Tabletop Simulator

Tabletop Simulator

[OFFICIAL] The Binding of Isaac: Four Souls (+ Requiem)
Showing 31-40 of 49 entries
< 1  2  3  4  5 >
Update: 25 Dec, 2021 @ 5:58am

- Rehid deck bags

Update: 24 Dec, 2021 @ 9:23pm

- Resolved a new issue that caused the loot deck to not shuffle itself on game start

Update: 24 Dec, 2021 @ 8:32pm

- As per the upcoming extended rules, Bonus souls have been banned from Co-op/Solitaire modes

Update: 24 Dec, 2021 @ 8:16pm

- Fixed the second player in Solitaire mode always being dealt Blue Baby (I promise it wasn't intentional!)

Update: 24 Dec, 2021 @ 8:10pm

- Fixed several cards from the Gold Box set not having proper HP values
- Fixed Cursed enemies and Dogma from the Requiem set not having proper HP values
- Fixed Henry and Ultra Pride from the Basic Promo set not having proper HP values
- Fixed Bonus souls from the Requiem set not counting as a soul for the global soul announcement
- Fixed Satan from the Base set incorrectly being labeled as a boss instead of a superboss for deckbuilding
- Fixed a typo in Auction Gavel's name from the Requiem set
- Tweaked deckbuilding labels for some cards to be more consistent with the Four Souls website
- Added a Co-op/Solitaire option
* This option deletes all cards marked as intended for "competitive" play
* If one player is detected, Red is automatically dealt a character, the character's respective starter, and three loot
* Unused hands are enabled in this mode, and players can see hands of other players
- Added a custom D8 for Co-op/Solitaire play or other miscellaneous usage that is color matched with the D8 from the physical game

Update: 24 Dec, 2021 @ 10:32am

- Updated the rulebook to match the physical game more closely

Update: 24 Dec, 2021 @ 5:05am

- Updated workshop thumbnail

Update: 23 Dec, 2021 @ 6:01pm

- The UI now stays closed if the game is rewound or loaded from an existing save
- Card ratio and room deck options now immediately disable themselves when conditions required to use them are not met

Update: 23 Dec, 2021 @ 5:03pm

- Added a missing snap point on White's side of the board
- Removed Harbingers from the Monster deck, and placed it near the Key Terms errata card
- Henry has been added and is part of the Basic promo set

Update: 23 Dec, 2021 @ 8:56am

Merry christmas from us and the Maestro team! This update brings Requiem support, a new layout specifically optimized for TTS play, some under-the-hood scripting improvements, new features, and other miscellaneous quality of life benefits.

- All assets, apart from the mat, have been updated to reflect their physical V2 counterparts
* All cards now have the Requiem art and wording improvements that will be reflected in the physical game
* The rulebook reflects the wording and layout that will be present in the physical game
* To complement the rulebook, a Key Terms errata that will be in the physical release has been added
* The mat has been modified to facilitate the new layout, described below

- The table layout has changed
* The loot deck is in the center of the table, with its discard right below
* The monster deck is just to the right of the loot deck, with its discard right below
* The treasure deck is just to the left of the loot deck, with its discard right below
* Bonus souls are above the loot, monster and treasure decks
* Rooms are below the loot, monster and treasure discard piles
* Unused starting characters and their respective items are below rooms
* Due to the space savings of this layout, the amount of monster and treasure slots has increased from 5 to 6
* This change adds proper room for future QoL improvements that are planned for the future

- Multiple new sets have been added
* Requiem is now selectable
* The Warp Zone and Alt Art sets from the Requiem Kickstarter have been added
* Exclusive to Tabletop Simulator with no physical counterparts, all old promos have been added with updated art and wording to consistently match the V2 cards
* Requiem promos have been added
* All promo sets are can be individually turned on or off

- New options have been added to the table
* Deck ratios have been added
* Due to Tabletop Simulator API limitations, this WILL freeze the game for a few seconds when the game starts.
* The bonus soul deck now reflects the behavior of the physical game (souls are shuffled in to the soul deck, three are dealt, and then the rest of the deck is discarded) and can be turned on or off
* The room deck can be turned on or off