Stellaris

Stellaris

Shadowgate
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Update: 27 Sep, 2021 @ 11:01am

  • Fixed localization error for many languages. Sorry about that!

Update: 27 Sep, 2021 @ 10:37am

  • Made adjustments to the two new relics from last update, making them more powerful but also more rare.

Update: 25 Sep, 2021 @ 12:09pm

  • The Staff of Umbral Sight has a new active effect! Please be careful with it. The former effect is now found elsewhere...
  • Two new relics have been added.
  • Expeditions have the potential to bring back nicer findings.
  • Shadowgates are better equipped to handle violent crime after performing dimensional shifts.
  • Relics that are usable on allied shadowgates now correctly work when the relic's owner itself doesn't possess an installation.
  • Added the merg_forbidden_target flag to shadowgate planets and remnants. This is only effective for games started after this update.

Update: 14 Sep, 2021 @ 1:24pm

  • Updated the mod's variable syntax for 3.1 "Lem".
  • Shadowgates are not habitats anymore! A new icon has been given to the planet type.
  • The Ashen Bazaar no longer needs to swiftly close and open its window when forcing a stock refresh.

Update: 10 Aug, 2021 @ 1:07pm

  • Reworded a part of the RCH compass effect description for clarity.
  • Ensured a powerful technology stays peacefully in its obscurity.

Update: 10 Jul, 2021 @ 3:50pm

  • Overhauled the "Retrograde Counterpoint Harmonics" compass effect and its script, making it a stronger choice. Games started before this update need to either resummon their rifts or reset RCH as a socketed effect.
  • Shadowrifts now have a higher base evasion chance in place of the previously added regen values. As rifts are classified as stations, regeneration did not take effect in combat.
  • Updated the triggers for AI usage of a relic.
  • Updated the triggers concerning AI rift casting at high potencies.
  • The Ashen Pilgrimage installation's off-cooldown notification now correctly displays the installation's name.
  • Updated some triggers regarding AI and shadowrift hunting.

Update: 6 Jun, 2021 @ 9:47am

  • Fixed another bug caused by the last bugfix!

Update: 6 Jun, 2021 @ 9:33am

  • Cleaned up the script involving passive power growth to Vestigial Rifts.
  • Added an abort_trigger to the Dark Lodestone Found special_project that checks for the planet's existence in case the planet is ever removed.
  • Fixed a bugged trigger that caused failure to spawn rift terminuses under certain circumstances.
  • Fixed a similar bug that caused duplicate terminuses to spawn after fixing the last bug.

Update: 5 Jun, 2021 @ 11:40am

  • Minor backend changes.
  • Explorers no longer require housing! Shadowgate baseline housing is increased from 16 to 20.
  • Added in a new scripted_trigger: shadowgate_dl_excluded - Added the 'megastructure' and 'has_megastructure' planet_flags to the exclusion list for Dark Lodestone reso-location.

Update: 4 Jun, 2021 @ 4:32pm

  • Fixed the incorrect application of rift fortifications from the Augmentative Shadow Pulse socket effect. Fortifications applied by ASP before this update aren't retroactively corrected, but this won't cause problems.