Garry's Mod

Garry's Mod

*Check Description* [Archived/Legacy] Lethal Necrotics: Terrors Of the Unexplored
Showing 1-10 of 11 entries
< 1  2 >
Update: 25 Dec, 2021 @ 5:11pm

New stuff:
----------------------
New Zombies:
-Apollyon (Boss Infected)**
-Fiend (Infected)**
-Gavialidae (Boss Walker)**
-Ghoul (Walker)**
-Old Bubbler*
-Praetorian (Infected)**

* = These are located in the new "Misc/Spawners" section and will remain there after the next update.
** = These are also located in the "Misc/Spawners" section, but will be moved to the main LN: TOTU spawn section in the next update.
These are not yet compatable with Realism Mode, so it's not suggested to use them with it for now.
These are also not currently in the spawner/random zombie spawnlist.
While not finalized, they're still usable.

Spawner Stuff:
-Fun Sized versions of Random Boss and Boss Spawner.
-They have been moved to their own category.

Convars:
-You can now toggle if Revenants can revive corpses of revived zombies. (Blocks them from using the Corpse Walker, Carcass, or Cazador models to revive with)
-You can now toggle if Revenants drop Stims instead of medkits or medvials (Requires Arctic's Combat Stims).
-You can now choose what group of ammo Mil. Themed Zombs drop.
- - Supported Types Include:
- - - Half-Life 2 (Default)
- - - ArcCW
- - - Underhell
- - - C.W. 2.0
- - - FA:S
- - - M9K

-You can now toggle if Suiciders explode if they're killed.
-You can now turn off the boss music.
-You can choose between the new or old Screecher stun sound.

Sound stuff:
-Flounders now have their own soundset.
-New Gasmask Sounds for Mil. Themed Zombs (Mil. Zombs, Gunners, and Juggernauts have a 1 in 3 chance on spawn *if they spawn with a gasmask* to use them, and Gasmask'd Bulldozers now use them instead of Hunter sounds) [Thanks to Warkin for providing the files]
-Suiciders now emit a beeping sound when they're about to explode.
-Flounders, Laticauda, Flak Armor Mil. Zombs, Flak Armor Gunners, and Suiciders have new footstep sounds.
-Gave Feedback a new siren to play.
-Feedback is now chaotic neutral.
-Screechers now have an ear ringing noise as their player slow sound instead of a heartbeat noise.

Military Zombies that spawn with Flak Armor now have a 1 in 3 chance to be able to throw grenades.
Military Zombies now have a 1 in 4 chance to spawn with a knife.
Pests now have a 1 in 3 chance on spawn to be infested with Swarms.
Exploders and Carcasses (that explode) now launch calcified chunks out around them apon exploding.
All Zombies (except Bubblers and Laticauda *which now use blue blood*) now use LNRs' blood effects.
Carcasses and Cazadores have new animations, being flinching and revival ones respectively.
Added a category icon (Probably going to change it next update though).
----------------------

Changes to existing stuff:
----------------------
Behemoth:
-Rage is now caused by it taking damage (1 in 25 chance) instead of when it loses a certain ammount of health.
-When it hits an enemy, it has a 1 in 5 chance to calm down and go back to its pre-rage state.
-It no longer has a ranged attack.

Bubbler:
-New model.
-Bullet protection removed.
-Base hp increased to 150 (from 125).
-Health regen removed.

Cloaker:
-Cloak breaking is now caused by it taking damage instead of when it loses a certain ammount of health.
-Shadow now isn't drawn if it's cloaked.

Exploder:
-Shooting Exploders in the gut or chest makes them take double damage.
-Reduced the damage-on-death area range.

Fumigator:
-Reduced aoe range and damage.
-Tweaked effects.

Pest:
-They now have shorter cooldowns between melee attacks.
-They don't have effects on them unless they spawn infested.
-Changed what color they are.

Mil Zombs.:
-Infected Military Zombies that spawn with Flak Armor now run instead of sprint.

Goliath:
-Made him a little bigger.
-Changed his death animation and gibs that spawn from him.

Revenant:
-When their minion is created from them fiddling with a corpse, they should now stumble backwards. (This should assist in reducing the chance of them getting stuck in their own minion)
-They now use the normal walk anims.
-They now Sprint instead of Sonic Running.
-Changed color from 221 151 128 (light red) to 122 74 54 (dark orange/red)
-Base hp reduced to 150 (from 250)
-Base hp regen increased to 5 every 1-2 seconds (from 3 every 1-2 seconds)

Carcass:
-Base hp increased to 200 (from 150)

Cazador
-Base hp increased to 100 (from 75)
-Base dmg decreased to 10-15 (from 15-20)

Charger:
-Renamed to Fleshpound

Regenerator:
-Now only uses Skin 0

Item drops:
-Flak Armor Mil. Zombs and Flak Armor Gunners have an increased chance to drop grenades, and can now also drop smg grenades, live grenades, and rockets.
-Cloakers no longer drop high-calibre ammo.
-Juggernauts and Bulldozers no longer drop low-calibre ammo.

Goliath, Behemoths, and Megalodons can now flinch if hit by explosives, and now also stun/slow players they hit.
Added a distance check for Lauticada and Whales to prevent them from sniping things across the map.
Tweaked Biotoxin and Neurotoxin.
Screechers now use that one HL2 Stalker scream instead of their previous ones.
Turned down the music so it shouldn't blow your eardrums out now.
All entity and convar/command names now use "ln_totu_" as the prefix instead of "lnr_" or "lnr_totu_".
Probably some other stuff I forgot.
----------------------

Fixes:
----------------------
Mil. Zombs and Gunners without flak armor no longer have the bullet damage resistance applied to their entire body.
Juggernauts and Bulldozers got working arm protection.
Carcasses now have a preventive measure to keep them from being able to spawn two torsos.
Stalkers should now use the tumbling death anims while leaping.
Gasmask'd Infected Mil. Zombs now keep their radio on.
----------------------

Removals:
---------------------
-The Revenant no longer uses L4D2 Jockey sounds, instead now using the default LNR Zombie sounds (them being NMRIH zombie sounds).
-Removed the Cuervo.
-Removed the Flyer Spawner.
-Removed "Mothza Supreme Descends" and "Drop the Anchor".
---------------------

Stuff that'll be in the next update because I didn't get it done in time for this update (sorry):
---------------------
Atleast 3 of the following:
-Alternate (Infected)
-Inanimatum Vas*
-Siren (Infected)
-Verdugo (Walker)
-Well-Dressed Zombie (Walker)*
-[[Number 1 Rated Salesman1997]]*

* = These will be located in the "Misc/Spawners" section.

-A convar that completely disables the armor system for military themed zombies.

Additional balance attempts.
Realism Mode tweaks.
Code cleanup.
Some more stuff.
---------------------

Note about new zombies:
I know I specifically said I was going to add 9 new zombies in the next update, and yet I haven't.
I'm sorry about this but the stress building up from the release date nearing affected progress being made (and the fact i'm just lazy tbh).
But look, 5/6 is more than 0, right?
And I will be keeping my promise on adding atleast 3 new zombs in the next update.

Update: 11 Sep, 2021 @ 3:02pm

New stuff:
----------------------
Added a convar that toggles blind and deaf Carcasses and/or Cazadores.
Added a convar that toggles bleed damage for razor wire'd Squallers and Scragglers.
Meathead and Whales now have some resistance to bullets.
Pests' eyes now go dark when they die.
----------------------
Changes to existing stuff:
----------------------
Updated Hive and Swarm.
-Hives now explode and release Swarms when they die.
-New Effects for both.
-Changed the idle sound.

Changed Meatheads "CanRage" check from a 1 in 30 chance to a 1 in 10 chance.
Flak Armor on Military Zombies, Gunners, and Suiciders now protects them more against buckshot and explosives, but has much less protection against bullets.
Military Zombies, Gunners, Juggernauts, and Bulldozers' armor now protects them from buckshot damage.
Upped Meatheads normal hp to 1250.
Revenants can't revive things or heal nearby zombies if realism mode is enabled.
Changed Stalkers' melee attacks.
Updated Carcass and Cazador physics boxes.
Converted Pests sound files from stereo wavs to mono mp3s.
----------------------
Fixes:
----------------------
Fixed oversight that caused Military Zombie Walkers to only run the "Spawn with Flak Armor?" check if they also spawn with a gasmask.
Fixed Hive having missing sounds.

Update: 8 Sep, 2021 @ 2:37pm

New Stuff:
--------------------
Added Cazador.

Military Zombies (Walker and Infected) and Gunners now have a 1 in 3 chance on spawn to be wearing flak armor, which protects their arms.

Laticauda figured out that hitting stuff with their arms works as an attack.

Gunners now have muzzleflashes when shooting.

Revenants can now turn corpses into Corpse Walkers or Cazadores.

New sounds for Stalkers, Gasmask'd Dozers, and Meatheads (when raged).

All military-themed zombies (excluding cloakers) have a chance on spawn to have different radio sounds.

Stalkers talk to eachother.

New music tracks (3 for Juggernaut, 1 for Behemoth, 1 for Goliath).
--------------------
Changes to existing stuff:
--------------------
Meathead rage is now dependant on when it takes damage instead of when it loses a certain amount of health.

Meatheads will now calm down after a while when they rage.

Aquatic Zombies (Flounders, Laticauda, Whales, and Megalodon) have had their land and water varients fused into a single npc (they become swimmers when placed in water, and return to land critters when taken out).

Stalkers now only run and hide if they leap attack and their current target is a certain distance away.

Gunners shoot faster but now also do less damage and are more inaccurate.

Laticauda now cannot change their spit type while spitting.

Carcasses now have more animations for being revived.

Redid Carcasses attacks.

Stalkers now use different walking animations.

Converted Bulldozers sounds to mono from stereo.
--------------------
Fixes:
--------------------
Fixed Military Zombies, Gunners, Feedback, and Juggernauts having missing sounds.





Changed Smog and Bulldozers easter egg tracks.

Update: 1 Aug, 2021 @ 1:07pm

New Stuff:
-Added 3 New Zombies:
*Flounder
*Laticauda
*Megalodon
-Added a spawner for flying npcs.
-4 New Convars:
*Have Degenerates always be aggressive?
*Have Hives fire projectiles instead of summoning Swarms?
*Disable Goliaths' eye spotlights?
*Allow Bosses to summon allies?

Additions to Existing Stuff:
-Cloakers and Bulldozers can now spawn with gasmasks.
-Revenants can now heal nearby zombies.
-Screechers now slow down and muffle the audio of players they hit.
-Goliath and Behemoths now have resistance to bullet damage.
-Bulldozers can now navigate via jumping.

Changes to Existing Stuff:
-Landlocked Whales now run and are considered infected instead of walkers.
-Whales and Meatheads are now considered Mini-Bosses.
-Upped Meatheads' hp to 1000 from 800.
-Upped Fumigators' hp to 150 from 80.
-Changed how Hives summon swarms.
-Updated all convar descriptions.
-Gave one of Goliaths' tracks to the Juggernaut.
-Fumigators no longer knockback enemies they hit.

Update: 10 Jul, 2021 @ 2:56pm

*Added Degenerate.
*Added Hive & Swarm.
*Added Cuervo.
*Added Allied version of Smog.
*Added the following convars:
-Allow Feedback to summon allies?
-Allow Swarms to be damaged by anything?

*Fully Removed the Gunner Cop.
*Removed the Pests' AOE Damage Effect.
*All Military-Themed Zombies no longer have Glocks in their item drop list.
*Shuffled around some Boss Music.
*Added another track for the Bulldozer.
*Feedback can now summon allies to assist him in battle.
*Pests, Stalkers, and Infected Cloakers will now use different Death Animations if killed while Leap Attacking.
*Gunners and Revenants now drop props of their weapon apon death.
*Fixed The Spawners and Randoms.
*Removed the versions of the Spawners that included LN: Special Zombies in them and replaced them with Single Zombie Versions.
*New Spawnicons for The Squaller, Scraggler, Screecher, and Stalker.
*Added Spawnicons for the Spawners and Randoms.
*Updated Realism Modes' Description.
*Converted the Bubblers' sounds to MP3s.
*Likely something else I forgot.

Update: 5 Jul, 2021 @ 3:50pm

Note: I was gonna add more stuff but the Revamp Update kinda sent me into panic mode so I just ended up taking whatever I did and also fixing this to be compatable.

-Fixed up the addon to be compatable with LNR: HL2s' revamp update.

Added the following convars:
-Gib toggles for Carcass's, Behemoths, and Goliaths.
-Toggles to have Scragglers and Squallers be aggressive no matter what.
-Realism Mode (Unfinished/W.I.P.).
The description for Realism Mode isn't accurate, not all of the zombies are affected.

-There's now a category icon.
-Removed the Gunner Cop from the spawnmenu.
-Changed health values on a couple zombs.
-Squallers and Blind Scragglers now cannot navigate via jumping.
-Squallers and Blind Scragglers now have a 1 in 3 chance to turn aggressive for 5 seconds apon hearing something.
-Blind Scragglers now Run instead of Sprint.
-Squallers and Scragglers are now coloured orange-red.

Update: 12 Jun, 2021 @ 7:36pm

*Added Carcass Torso.
*Added Preserved Walker.
*Gunners' Guns now shoot a little faster, have a slightly increased range, and do double the damage from before.
*Renamed Soldier Zombies to Military Zombies.
*Military Zombies now also drop 357. Ammo, SMG Grenades, and Suit Batteries.
*Cloakers now drop the same stuff as Military Zombies.
*Juggernauts and Bulldozers drop the same stuff as Military Zombies, but will also drop existing Large Versions of HL2 Ammo.
*Revenants now drop Medkits or Medvials.
*Pests and Regenerators killed with electric damage are guaranteed to not revive (The zapped death animation has to play for it to count).
*Squallers now have a higher pain tolerance.
*Carcass's that arn't set to explode on death have a chance to bisect themselves and become torsos when taking damage under half health.
*Waterbound Whales now turn prey into Drowners instead of Walkers.
*The Behemoth will now turn victims into Infected instead of Walkers apon raging.
*Converted the Regenerators and Meatheads sounds to Mono MP3s.
*Chargers now use the default LN Zombie walk anims.
*Chargers also now change their run anim at a slightly farther range.
*Zombies killed via fire damage will now emit an ignite sound if the fire death animation plays.

Update: 9 Jun, 2021 @ 11:30pm

*Added Behemoth.
*Cut Smog's range attack delay in half.
*Redid Carcass's spawnicon.
*Added 3 Music Tracks, 1 for Bulldozer, 2 for Behemoth.
*Added "Random Zombie/Walker/Infected/Boss" buttons.
*Added versions of the spawners *except boss* that also have zombies from LN: Specials included.
*Made the Whale's pre-range attack noise more audible.

Update: 9 Jun, 2021 @ 7:18pm

*Fixed an issue with Mixed and Walker spawners where the Bubbler's entity name was incorrect, which would cause the spawner to spawn nothing.
*Scragglers, Squallers, Screechers, Stalkers, and Infected Exploders can now navigate around via Jumping.
*Updated the Revenants revive blacklist.
*Fixed an oversight with the Bulldozer that caused him to have no alert sounds after raging.
*Doubled Smog's max range attack range.
*Decreased the sound distance of Feedback's electric effects.
*Squallers are now colored Blue.

Update: 7 Jun, 2021 @ 2:27pm

Hotfix because Gunner Cops didn't have footstep sounds.