Rusted Warfare - RTS

Rusted Warfare - RTS

Dakkageddon
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Update: 30 May, 2021 @ 5:20pm

-Increased flamethrower particle life.
-Added a new light Exomech the Squire, armed with dual lasers and a shield.

Update: 29 May, 2021 @ 7:18am

-Fixed armor of the Improved Gun turret and Improved Naval SAM Turret.
-Reduced hit points of the Reaver, the Reaver can no longer damage shields.
-Added a shield to the Brawler.

Update: 28 May, 2021 @ 6:15am

-Added the Bulwark Defender Exomech, which is a heavily armored walker designed for soaking up terrible amounts of damage. Can also walk in water as well over cliffs.
-Buffed all flamethrower weapons, they also completely ignore armor making them absolutely perfect for burning down heavily armored units. (This effects the Baron Assault Exomech and flamethrower turrets, does not include fire rockets, but might in the future.)
-Changed armor and minimum damage values of armor for all units and structures. Chunky units are now much more chunky, and early game units last longer.
-Reaver's beam weapon now ignores armor.
-Included additional units/structures in the sandbox editor for those who enjoy making their own scenarios.

Update: 27 May, 2021 @ 2:33pm

Added two new units.
Added the Pelican Helicopter which is a submarine hunter with limited anti air capabilities. Those pesky subs will think twice before swarming the oceans!
Added the Frigate which is an anti air warship with limited ground attack ability. Sick of hordes of air units dominating the sky over the ocean? Fear not the Frigate is here.

Update: 26 May, 2021 @ 1:52pm

Corrected a numerical mistake in the Pulsed Laser Tank code.

Update: 26 May, 2021 @ 1:25pm

-Updated Supply Ship description.
-Fixed Patrol Boat being unable to target hovering units (grav tanks).
-Increased Patrol Boat's hit points and attack damage.
-Increased Mini Sub's attack damage and hit points.
-Increased hit points of the Medium Grav Tank.
-Increased damage of the Medium Grav Tank and Medium Tank.
-Increased hit points and increased fire rate of the Pulsed Laser Tank.
-Increased hit points of the Kinetic Energy Tank.
-Reduced credit cost of the Light Recon.
Increased area damage, spread, and radius of the Baron Assault Exomech to prevent not hitting targets at the edge of it's range.
-Reduced credit cost of the Drone.

Update: 26 May, 2021 @ 11:47am

Adjustments:
-Increased the hit points, armor, and damage of the Light Tank, and Light Grav Tank.

New Content:
-Added a new naval unit the Supply Ship. Which is an aquatic builder unit.
-Added Naval turrets which can be built on water (Gun, Howitzer, Plasma, Flamethrower, SAM, Flak, and Torpedo).
-Added a Naval Reconstructor to support naval operations and defense.
-Added a Naval Reactive defense.

The supply ship is rarely built by the AI, but when it is built by the AI they will use it to construct defenses.

Update: 25 May, 2021 @ 1:26pm

Once I finish evening out general game play, I will be adding new units and structures to Dakkageddon. So be sure to check the ongoing change notes in the future for anything shiny and new!

Recent adjustments:
-Adjusted armor of all units and structures, I might be fiddling with this for a bit so if something seems off with the armor let me know please.
-Increased the range of all tier one and tier two turrets. No more out ranging those turrets!
-Increased the range of the Earl Defender Exomech, the Duke Artillery Exomech, and the howitzer(the tier 1 tank verison). This will make the low tier artillery units more useful, as well incentivize using the Duke more often (The Duke Exomech can't be deflected by the way.)
-Increased the damage of the Brawler and Heavy Brawler, be careful with spamming air units against a horde of these!
-Projectiles from the brawler and Heavy Brawler can no longer be deflected. So if you're choosing to start with an Erisvorsh Destructor be on the look out for tier 1 brawler spam!

If you have any suggestions please feel free to leave a comment.
Have fun!

Update: 24 May, 2021 @ 11:22am

Corrected team coloring on the Basic Refinery, Improved Refinery, and the Advanced Refinery.
Added team coloring to the Veliona Gunship.

Update: 23 May, 2021 @ 12:59pm

-Added UI range guide to the reactive defense and enhanced reactive defense structures.
-Increased the Dreadnought's attack range.