Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:))
Fixed. Was experimenting with those pallets and forgot to disable the duplicates.
I don't plan on having map variations based on the time of day. I'd have to work on and change 2 separate map files anytime I'd make any adjustments to 1 of them. That would get very annoying very fast. It would double the amount of time needed for some of the work, like generating the baked lightmaps.
Mappers can't easily replicate the Riverside and Cliffside time of day, so that's not a possibility for attempting to keep 1 map file but have different times of day. That approach has some lighting flaws of it's own too.
Destructible lights have a strong impact on FPS so they're usually avoided.
Thanks for letting me know!
If the Guards are camping behind the building, the Intruders can crawl through the culverts to surprise them, even thought it takes a minute.
The outside use to look a lot nicer with a real time light, but a baked directional light improves FPS drastically.
And graphically it looks amazing inside the gas station, but not so well outside.
I love this tho Matt, keep up the great work!
To improve FPS, the sun doesn't cast real time shadows, so I can't see how the lighting looks until I press the "generate lighting" button. Since I have high lighting settings, Phil's Gas takes around 35+ minutes to generating the lighting each time I change something.
It would take a lot of tweaking and generating to adjust the exterior lighting. Personally I didn't think it was too bad, but it would take some time to change it. I'm fixing and generating lights for my other maps at the moment, which takes even longer on the bigger ones. For now, I hope that lighting issue isn't a deal breaker for you.
Appreciate the feedback.