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Motherfucker knows the fun of civ 6 is at war chess and improvement tho
I had to remove it because I kept activating it by accident.
Okay, I have no doubt balance will get screwed over, so I will be adding criteria that will make the mod playable with or without the leader pass. Personally I think leader personas can be excessive which is why I don't bother touching the abilities for Teddy(s) or Catherine(s). As an example of balance getting wacky, have you seen Caesar's announcement? Everyone's favourite dictator gets a couple hundred gold for putting in the effort of conquest, that is minuscule! My Gaiseric leader in the Vandals mod dwarfs the Caesar ability; I feel a compulsion to 'fix' Caesar's shortcomings. Rome probably needs a rework, it is not as strong as were in vanilla years ago. The Leader Pass won't be required to play this mod, I would sooner make new forks if it comes to that.
Thank you thank you.
I did a little test and you were right, it works, now i will try to install all mod ui, which i liked, and play with strudeler mod
Hi I have tried the following plugins, which you list as compatible in Strudeler's Civilization VI Deluxe and Compatible Items Lite:
City original owner info
unique district icon
appoint dynamic civ and leader name
greatest cities
And when you load a save, they also deactivate.
"It sounds like these new units may have a new promotion class and will require new modifiers added to the policy cards."
Exactly
Then I try your new update :D
Today I released a major update. I will be looking into mod support for units, wonders, and natural wonders in a later update now. It sounds like these new units may have a new promotion class and will require new modifiers added to the policy cards.
Best Regards,
Strudeler Tarts
Same problem with Psiloi or Peltast class units
I noticed that if I use warfare with your mod, the social policies that increase production to build ships, do not work with ships bombard of warfare (ex. UNIT_GREEK_FIRE_SHIP). Can you do it compatble?
I have tried YnAMP and it ended with crashes. I don't know what is causing issues. I don't often try modded maps on the workshop so I'm simply unaware of what TSL is available these days. I know Saph's maps, which often support my civilizations, requires YnAMP and thus don't work with this mod. Best I can do now is tell you that sooner or later certain features of this mod will be repackaged as separate mods (beliefs, policies, etc.), of course this mod would have to be 'finished' first (all things balanced and every change I ever wanted done). Eventually I will start releasing my own TSL maps (maybe).
Best Regards,
Strudeler Tarts
Concise UI Reloaded
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471081416
If I start playing a new game, and then do a save and load that save, the production UI system reverts to the vanilla system.
Thanks
Dear d_iperone,
I planned on reworking governor promotions, replacing their icons with more generic ones as well as I didn't like the caricature aesthetic. That was many months ago, all I did was remove their names and change their titles to "minister" but I reverted that because 1) I was not ready to overhaul governors yet 2) other mods had unique governors portraits so didn't want to mismatch styles. Right now the governors are waiting for a rework but I've never changed their promotions, not yet.
I will add things to Generals/Admirals for 1.0.5. I was planning on scraping all the original great people as well; for example my new Rommel would grant the player the ability to build the unique "Ghost Division" unit.
I was hoping to finish my mod before translating it, I don't know when I will be able translate or if I can produce good translations using google alone.
Best Regards,
Strudeler
Thanks
Didn't you change the governors' promotions?
Could you integrate Better Great General into your mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1748623059
Could you also do the multi language option? As I use the ITA version.
I tried all those UI mods individually and together, the game does not crash and the UI appears as it does in the screenshots in those mods.
Is it compatibile with mods?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471081416
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2066679333
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=872296228
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=873246701
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2115302648