Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilization VI Deluxe
58 Comments
Strudeler of the Tart Society  [author] 16 Jun @ 5:11am 
Are getting errors in the database log, @TsarDushan?
Tsar Dushan 15 Jun @ 8:35am 
Doesnt work for me for some reaso
fascist-commieguy 6 Mar @ 3:47pm 
while it doesnt work with it, theres other issues besides incompability
fascist-commieguy 6 Mar @ 2:48pm 
it does not
Strudeler of the Tart Society  [author] 5 Mar @ 6:04am 
I have not tried in a long time, @Fas-Comguy.
fascist-commieguy 5 Mar @ 1:49am 
do mods that add more units work with this mod
Strudeler of the Tart Society  [author] 4 Mar @ 9:00pm 
Update is out. New vision game mode. Revised mod support. New policies. New buildings. New Peacekeeper and Child Soldier units.
Strudeler of the Tart Society  [author] 24 Nov, 2024 @ 10:57am 
Update is out. Support for Domitian, Belarus, and Navajoland. Revised Pantheons and Beliefs.
Strudeler of the Tart Society  [author] 23 Sep, 2024 @ 1:38pm 
Update is out. Support for Numa, Prithviraj Chauhan, and Rajasthan. Minor balance and text changes. Two new improvements for conserving Rainforest and Marsh tiles.
Strudeler of the Tart Society  [author] 12 Sep, 2024 @ 3:14pm 
Update is out. Major changes to governments and resources. Will be updating this mod as other mods are modernized over the coming months.
night rain 31 Dec, 2023 @ 1:01am 
This motherfucker expects me to unload all 200 of my mods and download his....
Motherfucker knows the fun of civ 6 is at war chess and improvement tho
Strudeler of the Tart Society  [author] 23 Sep, 2023 @ 7:37pm 
Save games were working for me, @FrankGoldberg, I am not sure if I can replicate your problem. If you are getting an error notification that takes you back to the menu then the database log will likely show an error, try using 'invalid' when searching. If the game ever hard crashes to desktop or shows an access violation then I don't think logs will track that issue. Sometimes updates by Firaxis cause issues with mods, it can be arbitrary. Usually when there are strange problems I ask people to verify files or reinstall, but, people rarely get back to me on if it works. Do you have all DLC? With the recent Leader Pass I added compatibility through SQL, allowing people that do not own the pass to play the mod without new dependencies. I specifically wrote files to work with or without the Leader Pass but I fear if Firaxis altered something.
Frank Goldberg 22 Sep, 2023 @ 3:24pm 
so when i turn the mod on, play a new game, save it, i cannot load it back. but when i turn the mod off, play a game, save it, i am able to load it back up. When i try to load a game while using the mod, it gives me the error that one or more mods aren't working, and gives me the options to manage my mods of exit to the main menu.
Frank Goldberg 22 Sep, 2023 @ 3:13pm 
it gives me the mod error that you would see when you try to start a game. I am not sure what to look for in the log files.
Strudeler of the Tart Society  [author] 21 Sep, 2023 @ 4:38pm 
What happens when the save fails, @FrankGoldberg? If it the is an error message that returns you to the main menu then does an error appear in your log files (logs were relocated to appdata by Firaxis some time ago).
Frank Goldberg 21 Sep, 2023 @ 4:17pm 
couldn't load saved games using this mod. Any reason why that would be?
rafer1997 20 Sep, 2023 @ 7:07pm 
Good to hear. Thank you.
Strudeler of the Tart Society  [author] 20 Sep, 2023 @ 9:18am 
If it loads for a user from menu to load screen to map screen then it will work; Firaxis seems to have only touched leader traits with the last update, @Rafer1997, meaning that only a handful of trait texts will be inaccurate. There is still the issue of crashes ever since the unit expansion, if playing the 1.2.0.1 update (the current one) for the mod before the recent Firaxis update worked without random crashes then it will probably be fine going forward. I did launch this mod in the last two days, it loaded without issue.
rafer1997 20 Sep, 2023 @ 5:52am 
Would you advise not using the mod right now to prevent crashes?
Strudeler of the Tart Society  [author] 18 Sep, 2023 @ 12:51pm 
Oh, I don't know, @Rafer1997. My desktop is no longer capable of running the game for a long period of time or when many civilizations or units are on the field. My playtesting is limited, which is why I moved back to YouTube. I haven't even had the willpower to update my civilizations as intended, so far only Ukraine and Delhi have been updated, and I had hoped to update all 40+ civilizations by Christmas. I don't know when I'll get everything done.
rafer1997 18 Sep, 2023 @ 12:18pm 
How soon will the mod be updated? Thanks for your work as always.
Strudeler of the Tart Society  [author] 3 Sep, 2023 @ 3:06pm 
I haven't even tried this mod since Firaxis updated the base game, @Rafer1997. I don't know if it's working, but I'll be forced to update soon.
rafer1997 3 Sep, 2023 @ 2:44pm 
Will this be compatible with the new update?
Spaceracer 7 Jul, 2023 @ 3:05pm 
Finally, proper Grand Strategy modding.
Strudeler of the Tart Society  [author] 23 Jun, 2023 @ 4:37am 
A while ago I considered making new pantheons/beliefs and projects grant diplomatic victory points. Instead I gave out a small amount of favour to keep the resource scarce, hence why Gandhi gained an additional point in his trait (so he wouldn't be locked into Faith). I may now add a new slider just for diplo vp, or adjust the existing congress slider to consider inflation. Thank you @IeeboX; I rarely played for congress before the slider and haven't considered inflation.
leeboX 23 Jun, 2023 @ 4:18am 
And one more thing - when Congress start at the Industrial age, the help emergency can snowball into an instant diplomatic victory and it feels like a fast run for the victory.
Strudeler of the Tart Society  [author] 23 Jun, 2023 @ 4:13am 
The Saoshyant is now due for a rework, thank you @LeeboX.
leeboX 12 Jun, 2023 @ 11:54am 
I stumbled on the issue, that even when you have Saoshyant belief, you can't buy him on the Globalization civic.
Cagativo 2 Jun, 2023 @ 10:07pm 
I love how you thought this mod, my favorite gameplay mod and I recommend "Radiant Better Unit Promotions" with this mod, is perfectly
Strudeler of the Tart Society  [author] 6 May, 2023 @ 1:04pm 
My wish for a star rating has been granted. To celebrate, today's patch has added an additional 30+ units.
Pesado Armas Cara 15 Feb, 2023 @ 1:10am 
It would be great if this was compatible with 6T 😆
I had to remove it because I kept activating it by accident.
Strudeler of the Tart Society  [author] 18 Nov, 2022 @ 8:59am 
This game is getting DLC, again, yay. The plan going forward is to update the text for new leaders and "nothing else."

Okay, I have no doubt balance will get screwed over, so I will be adding criteria that will make the mod playable with or without the leader pass. Personally I think leader personas can be excessive which is why I don't bother touching the abilities for Teddy(s) or Catherine(s). As an example of balance getting wacky, have you seen Caesar's announcement? Everyone's favourite dictator gets a couple hundred gold for putting in the effort of conquest, that is minuscule! My Gaiseric leader in the Vandals mod dwarfs the Caesar ability; I feel a compulsion to 'fix' Caesar's shortcomings. Rome probably needs a rework, it is not as strong as were in vanilla years ago. The Leader Pass won't be required to play this mod, I would sooner make new forks if it comes to that.
d_iperione 3 Nov, 2022 @ 4:44am 
@Kharn
Thank you thank you.

I did a little test and you were right, it works, now i will try to install all mod ui, which i liked, and play with strudeler mod
Kharn 31 Oct, 2022 @ 10:13am 
@d_iperione some DLCs in this(or another) mod dependencies disables all non save depending mods upon loading, so you need to manually edit this mod .modinfo file located in steam\steamapps\workshop\content\289070\2493022278\ and delete DLC dependencies, tho of course you still need them to play mod correctly
d_iperione 27 Oct, 2022 @ 3:24pm 
@Strudeler of the Tart Society

Hi I have tried the following plugins, which you list as compatible in Strudeler's Civilization VI Deluxe and Compatible Items Lite:

City original owner info
unique district icon
appoint dynamic civ and leader name
greatest cities

And when you load a save, they also deactivate.
d_iperione 9 Oct, 2022 @ 10:40am 
@Strudeler of the Tart Society

"It sounds like these new units may have a new promotion class and will require new modifiers added to the policy cards."
Exactly

Then I try your new update :D
Strudeler of the Tart Society  [author] 30 Sep, 2022 @ 1:03pm 
Dear @d_iperione,

Today I released a major update. I will be looking into mod support for units, wonders, and natural wonders in a later update now. It sounds like these new units may have a new promotion class and will require new modifiers added to the policy cards.

Best Regards,
Strudeler Tarts
d_iperione 28 Jul, 2022 @ 5:14am 
@Strudeler
Same problem with Psiloi or Peltast class units
d_iperione 28 Jul, 2022 @ 3:27am 
@Strudeler

I noticed that if I use warfare with your mod, the social policies that increase production to build ships, do not work with ships bombard of warfare (ex. UNIT_GREEK_FIRE_SHIP). Can you do it compatble?
Strudeler of the Tart Society  [author] 6 Jul, 2022 @ 3:18pm 
Dear @Rafer1997,

I have tried YnAMP and it ended with crashes. I don't know what is causing issues. I don't often try modded maps on the workshop so I'm simply unaware of what TSL is available these days. I know Saph's maps, which often support my civilizations, requires YnAMP and thus don't work with this mod. Best I can do now is tell you that sooner or later certain features of this mod will be repackaged as separate mods (beliefs, policies, etc.), of course this mod would have to be 'finished' first (all things balanced and every change I ever wanted done). Eventually I will start releasing my own TSL maps (maybe).

Best Regards,
Strudeler Tarts
rafer1997 6 Jul, 2022 @ 8:33am 
Love this mod! Does it have compatibility with Yet Another Map Pack? If not is there another map mod that can be used that grants TSL to your modded civs?
Strudeler of the Tart Society  [author] 30 Jun, 2022 @ 12:39pm 
I just removed UI mods from the collection. A lot of UI stuff has always acted strange.
d_iperione 30 Jun, 2022 @ 8:20am 
I found an incompatibility with the following mod:

Concise UI Reloaded

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471081416

If I start playing a new game, and then do a save and load that save, the production UI system reverts to the vanilla system.
Infradig 22 Jun, 2022 @ 12:45pm 
I'm at over 4,200 hours of playtime on civ6, and am starting to get burnt out. Maybe this mod will change that! Sure seems like it turns it into an entirely new game!
LooseCannon135 5 Jan, 2022 @ 5:48pm 
just stumbled on this and Jesus Christ look at all those features
d_iperione 5 Nov, 2021 @ 10:02pm 
@Strudeler Tarts

Thanks
Strudeler of the Tart Society  [author] 5 Nov, 2021 @ 8:58am 
@d_iperone

Dear d_iperone,

I planned on reworking governor promotions, replacing their icons with more generic ones as well as I didn't like the caricature aesthetic. That was many months ago, all I did was remove their names and change their titles to "minister" but I reverted that because 1) I was not ready to overhaul governors yet 2) other mods had unique governors portraits so didn't want to mismatch styles. Right now the governors are waiting for a rework but I've never changed their promotions, not yet.

I will add things to Generals/Admirals for 1.0.5. I was planning on scraping all the original great people as well; for example my new Rommel would grant the player the ability to build the unique "Ghost Division" unit.

I was hoping to finish my mod before translating it, I don't know when I will be able translate or if I can produce good translations using google alone.

Best Regards,
Strudeler
d_iperione 5 Nov, 2021 @ 4:52am 
@Strudeler Tarts

Thanks

Didn't you change the governors' promotions?

Could you integrate Better Great General into your mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1748623059

Could you also do the multi language option? As I use the ITA version.
Strudeler of the Tart Society  [author] 4 Nov, 2021 @ 5:37pm 
@d_iperione

I tried all those UI mods individually and together, the game does not crash and the UI appears as it does in the screenshots in those mods.