Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilization VI Deluxe
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Update: 18 Dec, 2022 @ 7:31pm

VERSION 1.1.2

->New Religions.

->Leader Pass support.

->Support for new Strudeler's Civilizations.

->Buffs for leaders.

Update: 11 Nov, 2022 @ 3:57pm

VERSION 1.1.1

->Fixed the City Density game mode.

->Heavy Rider unlocked at Construction.

->Reliqueries now gives +100% Tourism in Relics and +4 Science.

Update: 30 Sep, 2022 @ 12:51pm

VERSION 1.1.0

->Added new Game Modes and some Game Mode teasers.

->New Flagship Unit.

->New Beliefs.

->New Projects.

->Balance changes.

->Custom Religions have been removed due to issues and will return.

Update: 1 Apr, 2022 @ 7:40am

VERSION 1.0.5.8

->Added a Growth penalty per city after the Capital (just like the other wide penalties).

->Added some new Growth related Policies.

->Fixed some issues.

->Added support for Strudeler's Civilizations: Belarus and Strudeler's Civilizations: California.

Update: 24 Feb, 2022 @ 12:41pm

VERSION 1.0.5.7

->Fixed an issue with Classical Era Policies.
->Diadochi Wars and Interventionism have appropriate text and abilities.
->Treasure Ship no longer protects Traders but grants yields from international destinations on different continents.

->Changed text for many Pantheons for consistency.
->Isten Pantheon lowered to +1 Gold on Pastures.
->Genghis Khan Pantheon increased to +4 Horses per turn.
->Brahma Pantheon decreased to +10 Faith.

->Added support for Strudeler's Civilizations: Judah.

Update: 19 Feb, 2022 @ 1:42pm

VERSION 1.0.5.6

->Fixed some issues with Unit Abilities.

->Added support for Strudeler's Civilizations: Novgorod.

Update: 11 Feb, 2022 @ 7:59pm

VERSION 1.0.5.5

->Fixed an issue with Unit Abilities.

->Rebalanced several Policies and Religious Beliefs.

->Lowered Faith gain from Tribal Village rewards.

->Units introduced by this mod now have distinct models (remixed assets).

->Added support for Strudeler's Mods: Briton.

Update: 30 Jan, 2022 @ 12:46pm

VERSION 1.0.5.4

->Poland gained +50% Production towards the Commercial Hub and its Buildings.

->Entertainment Complex gains minor Culture adjacency from Districts.
->Water Park gains standard Science adjacency from Districts.
->Replacements for the Entertainment Complex and Water park will not be gaining adjacencies.

->Airport grants +100% Tourism in its City.
->Sanctuary grants +1 Science and Culture on unimproved Coast and Lake tiles.

->Scholar and Poet gain more Great Person points from kills.
->Capital Ship line lost -17 Combat Strength so they can no longer melee attack, and gain +17 Combat Strength when defending.

->Added support for Strudeler's Civilizations: Denmark, Strudeler's Civilizations: Parthia, and Strudeler's Civilizations: Vandals.

Update: 19 Jan, 2022 @ 8:02pm

HOTFIX 1.0.5.3

->Capped Amenities from Syncretic Popular Religion.

->Added Text support for Strudeler's Civilizations: Khazars and Strudeler's Civilizations: Deseret.

Update: 16 Jan, 2022 @ 8:15am

HOTFIX 1.0.5.2

->Fixed a few issues.
->Fixed some text.

->Added Merc. Pikes which branches the gap between Merc. Spears and Merc. Landsknecht.

->Made several new policies.
->Several new Policies dedicated to producing specialist Districts and their Buildings.
->Great Deluge Policy grants +5 Combat Strength against Civilizations in a Golden Age.
->Diadochi Wars and Interventionism exclusively deal damage to Free Cities.

->Konig Wodanaz grants +30% Production towards Ancient and Classical Era Units; reduced to +15% Production for later Units.
->Communal Practices grants yields and Housing to Cities with a Granary and Shrine/Temple respectively.
->Ritualism is new Enhancer Belief that grants +30% Production towards Projects and grants Faith equal to 30% of a produced Building in follower Cities.

->Added support for Strudeler's Civilizations: Carthage.