RimWorld

RimWorld

Artifacts Expanded
Showing 1-10 of 11 entries
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Update: 22 Jul, 2021 @ 12:36am

[Auto-generated text]: Update on 7/22/2021 9:36:09 AM.

- Fixed a bug that caused errors to pop up due to some utility items still using the old "mote" system

Update: 7 Jul, 2021 @ 11:03pm

[Auto-generated text]: Update on 7/8/2021 8:03:15 AM.

- The mod is now compatible with version 1.3
- Made changes to the way the mind suppressor calculates recruit chance, in accordance with the changes made to recruiting by version 1.3

Update: 27 May, 2021 @ 5:52am

[Auto-generated text]: Update on 5/27/2021 2:52:36 PM.

- Added the revitalizer mech serum.
- Added an option in mod settings to change the age decrease from the revitalizer mech serum.

Update: 20 May, 2021 @ 7:42am

[Auto-generated text]: Update on 5/20/2021 4:42:44 PM.

- Archotech sacrificer belts worn by raiders will no longer kill colonsts, and will properly kill pawns from the raider's faction instead.

Update: 17 May, 2021 @ 9:45pm

[Auto-generated text]: Update on 5/18/2021 6:45:38 AM.

- Fixed issues with the mind suppressor having no market value and mass.
- Renamed the psychic cowardice lance to psychic fear lance.

Update: 15 May, 2021 @ 10:58am

[Auto-generated text]: Update on 5/15/2021 7:57:56 PM.

- Added the mind suppressor.
- Added an option in settings to change the resistance decrease per day from the mind suppressor.

Update: 14 May, 2021 @ 12:30pm

[Auto-generated text]: Update on 5/14/2021 9:30:13 PM.

- Added the amnesiac mech serum.
- Added an option to modify the commonality of high-frequency standard items (includes artifacts) when choosing rewards.

Update: 14 May, 2021 @ 5:42am

[Auto-generated text]: Update on 5/14/2021 2:41:54 PM.

- Added the anti-psychic pulser.
- Added an option to toggle whether the anti-psychic pulser affects all pawns on map instead of player faction pawns only.
- Fixed bug where having 2 or more pawns wearing an archotech sacrificer belt on the same map would eventually cause an infinite loop of death and resurrection.
- Changed archotech sacrificer belt's texture.

Update: 12 May, 2021 @ 2:02am

[Auto-generated text]: Update on 5/12/2021 11:02:38 AM.

- Added mod settings.
- It is now possible to configure the growth factor for the grower mech serum, the experience gain factor for archotech neurotrainers, and whether the archotech sacrificer belt counts prisoners and animals.
- The archotech sacrificer belt now gives a mood debuff to the resurrected pawn depending on which pawn was killed (colonist, prisoner, or animal).

Update: 11 May, 2021 @ 7:35am

[Auto-generated text]: Update on 5/11/2021 4:34:58 PM.

- Added the archotech sacrificer belt.
- The mod now requires Harmony.