Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

HangEmHighs Soundscape and Damage Overhaul [ARCHIVED]
Showing 11-20 of 34 entries
< 1  2  3  4 >
Update: 13 Nov, 2021 @ 12:43pm

Update v0.200
-) Sound
--) Sound Layer Redesigns
---) MG42 - mid Layer
---) MP40 - 3p and close Layers
---) VM M1891/30 - 3p, close, mid and far Layers
---) SVT Series Rifles - 3p and close Layers
---) M2HB - mid Layer
---) M1919A4 - 3p, close and mid Layers

--) New Sound Layers
---) Added bass to all Pistol Sound Layers, as well as 3p Sounds
---) New Universal Shotgun Sound Layers

-) Sound Balancing - NEVER ENDING
---) Balancing vGoH sounds with those of my mod
---) Fading distances for various Sound Layers

-) Gameplay
---) Added Recoil system from CtA to all infantry weapons when used in 3p Direct Control

-) Realistic Damage mod Changes
--) HP Damage for standard Ball will now be shown in ingame weapon stats
--) Nomenclature changes for most small arms ammunition, Using Native language or transliterated approximates (Russian)
--) New Ballistic Profiles
----) .30-06 Springfield (7.62x63mm - M2 Ball and Tracer)
----) US caliber .50 BMG (12.7x99mm - M2 AP and Tracer)

--) Reworked Ballistic Profiles for Pistol and SMG
----) 9x19mm Luger (Pistolenpatrone 1908)
----) 7.62x25mm Tokarev (1930г образец 'П')
----) 7.62x38mmR Nagant (1895г образец 'Р')

--) Added Ballistic Profiles
----) .30-06 Springfield (7.62x63mm - M2 Ball and Tracer)
----) US caliber .50 BMG (12.7x99mm - M2 AP and Tracer)

-) Bug Fixes
---) Numerous minor bug fixes
---) Fixed for compatibility with other popular mods

Update: 27 Oct, 2021 @ 8:59am

Update v 0.192

Minor bug fixes, removal of unnecessary files, code optimization

Update: 26 Oct, 2021 @ 6:50am

Update v 0.191
Compatibility fixes

Update: 24 Oct, 2021 @ 8:02pm

Update v0.190
-) Sound
---) Added - 3p Direct Control sound layer for all small arms
---) Improved - Stereo format conversion for all Mono tracks; Small arms, cannons and explosions now all converted
---) Improved - 48k Hz Sample frequency for all sounds (this is downsampled by the game but still has higher quality imo)
---) Improved - New bass layer added to all impulse sound layers
---) Redesign - MG34 mid layer has been redesigned, higher quality
---) New Sound Layers - M1919A4 Browning .30 Cal, 1p vehicle, 3p, close, mid and far
---) New Sound Layers - M2HB Browning .50 Cal, 3p, close, mid and far

-) Sound Balancing - NEVER ENDING
---) Balancing vGoH sounds with those of my mod
---) Vehicle engines fade distance should be more realistic
---) Fading distances for various sound layers

-) Bug Fixes
---) Numerous minor bug fixes
---) Fixed for compatability with other popular mods

Update: 11 Sep, 2021 @ 6:18pm

Update v0.180
-) Updated to function with newest vGoH update 1.011
-) Sound Quality Improvements
---) DShK M1938 sound layers redesign, close mid and far
---) Stereo format conversion for all Mono tracks; For now only small arms and cannon sound layers
-----) This should improve some of the 'flat' sounds and generally increase the perception of distance with the sound layers

-) Sound Balancing
---) Balancing vGoH sounds with those of my mod
---) Fading distances for various sounds

-) Gameplay
---) Damages modifier for Rifles 0.035 and MGs 0.035 again, Rifle caliber curves recieved a buff to close range
---) Locational Damage Criticals reworked
---) Increased Vision for Recon Infantry
---) Mortar Ranges slightly increased

-) Bug Fixes
---) Numerous minor bug fixes

Update: 22 Aug, 2021 @ 8:32am

Update v0.176
-) Sound
---) Added sounds to the new vehicles, ISU 152, T 34/76 obr.42, IS 2 obr.43, and Pz 756 (r)

Update: 21 Aug, 2021 @ 11:54pm

Update v0.175
-) New Sound layers
--- 13mm MG131, Close, mid and far layers
--- SG 43, Close, mid and far layers
--- DShK M1938, Close layer redesign

-) Sound
---) Added close mid and far sound layers to the weapons of all aircraft
---) Added mid and far layers to aircraft explosions

-) Sound Balancing
---) Balancing vGoH sounds with those of my mod
---) Volume adjustments for Impulse noises, Explosion now louder at distance
---) Fading distances for various vGoH sounds; Speech, impacts, engines etc.

-) Gameplay
---) New Damage modifier for Rifles 0.055 and MGs 0.035
---) New Damage & Penetration table for 12.7x108mm, currently B32 and BZT are modeled

-) Bug Fixes
---) Numerous minor bug fixes

Update: 4 Aug, 2021 @ 12:12pm

Update v0.170

-)Sound Balancing
---) Balanced Small Arms sound layers at all distances
---) Reduced the loundness of explosions slightly
---) Balanced vGoH sounds

-) Bug fixes
---) G43 Scoped, damage bug with G43 Mags loaded

-) Gameplay
---) FoV changed from 45 to 60, makes tracking engagements at distance easier
---) removed accuracy reduction

-) Testing
---) Interior Tank sounds in testing, currently only Panther Series vehicles have them

Update: 25 Jul, 2021 @ 12:30pm

Update v0.165
-) New Sound layer
---) 37mm 61K, Close layer

-) Sound Balancing
---) Sound fade distance for impulse noises shortened, far sound layers will now be more pronouced
---) Balancing vGoH sounds with those of my mod
---) Volume adjustments for Impulse noises, Explosion now louder at distance
---) Fading distances for various vGoH sounds; Speech, impacts, engines etc.

-) Bug Fixes
---) Fixed most vehicle interior gun sounds
---) Numerous minor bug fixes

-) Optimized code

Update: 22 Jul, 2021 @ 7:59pm

Update v0.160
- Updated for newest GoH update
- Sound balancing