Kenshi
CTF Dialogue
Showing 1-10 of 17 entries
< 1  2 >
Update: 9 Mar, 2022 @ 11:50pm

Dialogue reputation changes rebalanced and (in some cases) fixed.

NPC recruitment altered to a couple of ways; recruitment costs have been increased, and now the NPC checks to see if they are stronger than you, and will charge more to be hired if they are.

There are now different limits to reputation gained through certain actions. For example, you can only raise your reputation with a faction to 50 with the charity npc interaction.

Update: 1 Mar, 2022 @ 9:26pm

Agnu, Ray, and Short Circuit dialogue interactions should be fixed and functioning as intended.

Update: 22 Aug, 2021 @ 9:52pm

Changed position of shopkeeper harassment dialogue option to no longer appear at top.

Update: 22 Aug, 2021 @ 9:18pm

Some passive party dialogue removed until kinks can be worked out.

Update: 25 May, 2021 @ 11:02am

Added some passive dialogue revolved around having various items in your inventory. I.E. Hash, Chewing Tobacco (UWE)

Other minor cleanup.

Update: 22 May, 2021 @ 1:53pm

Fixes to the passive player banter.

Update: 21 May, 2021 @ 12:09am

Dialogue chance fix that I previously missed.

Update: 21 May, 2021 @ 12:07am

Smut Quest reworked so that the guard now accompanies you for the duration.

Fixed some dialogue strangeness on shek kingdom npc's.

Fixed priorities of dialogue on recruitment attempt, now accurately has a price and success chance based off your faction relations.

Update: 20 May, 2021 @ 12:05pm

Added missing bar spawns to a few locations that needed them. In process of adding Shek Kingdom/Hive specific dialogue.

Update: 20 May, 2021 @ 11:14am