Intruder

Intruder

Phil's Gas
Showing 31-40 of 59 entries
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Update: 29 Apr, 2022 @ 11:40pm

Less Important Stuff:

  • Crunch compressed new textures to reduce file size.

Update: 29 Apr, 2022 @ 11:15pm

Very Important Stuff:

  • Fixed the custom metal white doors being 100% bullet proof.
  • Reduced the time lock on the Office Door by 1 second.
Semi Important Stuff:
  • Improved FPS by removing unnecessary realtime lights and degrading tree shadow quality.
  • Labeled the gas pumps to potentially help with callouts.
  • Added bollards in the front of the store.
  • Added flowing river sound effect.
Less Important Stuff:
  • Fixed the flat sign textures being unreadable at distance.
  • Fixed a missing texture.
  • Reduced lightmap seams.
  • Added 2 stop signs near the exits of the gas station.
  • Added a crosswalk near the intersection.
  • Extended the thin ledges along the sides of the bridges.

Update: 19 Mar, 2022 @ 3:43pm

Semi Important Stuff:

  • Fixed the floor vents sliding at incorrect positions.
Less Important Stuff:
  • Fixed some minor occlusion issues.
  • Minor optimization.

Update: 12 Mar, 2022 @ 8:37pm

Very Important Stuff:

  • Fixed the broken reflections.
Semi Important Stuff:
  • Fixed an illuminated signs being black.
Less Important Stuff:
  • Fixed some of the lighting.

Update: 7 Feb, 2022 @ 3:08pm

Very Important Stuff:

  • Added Poly's Hardware tools and accessories around the map, specifically made for Gas!
  • Added Poly's cash register! It can be opened for your RP related shenanigans.
  • Added Poly's slushie machine! Goodbye Sabre Slushies!
  • Added Poly's better vent model. It's the original one from official maps, but properly "UV unwrapped" to improve visual quality.
  • Added ActionMan's custom fading shader. This is now used on the boundary barriers of the map instead of the instant LOD fence.
  • Removed an unintentional collider inside Garage that allowed you to float above a shelf.
Semi Important Stuff:
  • Fixed lighting/texture banding on surfaces affected by a real time lights, mainly the grass, asphalt and roof textures.
  • Replaced the truck model with a newer version. The back of the truck is open and accessible. The pallets may or may not block bullets.
  • Replaced the concrete retaining wall texture.
  • Raised and smoothed the terrain near the sidewalk edges to make walking and crawling easier. This should make sniping near the edge of the river easier.
  • Increased the size of the concrete barriers to improve concealment when crawling behind them.
Less Important Stuff:
  • Improved the bathroom mirrors.
  • Turned on the external gas station signs.
  • Added a gas price sign. Don't mind the prices.
  • Added power lines. They don't kill you.
  • Added a fake background building.
  • Added a few more background trees.
  • Replaced the manhole texture.
  • Replaced the large garbage bin model
  • Made the sheet metal thinner and less corrugated.
  • Fixed the sidewalks being at slightly different heights from each other.
  • Fixed the sun peaking through some walls and surfaces.
  • Fixed the light in the storage room producing visible lines and hard shadows.
  • Disabled a death zone being visible in spectator.
  • Fixed the Garage Keypad light indicator not displaying the correct information if you closed an entrance with a keypad.
  • Accidentally increased the file size by over 100mb. Uploading a fix later to improve the loading time.

Update: 24 Nov, 2021 @ 10:57pm

Less Important Stuff:

  • Fixed another quick thing.

Update: 24 Nov, 2021 @ 10:37pm

Less Important Stuff:

  • Fixed some small oversights.
  • Increased resolution of the wet floor sign.
  • Lowered file size.

Update: 24 Nov, 2021 @ 9:47pm

Very Important Stuff:

  • Fixed another wall clip exploit.
  • Added Poly's Doors.

Update: 17 Nov, 2021 @ 1:40pm

Very Important Stuff:

  • Fixed another wall clip exploit.
Less Important Stuff:
  • Fixed some occlusion issues.
  • Fixed some very small details.
  • Added a banana inside the Staff Room.

Update: 23 Sep, 2021 @ 7:18pm

Very Important Stuff:

  • Fixed a wall clip exploit.
Semi Important Stuff:
  • Fixed the light source inside the Side Room that caused weird banding.
  • Doubled the texture resolution for the sidewalk.
Less Important Stuff:
  • Fixed a ragdoll jump involving the Front Vent.
  • Removed occlusion from the door leading to Garage/Aisle.