The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Brown Shapiro's Addons - New Items and Trinkets
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Update: 23 Dec, 2022 @ 1:29pm

Merry Christmas/Happy Holidays! Some new stuff in this one.

New Items:
- Key Ring 2 - Gives you an orbiting key familiar for every 5 keys you have (max 6 familiars), dealing damage and blocking projectiles.
- Immolation - Devil item. Every few seconds while holding fire buttons, shoot two homing shots that explode into high-damage fire upon hitting enemies. Also gives +20% damage.

New Trinket:
- Incense - Gives you a random lemegeton wisp at the start of each floor.

Changes:
- Addiction no longer spawns from using pills, and has been added to item pools instead.
- Recursion now skips over key items in its generation, and doesn't trigger from dropped passives as T.Isaac.
- Mutagen has a new sprite and effect: Upon gaining a heart container, reroll all of the player's passive items and gain a new copy of Mutagen (effectively gaining an extra item). Still spawns health up pill on pickup.
- Leaky Waste is now Uranium Bar, with new sprite but same effect.
- Paint Roller no longer blocks projectiles.
- Guppy's Body has its sprite slightly modified, and a new effect: Tears that hit the ground have a low chance of spawning a blue fly (if the player has less than 8 flies).
- D5 now has a charge time of 3 instead of 4.
- Keychain is now called Key Ring, and has been changed to quality 2.
- Coprophagia is now quality 2.
- Experimental Treatment 2 is now quality 1.
- Kinked Spring has a new sprite.
- Infinite Power has been nerfed slightly.
- Pharmaceutical handbook has been fixed (the last update broke its damage up effect).
- Corpse Explosion might have been tweaked. I don't remember.

Update: 8 Oct, 2022 @ 8:25am

Bugfixes

Update: 3 Oct, 2022 @ 12:44pm

03/10/22 small update

New Item:

- Kinked Spring - Tears now bounce like rubber cement, but are fired slightly irregularly.

Changes:
- Corpse Explosion now only spawns one maggot per enemy. Enemies killed by its creep as well as maggots and other friendly entities also no longer trigger its effect, preventing chain reactions that quickly wipe out everything in a room.
- Pray to Win now works as intended.
- A few sprites have been changed slightly.

Update: 28 Sep, 2022 @ 11:11am

Changed the in-game name of No Options slightly to avoid a clash with Tainted Treasures.

Update: 28 Sep, 2022 @ 10:49am

New items:

- Paint Roller - Familiar that floats in front of the player, spawning damaging red creep and dealing contact damage.

New trinkets:

- Abacus - In rooms with enemies, firing exactly 5 tears before stopping gives Isaac +0.25 fire rate for the room. This can stack without limit as long as exactly 5 tears are fired in a row.

- Infinite Power - Automatically charges Isaac's active item. 2.5% chance to overheat for each step charged. When overheated, turns into Burnt Cable.

- Burnt Cable - Using an active item sets all enemies in the room on fire.

Fixes:

- Loaded Die no longer removes the price of shop and devil items.
- Greedy Options no longer spawns an options item alongside the knife piece in Downpour II.

Update: 8 Jul, 2022 @ 2:46am

-(Hopefully) fixed an issue with the Klein Bottle script generating errors when interacting with other mods.

Update: 19 Jun, 2022 @ 1:41am

Hotfix: added a quick check to prevent Loaded Die from spawning new items on empty pedestals.

Update: 15 Jun, 2022 @ 12:45pm

Quick hotfix to add Lamp Baby to item pools.

Update: 13 Jun, 2022 @ 2:26pm

2.0

This update is massive, so massive that I forgot to take note of all of the changes. Many of the old items have been improved somewhat with occasional new synergies and bug fixes, but the biggest item changes are the following:

-Chemistry Set explosions are no longer instantaneous. When creep collide, they begin to flash white over roughly a second before exploding. This gives the player a bit of preparation, and prevents unavoidable damage upon entering a new room with items that spawn creep below the player. Is also no longer in the Shop pool.

- Recursion will now almost never generate items that the player hasn't unlocked (thanks to some unlock check code I stole from EID, heh). If EID is installed, it also displays the 8 next items that generate after picking up an item.

- Addiction has been improved significantly. The Addicted! effect is no longer a pill mimic, but its own effect (and cancels properly when another pill is used). It also displays the remaining room duration of the effect at the end of every room.

- Dice Bombs no longer have a proc limit every floor (which was originally there to prevent abuse/boring gameplay with golden bombs). Instead, golden bombs don't have the Dice Bombs effect. If the player has golden bomb, they can hold the Drop key while placing a bomb, which subtracts 1 bomb from the player and places a flashy golden-tinted Dice Bomb.

- The Red Stone is much more straight forward in how it works now. Catalyst has been removed, and the transmutation recipes have been tweaked to accomodate for this change:
2 consumables --> 1 trinket
1 trinket --> 1 consumable
2 or more trinkets --> pedestal item (more trinkets --> higher item quality).


New items:

Pharmaceutical Handbook - Identifies held pill on use and permanently gives that pill (colour) +0.3 damage on swallow.

Last Chip - Gives Isaac a single piercing boomerang tear with the rotten tomato effect with long lifespan, alongside normal tears. Can be fired again upon despawning or being caught by Isaac.

Basic Economics - Increases Isaac's coin count by 30%. At the coin cap (99, or 999 with deep pockets), instead spends 99 coins to spawn an item pedestal.

D5 - Rerolls beggars and machines

Card Tower - Every 5 cards used, spawn another card and gain +0.2 damage.

Leaky Waste - Tears radiate piercing, spectral electromagnetic waves.

Greedy Options - Spawns an extra item option for each item pedestal in the room. The extra item costs 15 cents more than the main item.

Loaded Die - Rerolls only into Quality 3 and 4 items, but breaks after 3 uses.

Lil Keeper - Triple shot familiar, spawns some coins upon entering a new shop.

Bifocal Lens - Increases shot speed, adds extra shot with much lower shot speed and range.

Lamp Baby - Familiar that "flickers" on and off while shooting. While on, has a damaging aura akin to Godhead. Also deals additional damage to enemies in range when it flickers on.

Thermopile - Can charge active item using bombs (2 bombs for 1 charge point), similar to Sharp Plug. +5 bombs on pickup.


New Trinkets:

Paper Penny - Chance to trigger held card upon picking up a coin. Trigger chance varies by card.

Worm Egg - Turns into a random worm trinket or worm-related item upon going to a new floor, while having a high chance of spawning another Worm Egg. Has *interesting* effects when gulped.

Old Safe - Small chance to open upon picking up a key. Opens instantly if the player has or collects a golden key. Contains a random devil, angel or secret room item.

Torch - Grants low chance of shooting fire mind tears, and counts as 1 item for the new Explorer transformation.


Explorer transformation - Gained upon collecting a total of 3 exploring-related items (see the item doc for full list). Spawns an extra secret room each floor, and secret rooms contain an extra pickup, chest or (rarely) an item. Also gives Isaac a very cool hat.

Update: 10 Jul, 2021 @ 3:42pm

New items:
- Keychain - Spawns a key-type trinket on pickup and at the start of each new floor. Key trinkets are given to the player as permanent passive effects on pickup. (Idea by Agugar1.)

Changes:
- New sprite for Folded Card which makes it look more like a smaller trinket.