The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Repentance Eternal Edition
Showing 211-220 of 341 entries
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Update: 7 Mar, 2022 @ 6:55pm

-just a small bugfix to avoid bugs with eternal leech and eternal brain

Update: 7 Mar, 2022 @ 6:43pm

-a small change to eternal dank death's head to not make it spawn spiders above obstacles

Update: 7 Mar, 2022 @ 6:18pm

-eternal baby long legs now has a small chance to spawn an eternal sack instead of normal sack
-eternal boil now spawns with the correctly hp
-eternal brain spawned by eternal oob can't shoot anymore, but eternal oob itself shoots now at it's back while dashing
-eternal bulb fly will not shoot lasers anymore if it collides with the player and don't absorb any charge from the player
-eternal clotty now transforms into eternal grilled clotty if it touch fire
-eternal conjoined fatty, eternal bubbles, eternal peeping fatty now attacks more frequently
-eternal dank death's head now spawns big spiders instead of flies, but it's delay between each spawn is bigger
-eternal evis now constantly steals HP of the player if the player is grabbed by it's intestines
-eternal eye now shoots it's laser from the correct angle and it's laser will not be below the eye itself anymore
-eternal flaming hopper and eternal grilled clotty are now correctly immune to fire damage
-eternal flesh maiden projectiles now circles less
-eternal hopper now transforms into eternal flaming hopper if it touch fire
-eternal kamikaze leech spawned by eternal black maw can't shoot behind anymore, but eternal blackmaw itself shoots now at it's back while dashing
-eternal level 2 charger leaves creep for more time and now spawns 2 eternal chargers on it's death
-eternal ulcer now always spawns extra dart flies, but only in caves or after that
-eternal wrinkly baby now has armor, it's 5
-every eternal enemy that shoots projectiles with different colors now shoots the exactly color of projectiles in-game in case of green, black or corpse projectiles

Update: 6 Mar, 2022 @ 9:03pm

-increased the difficulty of eternal triachnid

Update: 5 Mar, 2022 @ 11:02pm

lil haunts spawned by eternal death now can't spit for 10 seconds, to avoid players exploiting it, and also not be very punishing for weak runs

Update: 5 Mar, 2022 @ 10:49pm

-just a small new function to not make eternal death attack more if it's feared or confused

Update: 5 Mar, 2022 @ 10:26pm

-decreased the hp of eternal conquest from 700 to 650
-eternal conquest stays more time off-screen creating light beans
-reworked the attacks of eternal death to be a really challenging eternal boss as hard as other eternal horsemen are
-eternal death attacks more frequently
-increased the hp of eternal death first phase from 325 to 425
-decreased the hp of eternal death second phase from 200 to 175
-decreased the hp of eternal death horse from 225 to 180

Update: 5 Mar, 2022 @ 8:23am

-fixed a error with the rewards of eternal enemies (this should have come yesterday but I forgot about that fix yesterday)

Update: 5 Mar, 2022 @ 12:00am

-a nerf to eternal envy and eternal super envy, now if two of the same heads collides with each other they will merge into the previous form and instead of hp being 40%, it will be 75%, but this hp decreased also affects heads spawned by the head with decreased hp, the hp decreases in 25% of the previous amount each time it splits and merge again, for example, in the chest envy has 100 hp in first form, if it splits and merge the hp will be 75, but if this happens again the hp will be 75% of 75, which is 56.25, this repeats until a limit is reached
-hp of eternal envy and eternal super envy are now the same of the normal versions, but they still have armor
-projectiles that goes to random angle spawned by the big projectile of eternal shady now has less speed
-eternal lil haunt now does a sound when attacks

Update: 3 Mar, 2022 @ 10:04pm

bugfixes for some enemies