Arma 3
Fawks' Enhanced NVGs
Showing 1-7 of 7 entries
Update: 2 Nov, 2021 @ 8:12pm

Hotfix 2.0.2
Fixed a mistake made in the previous hotfix.

Update: 2 Nov, 2021 @ 2:33pm

Hotfix 2.0.1
Fixed incorrect function call in "fn_setNvgEffect" when exiting Zeus.

Update: 1 Nov, 2021 @ 12:54pm

Filter overhaul
All filters (GP, WP, MW, and Amber) have been updated.

Filter additions
By request a "red" filter has been added. It's more of a pink but it's the closest I could get without reference pictures).
An "orange" filter has also been added for those wanting the "amber" filter to be more orange/darker.

Code refactor
Some of the code has been optimized and changed.

Update: 15 Jun, 2021 @ 11:03am

Hotfix 1.1.1
- Added $prefix$ file (thanks Le-PiedPiper).
- Updated bisign file.

Update: 13 Jun, 2021 @ 5:02pm

Version 1.1.0
Added
- Amber filter effect.
- Green phospher effect.
- None option in CBA settings.
- Zeus check.

Changed
- Effect definitions moved to config (from macro).
- Meta.cpp publishid fixed (thanks Moon Crown for point this out).
- Fixed names (Fawks's to Fawks').

Update: 12 Jun, 2021 @ 4:19pm

Updated meta.cpp (thanks Moon Crown for point this out).
Updated bisign and key.

Update: 10 Jun, 2021 @ 11:10am