Intruder

Intruder

Phil's Gas
43 Comments
Mattbatt56  [author] 27 Dec, 2024 @ 7:05pm 
@Bananakinthighwalker Maybe. We'll see.
Bananakinthighwalker 27 Dec, 2024 @ 5:41pm 
Hey mr author man I know it just came out but are you gonna add the new gun to the maps?
:))
imnotloud 19 May, 2024 @ 12:47am 
probably the best map in intruder
Mattbatt56  [author] 26 Apr, 2024 @ 7:23pm 
Appreciated, @vanish8207
vanish8207 26 Apr, 2024 @ 6:44pm 
Good job i like this so much i gave you a little award :winterpenguin2023:
Mattbatt56  [author] 27 Feb, 2024 @ 9:46am 
No problem
Jakeman 27 Feb, 2024 @ 8:12am 
Thanks for the binoculars.
Mattbatt56  [author] 15 Nov, 2023 @ 12:55pm 
Nope. The green visors and gloves there to make the Guards more noticeable, especially if they're trying to rush outside the building.
ONI 15 Nov, 2023 @ 11:00am 
is it possible to turn off green light on Guards?
Mattbatt56  [author] 7 Dec, 2022 @ 1:09am 
@Define Brackish Water

Fixed. Was experimenting with those pallets and forgot to disable the duplicates.
Define Brackish Water 6 Dec, 2022 @ 6:27pm 
The pallet of basic chips in the in the white cargo truck has texture clipping.
Polybius 8 Feb, 2022 @ 4:59pm 
Good map.
Mattbatt56  [author] 27 Nov, 2021 @ 5:01pm 
Drastically switching themes, like making a Japanese map, would require me to find a lot of new textures and models. That's not always an easy task. Everything I've used on map maps, expect for the nice skyboxes which I've recently bought, were free. I'm not sure if I can easily find Japanese related materials without paying for them. I'm always open to new ideas though, so I appreciate the suggestion.
Mattbatt56  [author] 27 Nov, 2021 @ 5:01pm 
@UncleJackYourDaddy

I don't plan on having map variations based on the time of day. I'd have to work on and change 2 separate map files anytime I'd make any adjustments to 1 of them. That would get very annoying very fast. It would double the amount of time needed for some of the work, like generating the baked lightmaps.

Mappers can't easily replicate the Riverside and Cliffside time of day, so that's not a possibility for attempting to keep 1 map file but have different times of day. That approach has some lighting flaws of it's own too.

Destructible lights have a strong impact on FPS so they're usually avoided.
Use-Code-UNCLE-on-EPIC 27 Nov, 2021 @ 11:37am 
If we could get a night version of Phil's gas, that be amazing... especially with destructible lights. Also maybe some motivation for Phil's Arcade? A small japanese style multistory arcade with be sweet!!!! :)
Mattbatt56  [author] 2 Sep, 2021 @ 1:24pm 
@AlexTheBro Yeah I saw that before. Not really easy to fix since Unity is kinda dumb. I'll maybe fix that once I have nothing else to do.
AlexTheBro 2 Sep, 2021 @ 11:35am 
Sorry to bother again. Just checked the fixed map : there`s only one little issue, that I have noticed. Lighting is broken a little in the sewerage system. It looks like a thin line of light like if the sun was lighting up the object, but this line appears in the sewer system in places where there is obviously no sunlight. It`s noticeable in two of three exits that lead from sewers into river, especially, in the middle one (that`s placed between the entrance close to bridge and entrance close to boat).
AlexTheBro 2 Sep, 2021 @ 11:10am 
@Mattbatt56 Thank you too! Always happy to lend a hand!
Mattbatt56  [author] 1 Sep, 2021 @ 8:39pm 
@AlexTheBro Found and fixed all the known issues. Will be uploading soon.
Thanks for letting me know!
AlexTheBro 1 Sep, 2021 @ 1:18pm 
Also, my friend showed me that Bloon Cam spawn is broken (it floats mid-air in front of one of the guard spawn doors).
AlexTheBro 1 Sep, 2021 @ 1:15pm 
There`s also a lot of cliping in renewed sewer system. If you drop down the hatch next to the car repair doors you`ll see what I mean.
AlexTheBro 1 Sep, 2021 @ 1:14pm 
Yes, outer wall.
AlexTheBro 1 Sep, 2021 @ 1:13pm 
I don`t know how to send you a screenshot. Are you in Intruder Discord server?
Mattbatt56  [author] 1 Sep, 2021 @ 1:13pm 
Found it. It's right next to the outer wall, right?
Mattbatt56  [author] 1 Sep, 2021 @ 1:08pm 
@AlexTheBro Where's the hole?
AlexTheBro 1 Sep, 2021 @ 12:45pm 
There`s a bug on the new version of map. It`s a "hole" in the floor in which you can see water and if you fall in it, you`re instantly dead.
Mattbatt56  [author] 21 Aug, 2021 @ 9:46pm 
@UncleJacksGaming Update coming soon
Use-Code-UNCLE-on-EPIC 21 Aug, 2021 @ 9:38pm 
Very nice map, absolutely one of the favs
Mattbatt56  [author] 20 Jul, 2021 @ 5:46pm 
@J. Nelson Uhhhh I'll have to check that lol
J. Nelson 20 Jul, 2021 @ 5:41pm 
Awesome map but there appears to be a killtrigger randomly placed on the roof kinda in the middle. Confirmed it by running into it 3 times now.
Mattbatt56  [author] 6 Jun, 2021 @ 11:24pm 
@Comrade Catboy Glad you enjoy the map. Doing some aesthetic lighting changes soon.
Comrade Catboy 6 Jun, 2021 @ 9:27pm 
By far my favorite custom map, I was super skeptical of the idea but its a lot of fun to play.
Mattbatt56  [author] 28 May, 2021 @ 12:51am 
@HameBone You can tell me about the bug on the official Intruder discord. https://discord.com/invite/superbossgames
HameBone 28 May, 2021 @ 12:38am 
Hey could you send me an email or something of the sorts i'd like to report a bug
Mattbatt56  [author] 23 May, 2021 @ 11:36am 
Thanks @TheUnknownPing

If the Guards are camping behind the building, the Intruders can crawl through the culverts to surprise them, even thought it takes a minute.

The outside use to look a lot nicer with a real time light, but a baked directional light improves FPS drastically.
TheUnknownPing 23 May, 2021 @ 3:40am 
Very good map! I would highly recommend this to anyone. Only thing noteworthy to point out is that the guards can just camp at the back of the gas station. (I kinda like it that way tho)

And graphically it looks amazing inside the gas station, but not so well outside.
I love this tho Matt, keep up the great work! :steamthumbsup:
Mattbatt56  [author] 18 May, 2021 @ 11:36am 
:)
Guardian Mehmed 18 May, 2021 @ 11:26am 
thank you Phil
Mattbatt56  [author] 16 May, 2021 @ 11:18am 
Yeah it's slightly over dramatic. I tried my best to get a nice looking sunrise without fiddling around with the settings too much.

To improve FPS, the sun doesn't cast real time shadows, so I can't see how the lighting looks until I press the "generate lighting" button. Since I have high lighting settings, Phil's Gas takes around 35+ minutes to generating the lighting each time I change something.

It would take a lot of tweaking and generating to adjust the exterior lighting. Personally I didn't think it was too bad, but it would take some time to change it. I'm fixing and generating lights for my other maps at the moment, which takes even longer on the bigger ones. For now, I hope that lighting issue isn't a deal breaker for you.

Appreciate the feedback.
hipsterdoofus 16 May, 2021 @ 1:51am 
I think it's a very interesting and challenging map, spent the last few sessions playing only this one. My only grip is with the lighting, seems to be a bit too sharp and hard when outside with the shadows being overly dramatic
Mattbatt56  [author] 15 May, 2021 @ 6:33pm 
Appreciate it
Honda Civic 15 May, 2021 @ 12:24pm 
love your maps man!
CucumberBob69 15 May, 2021 @ 12:02pm 
First