Arma 3
91st MRC - Auxilliary Mod
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Update: 13 Feb, 2024 @ 6:40pm

# __Update 5.6__

**[Dev Logs]**
Can you believe a Shrimp published this aux mod update
## == 91st Auxiliary Mod ==

__Added__
> - Badger (IFV)
> - Grey (P2, Armor, Vest)
> - Loki (P2)
> - Lucifer (P2)
> - Misery (P2)
> - Crimmy (Pilot)
> - Sedate (P2)
> - Mauser (P2)
> - Perry (P2 & Kama)
> - C5 Hat
> - Postal (P2)
> - Awake (P2)

__Removed__
> - Binns (Pilot)
> - Oxide (Pilot)
> - Frog (Helmet/LAAT)
> - Opossum (P2)
> - Bacon (ARC)

__Changed__
> - Platoon Medic Vest Dirt Updates
> - Suspenders naming
> - PL/CO, PSG/XO, CFS/NCOIC naming scheme updates
> - Added CrewCrashProtection to beskar vics (WIP)
> - LAAT flight model

Update: 5 Feb, 2024 @ 5:37pm

# __Update 5.5__

**[Dev Logs]**
**I hate writing changelogs**

## == 91st Auxiliary Mod ==

__Added__
> - Added Valken mags to LAAT/i inventory
> - Valken Mag added to ammo crate

__Bugfixes__
> - Fixed `skipWhenMissingDependencies = 1` entry in medical_kat
> - Z95 radar enemies not detecting lockon & countermeasures

__Changed__
> - Corvus (P2)
> - Chubs (BARC)
> - Cannon (ARC)
> - Thunderbolt (Pilot)
> - Postal (P2)
> - Doc (Vest)
> - Awake (P2)
> - Steve (P2)
> - Sytha (P2)
> - Shank (BARC)
> - Mav (BARC)
> - Bolt (P2)
> - Z95 Pilot Camera updated magnification x4, x8, x20, x40
> - ARC170 Pilot camera to mirror other aircraft
> - Updated DC15C recoil

__Removed__
> - Removed bubble gun from Y-Wing

Update: 1 Feb, 2024 @ 6:33pm

# __Update 5.4.2__

**[Dev Logs]**
bruh idk Grizzly yelled at me that this was "necessary"

## == 91st Auxiliary Mod ==

__Added__
> - 40 round Westar mag which is no longer chambered in 6.5mw but now 7.62mw
> - Voltics back to the Y-Wing
> - Sub Categories for MRC Style Changer
> - HuntIR to all GL Variants of Weapons

__Bugfixes__
> - Radar Bug on ARC-170 with having only 180 degree range, instead of 360 degree.
> - V-19 Radar inheriting from 3as to fix a counting issue with the radar
> - Marking issue on LAAT/i should now be able to lock on to enemy targets (for real this time)
> - LAAT Left Ball Turret not working
> - Flight model inheriting incorrectly
> - Copilot Seat not working and displaying two seats instead of one
> - Rear Turret inheritance

__Changed__
> - Buffed Slaggers indirect hit damage and range, to allow for more damage from carpet bombing
> - Names of Y-Wing pylons to include round counts
> - Weight of DW-32s Mag from 1.8lbs --> 1.5lbs
> - 7.62x51 round to be 7.62x54 increasing damage and penetration calibers.
> - LAAT Camera to have less then 2x zoom and more then 10x zoom.

Update: 25 Jan, 2024 @ 8:43pm

# __Update 5.4.1__

**[Dev Logs]**
Radar -> radar backwards
## == 91st Auxiliary Mod ==

__Bugfixes__
> - Resolved Sensor Range bug on TX130, Yumi, Kyudo, LAATi, Z95

Update: 23 Jan, 2024 @ 6:42pm

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (P2)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`

Update: 23 Jan, 2024 @ 6:42pm

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (Pilot)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`

Update: 23 Jan, 2024 @ 6:35pm

# __Update 5.4__

**[Dev Logs]**
Kolto does work with KAT irrigate
## == 91st Auxiliary Mod ==

__Added__
> - 250ml, 500ml, 1000ml Kolto Bags (Saline clone)
> - Added ATGM's to LAATI
> - Added Plasmas
> - Barrage & Concussion missile models
> - Added SmokeLauncher to LAAT/i
> - G class 40mm to LAAT/i inventory
> - Vex Helmet (P2)
> - Merit Helmet (BARC)
> - Ywing pylon rail

__Removed__
> - Deleted Chasers, Voltics, & Pathfinders
> - Removed Pylon7 from ARC170
> - Nova's Armor (The person)
> - Skittles helmet
> - Xeno's helmet
> - Voltic cannon

__Bugfixes__
> - Fixed LAAT/LE `objectDistanceLimitCoef & viewDistanceLimitCoef` values on radar components
> - Z95 Pilot Camera
> - BARC helmet modelCfg sections

__Changed__
> - Ghillie Suit Identity type to stop it from appearing on random spawned units.
> - Reverted LAAT/c & LE Weapons
> - Reverted Z95 Weapons
> - Updated Ywing Pylons
> - Clone Trooper NVG Chip 2lbs -> 1lbs
> - DC15A mag 1.8lbs -> 1.2lbs
> - DC15S mag 1.8lbs -> 1.2lbs
> - Westar mag 2lbs -> 1.5lbs
> - Z6 mag 6lbs -> 4.5lbs
> - DC15X mag 2lbs -> 1.5lbs
> - DC15A 9.7lbs -> 9.0lbs
> - DC15S 6.6lbs -> 5.5lbs
> - DC15X 8.0lbs -> 6.5lbs
> - Z6 26.4lbs -> 21.0lbs
> - Kinetic Bomb `hit: 10000 -> 4000`
> - Carpet Bomb `hit: 10000 -> 1500`, `indirectHit 10000 -> 400`, `indirectHitRange 30 -> 20`

Update: 15 Jan, 2024 @ 6:55pm

# __Update 5.3__

**[Dev Logs]**
MOA Values have been changed to allow for more accurate marksman rifles and to show an even larger difference of earning more accurate and powerful marksman rifles, currently changed marksman rifles are the DW-32s, Firepuncher, DC-15x these previously use to be a mixture of MOA Values with the new changes they should get more and more accurate the further you go up the ranks and unlock them
**Value Changes**
DW-32s - 3.0 to 2.0
Firepuncher - 0.3 to 1.0
DC-15x - 2.5 to 0.5

Z-6 Magazines were missing from the LAATs and Ammo Crate inventory's, LAATs should now have 5 magazines and Ammo Crates should have 10.

## == 91st Auxiliary Mod ==

__Added__
> - Tig (P2)
> - Tiny (LAAT)
> - Section 1 (LAAT)
> - Section 2 (LAAT)
> - Commerce Guild Ship (Prop)
> - Derriphan Ship (Prop) (Multiple Variants)
> - Z-6 Magazines to LAAT and Ammo crate inventory's
> - Added Sith Faction (Standard & Snow variants)
> - Officer
> - AA
> - AT
> - Black Ops
> - Grenadier
> - Marksman
> - Medic
> - Rifleman
> - Support

__Removed__
> - Splash Damage from LAAT Plasmas
> - MRC Headlamp from Arsenal
> - Scroll Wheel Impulse from LAAT/c

__Bugfixes__
> - JT-12 Team Lead name not appearing on Jump Script
> - ARC-170 Pathfinders crashing game upon locking on
> - ARC-170 Sensor Display not having higher then 4km
> - ARC-170 Active Radar Range increased from 5km to 15km
> - All Fixed-Wing Aircraft MFDs (ARC-170, Z-95, V-19, V-Wing, and Y-Wing)
> - Old MRC Supply Crates
> - Added missing TransportCountermeasuresComponent to components for ARC170 (crimzonkat was here)
>
__Changed__
> - MOA Values for DW-32s, Firepuncher, and DC-15x (Please just give Bardok this he knows what i mean)
> - Ball Turret Audio (it no longer sounds like a toy gun)
> - Updated `airlock = 2;` for UB25P, UB132, UB34M, UB53J (CIS AAA) to only target air targets
> - Updated ARC170 Components IRSensor(10k air & ground), Visual (15k air & ground), Active(15k air & ground), Anti Rad(6k air and ground)
> - Updated ARC170 Anti Rad Sensor to track anything above 100m
> - Firepuncher Iron Sight (Added eye memory point and adjusted optic view memory point)

__Bug Reports__
- https://github.com/91st-Aux-Team/MRC-issue-tracker

Update: 9 Jan, 2024 @ 6:01pm

# __Update 5.2__

**[Dev Logs]**
People will have to re-add Bacta to there kits as the fix for the 500ml Bacta bags required us to change class names, as they were conflicting with Starforge Armory, additonally you will have to re-make your Grenadier Kits to be in line with the new GLs, this is due to the current GLs using the EPL Velocity, so to fix this we had to create 3 Additional GLs.
## == 91st Auxiliary Mod ==

__Added__
> - Skittles (P2)
> - Naval Hats (5 Variants)
> - Yoshi (Kama)
> - Bayonet for DC-15A
> - Reflex Sight for DC-15L
> - Mr. Bones (B1)
> - Map Markers (LZ, DZ, CCP, POI, FM, and Squad Markers)
> - Ace Self Interactions for (DZ, LZ and CCP) (MASSCAS is WIP)
> - Long Range Radio to JT-10
> - G75 High Explosive Shell (UGL)
> - G76 High Explosive Fragmentation Shell (UGL)
> - G77 High Explosive Bounding Shell (UGL)
> - 2 Fuel Canisters to LAATs inventory
> - G Class GLs to Supply and Vehicle Inventory's
> - Chaingun ammo to Ammo Resupply crate
> - Rockets to LAAT Inventory's
> - Shark Hat

__Removed__
> - A collection of Old Helmets, Vests, and Armor (If yours is missing please let C-4 know)
> - Company Medic Vest from Vests Section (Only in Face wear now)
> - Ranite Ghillie Suits
> - Holosights from DC-15S

__Bugfixes__
> - JLTS Jump script appearing on CDV
> - ARC-170 Muzzle Flash
> - Dual DC-17s 60rd magazines having only 20rds
> - Magazine descriptions for Westar 50rd magazine and DC-15L magazine
> - JT12 Recharge Rate (Up'd from 6 ticks per second to 8 ticks per second)
> - Chaingun Firing effect
> - Invisible items in Resupply Crates and Vehicle Inventory's
> - Skit (Kama) - Renamed to match other Kamas.
> - Pilot Camera (LAATi, ARC-170, V-19, and V-Wing)
> - Medical JT-12 having lower carry capacity then other medical backpacks
> - Optre C-12 in inventory's rather then Sequencer Charge
> - Medic RTO Backpack with straps
> - Not being able to push 500ml Bacta (Kits will break due to conflicts with Starforge Armory)

__Changed__
> - Renamed ALL 91st Ammo's to have the tag [MRC] allowing you to search [MRC] in ammo to find all our ammo
> - Sound (P2) (Visor change)
> - HX2 Mine weight from 3lbs to 1.5lbs
> - Nova Aircraft back to original weapons (ARC-170, LAATi, Y-Wing, V-19, and V-Wing)
> - Z-95 MFD Back to original
> - LAATi flight model
> - Lowered Medical Belt Bag LR Range (12 to 8 Kilometers)
> - Matched Mini LRs Ranges (Both are 12 Kilometers now)
> - Increased CDV LR range (they now share the same range as the RTO Backpacks)
> - Increased JT-12 Energy Capacity from 100 to 150
> - All Current GLs now only work in the EPL (UGL GLs replaced by G75, G76, and G77)
> - Slight Increases to ammo counts in Resupply Crates
> - Lowered DC-17s 60rd Pistol mags weight from 2.4 lbs to 1.4 lbs
> - Lowered RPS-6 Rockets weights
HEAT - 5lbs to 4lbs
Tandem HEAT - 7lbs to 6lbs
HEP - 4lbs to 2.5lbs
Frag - 4lbs to 2.5lbs
> - Buffed All RPS-6 Rockets
**High Explosive Plastic**
5x Buff to Hit Damage (50 - 250 Hit)
3x Buff to Indirect Hit Damage (50 - 150 Indirect Hit)
1.25x Buff to Penetrator Damage (400 - 500 Hit)
**Fragmentation**
2x Buff to Indirect Hit Damage (15 - 30 Indirect Hit)
1m Increase to Indirect Hit Range (4.5m - 5.5m)
**Canister**
1.15x Buff to Flechette Damage (7 - 15 Hit)
**HEAT**
1.2x Buff to Penetrator Damage (600 - 700 Hit)
**Tandem HEAT**
1.1x Buff to Penetrator Damage (775 - 850 Hit)

Update: 1 Jan, 2024 @ 7:14pm

**Update 5.1.1**

```diff

Updated DC15L inheritance tree to resolve bug causing base 3as 15L optic to be unqeuipable

Updated HX2 Weight to 3LBS
```