Left 4 Dead 2

Left 4 Dead 2

Refined Steyr Scout
Showing 1-10 of 12 entries
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Update: 8 Jan, 2023 @ 8:46pm

Version 3.1
  • Updated animations by Nerdie
  • Toned down the phong intensity

Update: 28 Dec, 2022 @ 2:23am

Hotfix
  • Fixed viewmodel particle attachment points

Update: 26 Dec, 2022 @ 9:26pm

Version 3
  • Optimized texture layout and VMT usage
  • Replaced the SSG08 scope with its CSGO alpha counterpart
  • Both v_model and w_model scale are now accurate.
  • The bolt for the w_model now moves when firing (no animations though, similar to Max Payne)
  • Shaders are now inline with the default Left 4 Dead 2 weapons, though slightly tuned.
  • Optional MW2019 version as a separate download.

Update: 5 Jul, 2021 @ 11:30pm

Version 2.0
  • BUGFIX - Fixed the survivor_help_retract and Item_extend animations not matching their reversed counterparts
  • Rebuilt the normal maps with uncompressed quality, and texture optimization flags
  • Adjusted the flashlight texture and UV to match the other Refined weapons
  • Other shader-related corrections

Update: 8 Jun, 2021 @ 2:43am

Version 1.4b
  • Adjusted the origin point to match the other sniper rifles

Update: 7 Jun, 2021 @ 9:52pm

Version 1.4
  • Restored the ClipIn sound event and moved the ClipLocked event a few frames after the ClipIn

Update: 2 Jun, 2021 @ 3:47am

Version 1.3 - Nerdie's Specialty
  • Updated the animations with new, better ones provided none other than Nerdie himself (Much love bro), so no more hand clipping in high FOVs this time.
  • Shooting animation now matches the actual in-game firing speed, which means the animation doesn't get cut off when firing fast enough.

Update: 1 Jun, 2021 @ 3:57am

Version 1.2
  • Made the scope lens opaque

Update: 31 May, 2021 @ 11:05pm

Hotfix 2
  • Corrected the filepath for the lightbulb texture

Update: 27 May, 2021 @ 11:32pm

Version 1.1
  • Replaced the ClipIn sound event with the ClipLocked from the HuntingRifle