Arma 3
91st MRC - Auxilliary Mod
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Update: 7 Jun, 2022 @ 3:56pm

Hotfix Notes 3.3.1

We apologize for another patch so quickly after another. There was some miscommunication internally and we will strive to do better in the future.

**__Misc__**
- Fixed Insignias
- Potentially Fixed the Stun Magazines:tm:
- Removed DC-17H(?)
- Added Jade DC-17A
- Added Westar SPR
- Added DC15 Razorblade sidearm - Experimental

Update: 7 Jun, 2022 @ 10:25am

Patch Notes 3.3
**__Helmets__**
Added:
Trill BARC
Nylon Officer Vest

Updated:
Bensen Helmet
Delta Helmet
Grizzly Helmet
Oxide Helmet
Trauma Helmet

**__Vests__**
- Added Nylon Officer Vest

**__Binocs__**
- Fixed 91st Binocs

Update: 24 May, 2022 @ 5:36pm

patch 3.1.1

__**Aircraft**__
- Removed Pylons on Y wing
- Updated LaatMKII pilot seat

__**Helmets**__
Added
- Trauma ARC
- Oddball ARC
- Jericho ARC
Updated
- Loken ARC
- Postal ARF

__**Vests**__
Updated
- Arcanist ARC Vest

Update: 16 May, 2022 @ 7:05pm

patch 3.1

Aircraft
- Temporarily Removed LAAT rear weapon function to deal with memory point issues
- Added 6 RPS6 AT Rounds to LAAT Explosives Crate
- Fixed Y-Wing Top Turret

**Helmets
- Updated Laser Helmet

Weapons
- Fixed RPS6HE round to use 91st_RPS6_HEDP instead of 91st_RPS6_ammo
- Added RPS4 ammo for disposable to deal with CBA disposables issue inserting ammo to crates

Update: 9 May, 2022 @ 5:28pm

patch 3.1

__**Aircraft**__
- Fixed Y-wing weapons

**__Helmets__**
- Added Pilot Rank helms

**__Vests__**
- Fixed Onyx CSM

Update: 5 May, 2022 @ 1:30pm

patch 3.0.1

__**Aircraft**__
- Fixed Laats Weapons
- Fixed Z95 not having Plasmas on init

__**Misc**__
- Fixed CIS not showing in Zeus

Update: 2 May, 2022 @ 5:43pm

Patch 3.0
The mod team is happy to bring y'all 3.0 of the aux mod. While this doesn't mean
almost anything to the general player. This update starts the beginning of new things
for C4. We have rewritten the mod to allow us more freedom in our structure so at
we are ready and able to add more and exciting things to all of you. If you notice
anything missing or wrong please bring it up your COC and to C4.

__**Aircraft**__
- Pylons are back on the ARC and Z95
- Fix wings rebalaced for each aircraft to have a role.
- V19-air to air superiority, no cas all cap
- Z95-Jack of all trades there is nothing special other then it is a intercpter with some cas ability
- ARC-Gun and missile based cas aircraft, not the best dog fighter
- Ywing-Bomber, literally a bomber
- Arc max speed adn acceleration inceaseed

__**Ground Vics**__
- Changed RX200 to be compatibale with 91st Laat/C
- Fixed Varactyl HMG

**__Helmets__**
- Updated Sponk
- Updated Leer
- Updated Mauser

-Removed Leery
-Removed Raze
-Removed Smig
-Removed Quite

**__Vests__**
- Added Chopper
- Added Trill

**__Armor__**
-Removed Raze

Update: 18 Apr, 2022 @ 6:27pm

patch 2.15 Chopper

__**Aircraft**__
- Added Y-wing
- Added Laat C
- Added New Resupplies to Laats auto cargo
- Added Damage read out for all Air Vics
- Added Hud Color Changer to remainin aircraft
- Added Chasers to V19
- Added ARC-170A (This is a one seater for single pilots)
- Renamed Current ARC to ARC-170C
- Adjusted Laats Impulse rate fuel consumption

__**Ground Vics**__
- Added AT-JT (Compatibale with 91st Laat/C)
- Removed bantha

__**Misc**__
- Added New Rangefinders
- Added Rocket Resupply
- Added Explosive Resupply
- Added NVG and Thermanl Chips

**__Helmets__**
- Added Dumajin
- Added Main
- Added Scorch P2
- Added Wagner
- Added Lesk BARC

- Updated Charred
- Updated Kitsune
- Updated Leer
- Updated Max
- Updated Volx
- Updated Zerda
- Updated Edge
- Updated Fraeyr

-Removed Hoxton

**__Vests__**
- Added Kuro

**__Armor__**
-Scorch MC

Update: 5 Apr, 2022 @ 2:22pm

Removed accidental Ctab code, added dagrs to batha

Update: 4 Apr, 2022 @ 2:48pm

**Release Notes - Patch 2.14 **

On distant unknown planets, droid factories begin to churn out new versions of droids...

**__Stuns__**
The 91st R&D Team back on Kamino have developed a new magazine. Standard issue rifles are now issued with a 5 round "Stun" magazine for their weapons.

Targets shot with a stun round will fall to the ground, giving you time to detain then, but hurry! Or else your target will get back up looking for revenge!

Becareful where you shoot, targets with heavier armor may not feel the affect of the stun. Avoid shooting at armored sections of your target.

The following weapons are compatible with the new stun rounds
- DC-15A
- DC-15S
- DC-15C
- DC-17
- Westar M5
- Westar 35C
- Westar 35S

**__Onyx Dualies__**
A new shipment of DC-17As have made their way to the Onyx Barracks, curtesy of of the 91st R&D Team.

A new set of pistols called "Onyx Dualies" (or something like that, I don't remember sue me) can be found in the pistol category.

These new pistols are only to be used by CSS+ and WO4+. While using these pistols, you may not carry a primary rifle

These pistols have the ability to switch between a dual or single pistol variant through self-interact.

**__FlashLights & Lasers__**
The R&D team is on one this patch. They have sent us new flashlights and lasers for our weapons. The flashlights are avalible on all weapons, both primary and secondary. These flashlights
have different light modes. You are able to switch between them by pressing ctl+L. There are 5 differnet modes: Standard(just like standard), Beam (smaller light but goes further and is very bight),
Flood light (Short and wide), Red (red light), and finally IR (nightvision flashlight). There is also a laser sight that has been placed on marksmen focused rifles. The laser has 2 modes: IR and visible.

**__Weapons__**
- Removed 327th model LE
- Added DC-15A LE Variant
- 773EBR

**__Helmets__**
__Added__
- Cryptic
- Dante
- Leer
- Magic
- Oni

__Updated__
- Sappheron
- Silver
- Perry
- Max
- Edge
- Charred
- Binns
- Con
- Toxic