Tabletop Simulator

Tabletop Simulator

[OFFICIAL] The Binding of Isaac: Four Souls (+ Requiem)
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Update: 7 Jun, 2021 @ 6:35am

- The 4th Shop slot now has a snap point
- Player Red's hearts are no longer card snap points
- All item snap points have been redone to prevent overlap with the HP tokens
- Loot counters have been moved to the outside to prevent card clipping
- Suppressed a benign error that appears when the game is unloaded
- Fixed coin bags gaining coins when right clicked if no money is held
- Monster and treasure initial deals are no longer misaligned

Update: 3 Jun, 2021 @ 4:55pm

- Resolved an HP bug that was introduced with recent refactoring

Update: 2 Jun, 2021 @ 6:38am

- Unused assets have been removed to improve load times
- Counter and hotkey code have been optimized

Update: 1 Jun, 2021 @ 5:13pm

- Added buttons next to every coin bag that have the same function as the hotkeys
- This has the side effect of allowing players a quicker way of evaluating how much money is possessed by another player
- Added loot card counters next to every hand, allowing easy monitoring of loot card counts for every player

Update: 31 May, 2021 @ 8:23pm

Resolved an issue where resetting monster HP would not function

Mod support coming soon!

Update: 31 May, 2021 @ 8:22pm

Update: 30 May, 2021 @ 12:11pm

Update: 29 May, 2021 @ 8:12pm

- Resolved a Two Cent card being in the Gold Box deck instead of the main deck
- Added some Gold Box cards that were inadvertently missing
- Resolved Yellow's HP starting at four
- Renamed "Kickstarter" to "Gold Box" in the starting screen

Update: 29 May, 2021 @ 2:17pm

Welcome to the new, officially endorsed and sanctioned Four Souls board for Tabletop Simulator! This table is based on my original table that I maintained between 2018 and 2020. For this official rendition, Maths (yax2bxc) and I started with my original table as a base, and have been hard at work fixing every longstanding bug, adapting certain parts of the table to new functionality added to TTS since the last update, and bringing extra polish and visual flair, loading time improvements and more consistency.

Below are the changes made compared to my old table:
- Four Souls ALT has been removed from the table. This new table is intended to closely represent the original product, and since ALT is a mod, it got the axe. I am working on mod support that does not require any additional intervention from the end-user. Mods will either still need to have support for my table added in by the authors, or have support added in on the table side by us, but the end goal should be much more preferable to the old system, which relied on me copying the mod in and manually adding support.
- Per Maestro's wishes, promos are removed.
- HP scripting has been fully rewritten. The new system is cleaner, works better, and hopefully won't break after TTS updates this time.
- HP zones have also been moved downwards, so the issue present on the original table where HP would reset to zero after a card reaches a resting position is no longer present.
- The table has been updated to utilize the new tag system added to Tabletop Simulator since the last update. This means that most snap points can only interact with cards, and no snap points can interact with dice.
- Flex Table has been removed. We've replaced it with a custom themed backboard with dedicated spots for player souls, player coin bags, Treasure and Monster discards, and Bonus Souls. This backboard also houses the Unholy Rollers.
- Maestro has provided us with official assets to replace assets that we had to originally upscale or recreate ourselves. Cards or assets that looked a little off initially are now identical to how they are in the retail copy. These assets include:
- The playmat, which no longer has a seam on the edges, corners, and center
- The eternal card back, which we had to manually recreate
- Several cards that had to be manually changed to reflect their changes from spoiler release to print:
- [Four Souls & Gold Box]
- Champion's Belt
- Cod Worm
- Curse of Loss
- Cursed Chest
- Death's Head
- Devil Deal
- Greed's Gullet
- Hopper
- Hush
- More Options
- Parabite
- Peep
- Polycephalus
- Satan
- Steven
- Suicide King
- The Bloat (normal)
- The Shovel
- There's Options
- We Need to Go Deeper!
- XIV. Temperance
- XVI. The Tower
- These two cards had the numerals swapped, so they were called "XVI. Temperance" and "XIV. The Tower".
- [Four Souls+]
- ? Card
- Abaddon
- Boss Rush
- Curse of Impulse
- Cursed Eye
- Cursed Tumor
- Dingle
- Flaming Hopper
- Forget-Me-Now
- Gimpy
- Globin
- Gold Key
- Headless Horseman
- Holy Chest
- Isaac (boss)
- Mom's Heart
- Monstro II
- Mutant Spider
- Polyphemus
- Sucker
- Telepathy for Dummies
- The Wiz
- Tumor
- Hotkeys for drawing loot and adding coins to a coin bag have been added.
- NUMPAD1 draws a loot card from the loot deck.
- NUMPAD2 draws a coin from the coin bag.
- NUMPAD3 returns a coin to the coin bag.
- Decks no longer automatically shuffle on game load or expansion integration.
- This has been replaced with a smarter / more performant shuffle that happens on game start.
- Every deck has been remade from scratch. This should result in faster loading times, as the previous "delta decks" I had in initially are no longer necessary.
- Scripting for tapping a card automatically by clicking it has been removed.
- Since the last update, Tabletop Simulator has come out with a specification option for object rotation. Setting it to 90 degrees results in a very similar tap with no scripting needed. We consider the scripting to be redundant as a result.
- Scripting has been added that will automatically alert every player when somebody reaches four (or more) souls.
- This will not end the game, allowing players to retaliate.
- The expansion selection menu has been significantly condensed. The original implementation had a lot of unnecessary whitespace. The new menu is smaller and nicer looking, but just as functional.
- All hands have been moved back a little bit. This prevents scenarios where the intent is to place a card on the table, but it gets added back into the hand by mistake due to proximity.
- An official rulebook has been added! We're using a relatively new TTS feature that allows importing a PDF, making our implementation of the rulebook much more intuitive compared to the usual state-based rulebook implementations.
- The opening rulecards have been deemed redundant and unnecessary and were removed.