Dawn of Man

Dawn of Man

Koru and Sha [Exiled Couple] - Realistic Environment
Showing 1-10 of 10 entries
Update: 18 May, 2021 @ 2:02pm

Lost Game prompt window should not appear anymore if
Koru or Sha dies while having one or more child / residents in the tribe.

Update: 17 May, 2021 @ 12:56pm

-- ROLLBACK TO PREVIOUS VERSION --

Update: 17 May, 2021 @ 12:03pm

- Additional leftover fixes

Update: 17 May, 2021 @ 8:56am

- Changed early game Raid method
(should fix the characters living the camp to search for items spawned on failed raiding attempts)

- Changed trigger method of Traders and Migrations

- Added a QuitGame Event in case Koru or Sha dies before having a child (Lost Scenario)

Update: 15 May, 2021 @ 12:50pm

- Replaced the "Wooded Hills" map for a newer version

Update: 15 May, 2021 @ 12:37pm

- Fixed some more typo issues
- Added backspaces to text boxes for better readability

Update: 15 May, 2021 @ 8:03am

- Fixed several typo issues
- Adjusted Time and Conditions to activate traders
- Adjusted Time and Conditions to activate immigrations
- Fixed an issue occuring on the Death text message on some occasions

Update: 15 May, 2021 @ 3:51am

- Added new introduction text boxes
- Added new text boxes on various events
- Adjusted amount of starting materials and foods
- Disabled Trader on New Game - added back after reaching a point in time
- Disabled Immigration on New Game - added back after reaching a point in time
- Added Loose Game Event if Koru or Sha dies before being able to have a child
- Added Wolf spawns to any environmental maps (adjusted to keep the maps realistic)
- Added Conditional learning of Dogs domestication if a wolf attacks the settlement
- Added Human raiders on 2nd Era
- Fixed logical condition in various Milestones

Update: 13 May, 2021 @ 11:38am

- fixed various typo issues

Update: 13 May, 2021 @ 11:30am

- INITIAL RELEASE