The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
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Update: 30 Aug, 2022 @ 11:22pm

-a nerf to eternal hard host, now the crackwaves created by it doesn't make much curves anymore
-fixed normal mom's heart and normal it lives shooting twice on death
-fixed a graphical bug with eternal dople and eternal evil twin
-fixed eternal host and variants not taking damage from poison and burn while closed
-fixed poky (the moving block with spikes) sometimes being bigger

Update: 30 Aug, 2022 @ 12:23am

-fixed some options on the eternal menu not showing that you can press up or down to change the value
-fixed eternal dople, eternal evil twin, eternal war second form, eternal death second form and eternal dogma second form not having extra scale

Update: 27 Aug, 2022 @ 3:03pm

-fixed the new value of eternal arena not being saved

Update: 27 Aug, 2022 @ 2:54pm

-removed the temporary message telling about the new or modified options
-eternal delirium hp regen is now affected by the option that changes hp regen, but it can't disable eternal delirium regen if it's disabled
-changed the default value of eternal arena from 20 to 12
-changed the colors of projectiles in some attacks of eternal mega satan to resemble more the normal mega satan
-fixed eternal heretic not creating it's clone
-fixed sometimes the first attack of second form of eternal mega satan not shooting any projectile

Update: 24 Aug, 2022 @ 7:25pm

-removed the creep that original enemies leaves on eternal arena before being removed
-eternal the cage and eternal sisters vis now destroy rocks when they are rolling around the room
-added a temporary message in the menu config telling about the new or modified options in the previous big update, it will be removed in the next patch in a few days

Update: 22 Aug, 2022 @ 4:36pm

-banned every pickup and item dropped by mini-bosses in eternal challenge room (with the exception of eternal hearts)

Update: 22 Aug, 2022 @ 3:59pm

-eternal enemies that tries to jump at the player (eternal hopper for example) now jumps with a random distance at the player instead of always jumping fixed distances, this will avoid multiple jumping eternal enemies in the same place if there's more than one in the room
-brought back eternal vis fatty, eternal splasher and the champions versions of mom boss
-removed the bosscolors.xml file
-almost every eternal enemy now uses their original id instead of using new ones
-reduced the hp of eternal uriel, eternal fallen uriel, eternal gabriel and eternal fallen gabriel
-light beams created by eternal uriel, eternal gabriel, eternal fallen uriel and eternal fallen gabriel don't hurt then anymore
-light beams created by eternal fallen angels are now red if the mod "Better Lasers For Fallen Angels" is installed
-eternal level 2 gusher now leaves maggots sometimes
-eternal heart now attacks 3 times and has decreased shot speed
-eternal war can kill his own globins if it's dashing and hitting then
-increased the delay that eternal giga bomb makes rocks falls from above
-increased a little the hp of super goo spawned by eternal shell
-eternal red ghost now creates bigger laser and creep
-replaced a wave of eternal challenge room in ashpit/mines
-the wave in the eternal arena that has sins now can also spawn lust (in the wiki was saying that pride wasn't appearing, fixed the wiki now)
-eternal gluttony and eternal super gluttony now spends less time doing nothing after shooting projectiles
-there's no reason to keep a option in the options that enables or disables eternal monsters and bosses because you can already change it changing it's chance, so I decided to replace these 2 configs with 2 new ones, now you can enable or disable hp regen of eternal monsters and eternal bosses
-the option that always makes major bosses eternal got changed, now you can set it's chance instead of always making then eternal or disabling and make then have the same chance of non-major bosses
-added a new option, now you can enable or disable the function that decreases the effectiveness of armor in final bosses that has too much armor
-eternal fly that always spawns from corny poops and protected enemies is now enabled only if the option that enables classic a.i to some normal enemies is enabled
-incorporated the attack fly and moter extra speed option to the option that enables classic a.i to some normal enemies
-changes to eternal arena, now it can appear more than once per run and you can change it's spawn rate instead of just enabling and disabling
-the option that enables the rewards from eternal monsters and eternal bosses got changed, now you can set it's chance instead of just enabling with a fixed chance
-fixed the option that transforms bombs pickups into troll bombs not working correctly
-changed the order of the options in the eternal menu config to fit their places better
-fixed a sprite inconsistency of eternal red skull
-changed the door sprite of eternal mom
-added a new sprite to eternal gush projectile
-fixed the eternal arena not working correctly if you leave the game while the third wave is active
-fixed 2 specific monsters always being eternal if eternal hornfel is present
-fixed eternal morning star not using the alternative sprites
-fixed rotgut always being eternal if the first time that you entered was eternal and you exited and entered again (this could happen even if you set the chance to zero after founding it eternal)
-some code improvement

Update: 4 Aug, 2022 @ 10:06pm

-last fix of the day (I promisse '-')

Update: 4 Aug, 2022 @ 10:01pm

-added regen to eternal ultra greed again (was accidentally removed in some previous patch, don't know which)

Update: 4 Aug, 2022 @ 10:00pm

-added regen to eternal ultra greed again (was accidentally removed in some previous patch, don't know which)