Arma 3
91st MRC - Auxilliary Mod
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Update: 2 Jul, 2024 @ 8:03pm

# __Update 5.14.0__
||||

**[Dev Logs]**
**this was fun**
## == 91st Auxiliary Mod ==

__Added__
- All 40mw Smoke variants
- DC-17 and 17s can now carry 1rnd Smoke and Flares
- Warden now has 12.7mw HMG, Commander has a Targeting Camera and vehicle has 8 passenger seats
- 3 Grenade Variants (Proton, Frag and Dioxis)
- HMG Badger removing the Autocannon

__Changed__
- DP-23 increased fire rate, dexterity and range of ammos.
- DP-23 Ammo capacities slugshot changed from 5 to 10, scattershot changed from 8 to 16
- DP-23 ammo has blue tracers
- UGLs to include all 3rnd variants of Flares, Smokes, and IRs
- Reduced 40mw Smoke bouncing
- UT-AT 130mw and 142mw Cannon has been updated from 9 and 16.2 second reload times respectively to both being 7 seconds to match the Kunda
- Super Saber turret has increased turn speed from 0.62 to 1.2
- Kunda has 2 Magazines of HEAT and APFSDS now instead of 1
- Valken Scope and Sway is reduced

__Removed__
- Bunch of Non-Republic uniforms, clothing items and weapons removed from arsenal
- Removed Conditional Assets (Dewback, Fang Fighter, PVK-5 and Z-98)
- Removed DC-15LE attachments from DC-15a

__Bug Fixes__
- RPS4 Not having a rocket.
- Jumppacks no longer working with the script

__Customs__
- Bardok (ARC)
- Vex (P2)
- Shark (BARC)
- Tiny (Vest)
- Blossom (BARC)
- Qal (Munka)

Bug Reports
All active bug reports can be found in the below channels.

<#1020397442673414164>
https://github.com/91st-Aux-Team/MRC-issue-tracker

Update: 3 Jun, 2024 @ 7:03pm

# __Update 5.13.0__

**[Dev Logs]**
**Sakura Beach 2 is a great game**
## == 91st Auxiliary Mod ==

__Added__
- DC15LE + hand anim
- CIS Human Divison Units & Groups
- Havoc Squad Greenfor faction
- Added FAKs to medical crate
- Added UAV Batteries and drones to Ammo crate
- Light Blue, Teal, Pink, & Wine smokes and flares
- Training Detonator (TD-1)
- Anims for Fang Pilot, Z95, and Z98
- Added shadow lods for Bayonet& RTO headset

__Changed__
- Changed quantity of items in medical crate to better align with gameplay

__Bug Fixes__
- HEAT Rockets not showing in crates
- NVG Chip
- Wrong Westar magazine in ammo crate

__Customs__
- Perry (Vest)
- Frasier (Visor)
- Sappheron (Vest)
- Vex (P2)
- Max (P2)
- Bolt (BARC)
- Baker (P2)
- Tig (P2)

Update: 20 May, 2024 @ 9:35pm

# __Update 5.12.0__

**[Dev Logs]**
**z98 ship kinda like z95 but +3 **
## == 91st Auxiliary Mod ==

__Added__
- Prone launcher animation
- Invisible Trooper Vest
- Z98 Interceptor (Indep)
- Bedlam LAAT Skin
- Super Tactical Droid
- Deathwatch OPFOR variants
- Mandalorian AA/AT PLX variants (bc doc was complaining)
- Fang Fighter Sound testing

__Changed__
- Nu and Rho now use Legion Impulse
- Added range to designator
- LAAT Section 2 Hull
- Added Facewear variants of Munka vests (vest versions will get removed next update)
- Added Facewear variant of RTO vest
- Z95 PIP screen (I'm not happy with the placement so its going to get changed. This is a placeholder)
- Z95 RVMAT
- z95_tail_SoundShader range 4000 -> 8000
- trifighter_distShot_SoundShader 4000 -> 8000

__Customs__
- Tiny (Pilot, Vest, LAAT)
- Oxide (Pilot)
- Civil (BARC)
- Sappheron (Vest)
- Jas (P2)
- Frasier (Uniform, Visor)

__Bug Reports__
All active bug reports can be found in the below channels.

https://github.com/91st-Aux-Team/MRC-issue-tracker

Update: 30 Apr, 2024 @ 8:57pm

# __Update 5.11.0__

**[Dev Logs]**
**Ty Goose for shadow 👻 **
## == 91st Auxiliary Mod ==

__Added__
- Nu (3AS)
- Rho (3AS)
- Engineer Helmet Shadow LOD
- BARC Helmet Shadow LOD

__Changed__
- Reduced G15R scattershot hit & caliber
- Tweaked Ammo, Medical, & Support Backpack RVMAT's

__Customs__
- Frasier (P2, Uniform, Vest)
- Slim (P2)
- Thunderbolt (Pilot)
- Goldy (BARC)
- Cannon (ARC)

Update: 23 Apr, 2024 @ 7:22pm

Update: 23 Apr, 2024 @ 7:15pm

# __Update 5.10.0__

**[Dev Logs]**
**Sounds and stuff**
## == 91st Auxiliary Mod ==

__Added__
- Mandalorian faction armaments (G15C, G15R, ZH-73, MS-24, W-35 SA)
- FIRS AWS Integration, currently only on the Z95 and ARC-170. I wasn't sure where to put what so those two have everything for now
- Painkiller model & medical trash

__Bugfixes__
- Fixed Trifighter shooting backwards
- Incorrect Count on Rhine Wrist Rockets
- Fixed vanilla items in B1 & B2 inventories
- AA GAT Skin
- Vengeance spawning with CSAT Pilot
- Moved Fang fighter under Mandalorian faction

__Changed__
- Trifighter engine & blaster sounds
- Z95 engine & blaster sounds
- Vulture blaster sound
- Removed Dirt from WO4 vest
- Heavy AATS now use Slat Armor
- Fixed Mando units spawning as opfor

__Helmets__
- Ant (BARC)
- Arcane (Pilot)
- Frosty (P2)
- Goose (BARC)
- Vex (Pilot)
- Wagner (BARC)

Update: 8 Apr, 2024 @ 8:39pm

# __Update 5.9.0__

**[Dev Logs]**
**Oooo ahhh shiny**
## == 91st Auxiliary Mod ==

__Added__
> - Vengeance Fighter (Sith)
> - B2 blaster & grenadier variants
> - Junkyard B2
> - E60R AA/AT
> - Medical Backpack
> - Ammo Bearer Backpack
> - Support Backpack
> - Droid tri-fighter
> - Particle Cannon (3AS)
> - Proton Cannon (3AS)
> - Deployable drones from inventory items (Darter, pelican, demine, prowler).
> - Elite Vulture Squadron
> - Standard Vulture Squadron

__Bugfixes__
> - Fixed typo in z95 model cfg
> - Updated model path in Shark hat
> - OG9 was not showing in CIS faction
> - Moved Dewback wheel memory points forward to help prevent it getting stuck
> - Fixed Mandolorian greenfor groups spawning as opfor
> - Vulture flares not deploying correctly

__Changed__
> - GAT AA -> Olive skin only
> - Switched to LS B2
> - Removed Lockon from AT B1's
> - HEAT_Penetrator 800 -> 900 hit
> - THEAT_Penetrator 850 -> 950 hit
> - HEP_Penetrator 500 -> 600 hit
> - Flechette 15 -> 25 hit
> - Updated Hailfire droid class names
> - Explicitly set CIS groups to side 0
> - B2 Editor Preview image
> - Removed default dirt from kamas

__Helmets__
> - Bolt (BARC)
> - Steak (P2)
> - Mav (BARC)
> - Sound (P2)
> - Richard (BARC)
> - Shark (P2)

Included in this update is a brand new feature for RTOS: Deployable drones. This allows the user to hold drones as an inventory item and deploy it from their menu. A new section in the ace arsenal has been created for these drone items. Add the drone to your inventory, right click on it in the menu & select deploy. Your character will play an animation and the drone will spawn above you up in the air. Make sure you have the correct terminal to access it. Also included with this is a deployable designator to compliment the drones.

Update: 18 Mar, 2024 @ 7:15pm

# __Update 5.8.0__

**[Dev Logs]**
**The Dewback is a WIP vehicle the texture is currently a placeholder. Mandalorian Clans weapons are a little underpowered currently we're working on balancing those out. The admin menu is a new addition to communicate with zeus's in game. This will hopefully reduce any need to use global or side chat. Working on adding an ace interaction with the z6 to switch between stanced and standard but for now we're separating them into two weapons.**
## == 91st Auxiliary Mod ==

__Added__
> - Dewback Infantry APC
> - Dioxis Grenade
> - C25 Fragmentation Grenade
> - New B2 Skin
> - Admin message system
> - Mandalorian Clans Eldar, Ordo, Saxon, Vizsla, & Deathwatch
> - CIS Supply Ship prop

__Bugfixes__
> - Fixed z95 model path

__Changed__
> - Split Z6 into z6 stanced and standard

__Helmets__
> - Joker (P2)

Update: 11 Mar, 2024 @ 5:28pm

# __Update 5.7.1__

**[Dev Logs]**
**Helmuts**
## == 91st Auxiliary Mod ==

__Helmets__
> - Snapper (BARC)
> - Merp (BARC)
> - Kaiser (BARC)
> - Graves (P2)
> - Lucifer (P2)
> - Gobi (BARC)
> - Richard (BARC)
> - Blossum (ATRT)
> - Forte (Pilot)
> - Arcane (Pilot)

__Updated__
> - Added left & right aielron & elevators hitpoints to z95
> - Vehicle Inventories to include updated smokes
> - Chaingun explosive and indirectHitRange reduced

Update: 27 Feb, 2024 @ 8:14pm

# __Update 5.8__

**[Dev Logs]**
**Fang Fighter go fly it**

## == 91st Auxiliary Mod ==

__Added__
> - Fang Fighter
> - Centered Bayonete
> - Added Bayonete to DP-23
> - Added new Z6 firing animations
> - MRC Smokes & Handflares to resupply crates & vehicle inventories
> - Cargo Container

__Bugfixes__
> - Westar Scope magnifications to proper 4x-6x

__Changed__
> - Land Contact on Commerce Cruiser to make it spawn above ground
> - Bader main cannon -> 40mw_P4M_Cannon
> - Z95 Hitpoint lod -> added HitHull to wings
> - 45ACP mag -> 80rnds