copper, and Silicon] to [Titanium, Rubber, and Plastic].
'coz the latters are more useful.

Changed shuttle's link path from Submarine/TeardropShuttle to Mods/TeardropShuttle so that the shuttle can be easier to refresh in sub editor.

Update: 7 May, 2021 @ 6:30pm

Fixed the docking hatch since it didn't close when the shuttle was undocked.

Update: 7 May, 2021 @ 3:51am

First publish of Teardrop submarine and TeardropShuttle.