Arma 3
91st MRC - Auxilliary Mod
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Update: 20 Mar, 2023 @ 9:56pm

Update 4.12

Helmets
- Jimmy (BARC)
- Loki (P2)
- Nova (P2)
- Trauma (P2)
- Shogun (BARC)
- Tiny (Pilot)
- Weylyn (Beskar)
- Bardok (P2)
- Postal (P2)
- Officer Cap Returns

Uniforms
- Medic Uniforms CM-C -> CM-S
- Nova
- Main

Vests
- Cannon (ARC)
- Weylyn (Kama)
- Misery (Kama)
- Munka Medic (Kama)

NVG
- Bardok
- Sound

- Updated Bantha Inventory
- Reduced PLX and RPS magazine mass / 2
- Removed all NVGs from facewear
- Removed Thermals from Enlisted NVGs
- Laser Designator 91st Binos
- Rewrote all the uniforms because the parent classes were getting removed due to a bug. (Class names didn't change)
- Updated Kama RVMAT
- Fixed DC15S mag size

Update: 14 Feb, 2023 @ 8:53pm

Update 4.11.1

Apologies for hotfix, there was a typo in the mag mass variables causing mags to be 1.8 instead of 18

Update: 13 Feb, 2023 @ 8:53pm

Update 4.11

Helmets
Added/Updated
- Frasier (P2)
- Gibby (P2)
- Misery (P2)
- Xetor(BARC)
- Sound (P2)
- Wedge (BARC)
- Binns (BARC)
- Charred (P2)
- Chubs (P2)
- Dev (P2)
- Jas (P2)
- Opossum (P2)
- Predator (P2)
- Qal (BARC)
- Jericho (ARC)
- Tiny (Pilot)
- Skit (P2)

Vests
Added/Updated
- Dev
- Predator
- Jericho
- RTO Vests

Uniforms
- Predator
- Dev

NVG
- Skit
- Binns

- WestarM5 (Had a 3AS class over write so I had to we do it )
- Added Test Stun Barrel (this will eventually go on the other weapons when I get around to updating them)
- Updated Mag
- Updated Magwell
- Resolved issue with 15L 6.5mw mag
- Updated Crates/Vehicle resupply
- Beefy B2

Update: 17 Jan, 2023 @ 2:51pm

4.10.2

Removed ls_core from req addons to fix 212th not loading LFP kekw

Update: 16 Jan, 2023 @ 6:37pm

4.10.1 Hotfix

- Fixed TL Vest Textures
- Updated 15L magazine names
- Removed the Westar SPR

Update: 16 Jan, 2023 @ 5:50pm

Update 4.10

Helmets
- Added Engineer Helmet
- Updated Snapper (BARC)
- Updated Chubs (P2)
- Added Weylyn (ATRT)
- Updated Woost (ATRT)
- Added Shark Helmet (SHRK)
- Updated Fraiser (P2)
- Updated Gibby (P2)
- Updated Misery (P2)
- Added Xetor (BARC)
- Updated Sound (P2)
- Updated Wedge (BARC)

Vests
- Macro'd everything
- Updated CP Kama
- Updated Roach (ARC)
- Added Leer (PSG)
- Updated Squad Medic
- Updated Platoon Medic
- Updated Company Medic
- Added Trill Kama
- Added RTO Vest
- Updated Fraisers Officer Vest

Vehicles
- Reintroduced the Bantha
- Added new Sounds for the AAT
- Added new fire affects for AAT main cannon
- Hex LAAT Skin

Weapons
- Added new experimental magazines for the following (DC15A, DC15S, DC15LE, DC15L, DC15S, DC15X, Chaingun, DW 32S, Firepuncher, 773 EBR) NOTE: These mags are in testing and not to be used in main ops. I've asked the NCO's to perform additional gear checks to ensure these magazines are not being used in fun and main ops.
- Updated magazine models back to JLTS models
- Reverted the PLX mag and ammo back to the JLTS models

Backpacks
- Added HawkBat steerable parachute

Binos
- Added a Rangefinder laser designator for testing

Props
- Added View-Geo LODS to resupply boxes

Update: 19 Dec, 2022 @ 8:03pm

Update 4.9

Helmets
- Updated Charred (P2)
- Added Samael (P2)
- Updated Qal (BARC)

Vests
- Added Roach(ARC)

Update: 12 Dec, 2022 @ 5:50pm

Update 4.8

Helmets
- Added Larkkit (P2)
- Added Tiny (Pilot)
- Updated Sound (P2)
- Added Christmas (P2)
- Updated Charred (P2)

Uniforms
- Christmas 1, 2, 3
- Updated Charred

Vehicles
- Fixed Super Saber Coax

Update: 7 Dec, 2022 @ 6:18pm

Hotfix 4.7.1

Forgot to assign textures to additional visual LODS for the new EWEB

Update: 7 Dec, 2022 @ 6:16pm

Update 4.7

Helmets
- Updated Bardok (P2)
- Updated Jimmy (BARC)
- Updated Leer (P2)
- Updated Miller (P2)
- Updated Misery (P2)
- Updated Sunday (P2)
- Added Canon (ARC)
- Munka Visors

NVGs
- Bardok
- Miller
- Snapper

Weapons
- Updated PLX
- Added new Shoulder model for the EWEB in

Backpacks
- Added Backpack to flip vics (NOT FUNCTIONAL)