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I'm just in the process of fixing my mods. Should hopefully be done soon.
The InstantGrowth and MindSuppressor effects are broken until updated with those changes, unfortunately.
For the future as well if this is continued:
Config error in Apparel_ArchotechSacrificerBelt: is smeltable but does not give anything for smelting.
For example, a baby animal with advanced training can rescue pawns but are too small to be trained for this. Giving them grower serum does increase their age but it still does not allow them to be trained for rescue, as the game still thinks they're too small to be trained for it.
https://gist.github.com/97388f31f55497d64bc9bb3fef5287a0
English is dumb.
As for the "super" typo, thank you for reporting it. I'll fix it soon, but not immediately since it's not a pressing issue and there are other things on my priority list.
''A one-use supder-dose of mechanites'', while it should be aN one-use and super, without D. Should be easy to fix.
I feel like game is missing a high tech "cleanliness" so I thought about something like "air purifier"
that would just add like +20 to cleanliness to room.
I thought it would be nice as an architect artifact.
what do you guys think?
I have fixed the errors. It was caused by one of the lances still using motes in one of its comps. You shouldn't have any problems using the mod now; it's all updated.
Thanks for the reports; I probably wouldn't have noticed if you hadn't told me.
Enjoy.
I know that the mote system changed, and I did update accordingly. There were no errors when I tested, but that was a week ago. I'll re-check now and do the necessary.
I'm sure these errors could be safely ignored for now, but the mod is definitely generating mote-related errors. I formerly had the ones the previous comment lists, but am now receiving a single, slightly different one.
Here's the log:
https://gist.github.com/bde2b2b777eec8b037dbc1c6f1d5a9ee
Could not resolve cross-reference: No Verse.ThingDef named Mote_PsycastPsychicEffect found to give to RimWorld.CompProperties_TargetEffect_MoteOnTarget
Could not resolve cross-reference: No Verse.ThingDef named Mote_PsycastPsychicLine found to give to RimWorld.CompProperties_TargetEffect_MoteConnecting
Until the issue is fixed, it's best to shoot raiders that don't have the sacrificer belt. They'll still flee like usual when half of their raid members die.
Whatever little time you have, thank you for making and updating this mod.
I've followed you so I look forward to more of your creations!
@Cherman the grower mech serum is mainly aimed at people who use mods like Children School and Learning. It makes having children a more viable option because the serum will let them grow instantly. It's also useful for making animals with very long lifespans grow quickly, like thrumbos. I am considering adding a serum that reverses aging. Maybe in a future update.
@Mezz that is a great idea, but unfortunately it doesn't really fit with the theme of this mod. This mod is geared towards artifacts and rare items in general, not specifically archotech body parts. Plus, there are plenty of mods out there that already add more archotech body parts, so if I were to add some, I'd have to make them unique, which takes more time and effort. I don't have that kind of time at the moment, so I won't be doing that, sorry.
I've modified a lot of aspects of the mod, but personally I'd like it to be more expanded upon.
I've always thought needing a doctor to implant Archotech Bionics was a little weird so being able to self-install different body parts was a revolutionary idea.
From this point on is my request but I'd personally like a self-install implant that give you a full Archotech Body.
You seem to be a really capable coder/modder so just for you consideration.