Team Fortress 2

Team Fortress 2

Wharf - MvM
Showing 1-3 of 3 entries
Update: 16 May, 2021 @ 1:48pm

Update S76

- Adjusted the windows on the top of the front building to blast holes.
A visual change. This should not effect snipers, as the middle spot often went unused as a lightpole would block vision anyway.
- Added new balcony above gate R flank. The right side should be more dependable as well as offering a better space for engineers to build and set up a teleport.
- Light visual detail touch ups.
- Better clipping on stairs.
- Fixed issue where robots went backwords after capping gate R. Hopefully robots should no longer try to take the shortcut.
- Adjusted the origin of the tank at bomb deploy to be better aligned when delivering its payload at the hatch.
- Added a blast hole, and shortcut to the staircase near the grinder. This should allow players to get to the left side of the map and back again when the gate door is closed. Players were indicating confusion and a desire to path from that direction.
- Small visual improvements to the wood frame in the staircases
- Window at red spawn was sealed up. Players were complaining about being confused as the window looked like a path they could walk through previously.
- The truck at flank Gate Left had its collision properly edited to allow players to jump on it.

Update: 13 May, 2021 @ 6:06pm

Update S72

- Fixed positions for sniper bots
- Added some detail touch ups to center basement staircase
- Added sign at spawn that rotates to point at currently used path
- Fixed minor bugs
- Added 2 new custom missions
- Categorized custom adv map as expert
- Added a few large health kits
- Fixed a few visual glitches

Update: 8 May, 2021 @ 10:55pm

Initial Version