Stellaris

Stellaris

Space Industry (Habitat Overhaul) for 3.4.3
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Update: 12 Jun, 2022 @ 4:42am

Fixed the Global Flag event to properly work for compatability.
Entertainment districts were removed, somehow? Re-added them back in.

Update: 10 Jun, 2022 @ 9:50pm

Forgot to add the code for habitats that are above planets while the colony is a moon of the same planet.

Update: 10 Jun, 2022 @ 9:26pm

Orbital Rings now apply their benefits to habitats above the planet. (Sadly don't know how to get the amenity bonuses to work though).

Added a new Orbital Ring Module for Solar Arrays! These provide two technician jobs to the planet below.

Update: 10 Jun, 2022 @ 5:08pm

Should have fixed a code tweak that might have caused issues in 3.4?
Habitats and Orbital Rings can now be built over the same planet, and orbital rings can be built with other megastructures.

Update: 24 Feb, 2022 @ 4:27am

Update: 24 Feb, 2022 @ 1:57am

Update: 27 Nov, 2021 @ 5:21pm

Updated to 3.2, added duelist job swap to temple districts for warrior culture civics, added high priest job to temple districts for exalted priesthood.

Update: 4 Jun, 2021 @ 12:37am

Left behind job increase from energy hub for energy districts, woops.

Update: 1 Jun, 2021 @ 10:11pm

Added 0 weighting to Habitat deposits to try to prevent other mods from spawning them.

Update: 22 May, 2021 @ 1:25am

Removed leftover code related to Void Dweller origin causing issues.