Stellaris

Stellaris

StarTech AI
Showing 101-110 of 179 entries
< 1 ... 9  10  11  12  13 ... 18 >
Update: 15 Sep, 2021 @ 8:24am

Changed it so that necrohiveminds don't start with population controls by default.


Changes:

Species rights.

Update: 15 Sep, 2021 @ 2:43am

Fixed a bug with harmony traditions being unselectable sometimes.

Changes:

Traditions.

Update: 14 Sep, 2021 @ 6:04pm

Tiny update. Tooltip for catalytic processing was missing.

Changed files:

Buildings.

Update: 14 Sep, 2021 @ 5:45pm

Sanctuary of repose was still giving +5 stab.

Changed files

Buildings.

Update: 14 Sep, 2021 @ 5:17pm

Mod was missing a special DLC living standard, my bad.

Changed files:

Species rights.

Update: 14 Sep, 2021 @ 9:32am

The mod is updated for the 3.1.1 "Lem" patch.

Changed files:

Practically everything.

Update: 6 Sep, 2021 @ 6:33pm

Apparently it has been reported that advanced AIs sometimes start with 3-7 cruisers instead of 3-7 corvettes they were supposed to. Not only it's not intended (in other words, a bug), but I don't know why does it happen (most sensible guess it might be another bug connected with ship names duplicates). For now until I or anybody else figures out why does it happen I changed the amount of extra ships advanced empires get to 0-1.

Changed files:
Defines.

Update: 22 Aug, 2021 @ 6:46am

Fixed a minor typo in a building file.

Incorporated some scripted changes from the Merger of Rules mod ( steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458836869 ). I think it should stop the bug when AI didn't use the colossus.

Changed files:

Scripted_triggers, buildings.

Update: 21 Aug, 2021 @ 1:37pm

Previous update included a temporary file by mistake, removed it.

Update: 21 Aug, 2021 @ 10:58am

AI will build more armies in the lategame so it will be a bit harder to stop them with fortress worlds.

Small ship design changes.

Changed necroid job weights so starting distribution is the same as vanilla (didn't realise it was different).

Increased the mutual threat decay a bit.

Changed files:

component_templates, pop_jobs, ai_weight, defines.