Stellaris

Stellaris

StarTech AI
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Update: 5 Mar, 2022 @ 1:40pm

- Updated to 3.3[github.com] using 5/3/2022 3.3 StarNet AI (43dfaee)[github.com].

StarTech AI for 3.2.* can be found here.

Update: 30 Nov, 2021 @ 1:56am

Update: 29 Nov, 2021 @ 1:54pm

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Update: 25 Nov, 2021 @ 5:49am

Update: 24 Nov, 2021 @ 4:07pm

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Update: 24 Nov, 2021 @ 2:46pm

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Update: 24 Nov, 2021 @ 12:05pm

Update: 24 Nov, 2021 @ 11:33am

Update: 24 Nov, 2021 @ 11:16am

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Update: 22 Nov, 2021 @ 5:38pm

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.