Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

HangEmHighs Soundscape and Damage Overhaul [ARCHIVED]
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Update: 9 Jul, 2021 @ 7:23pm

Update v0.158
-) Updated to fix crash cause by vGoH update 09JULY21
-) Performance fixes

Update: 8 Jul, 2021 @ 8:02am

Update v0.157
-) Bug Fixes
---) Small arms and select vehicle weapons should function properly in 3p, and 1p
---) Sound bugs fixed

-) Sound Balancing
---) Volumes for Impulse noises further balanced; Explosions and Cannon fire volumes reduced

Update: 7 Jul, 2021 @ 6:17pm

Update v0.155
-) Updated for compatibility with vGoH 1.006.00

Update: 7 Jul, 2021 @ 3:25pm

Update v0.15
-) New Sound layers
--- AP Shell impacts, Close, Mid, and Far
--- Smoke Shell impacts, Mid and Far
--- M24 Nebelhandgranate, Smoke pop and Loop
--- Smoke grenade vfx rework
--- Grenade Pin Pulling and Equipping
--- Grenade Impacts on terrains, Wood, Rock, Mud, Grass, Dirt, Metal, Snow
--- Shock-wave and Debris trickle, these are based on size of explosion and terrain/material
--- Dirt Debris sounds for rocket launcher backblast

-) Sound Balancing
---) Balancing vGoH sounds with those of my mod
---) Volume adjustments for Impulse noises
---) Fading distances for various vGoH sounds; Speech, impacts, engines etc.

-) Gameplay
---) Mobility has been decreased slightly for infantry, this is meant to slow down gameplay and increase the usefulness of transport vehicles, and make tactical infantry decisions more punishing and rewarding
---) Weight impact on stamina increased
---) Overall stamina reduction; Buffs to stamina based on infantry tier reduced to marginal but significant differences
---) Speed buffs and debuffs based on soldier tier and type removed
---) Bleed-out time doubled
---) Overall Accuracy reduction to 85% of vGoH

Update: 30 Jun, 2021 @ 9:14pm

Update v0.147
-) Sound balancing
-) Bug fixes

Update: 29 Jun, 2021 @ 9:26pm

Update v0.145
- updated to function with GoH v 1.005.0

Update: 27 Jun, 2021 @ 2:56pm

Update v0.14
-) Updated shell casing system, changed fade out distance

Update: 27 Jun, 2021 @ 2:16pm

Update v0.135
-) Updated shell casing system

Update: 26 Jun, 2021 @ 2:25pm

Update v0.13
-) Redesigned Sound layers
--- 20mm TNSh, DP27, MG42 and MG34; Close layer
--- MG37(t), MG31(f), FG42, and DShK M1938; Close and Mid layers
--- Mid layer for all 20 to 25mm guns
-) New Sound Layers
--- Rifle Grenade Launchers; Close, Mid and Far layers
-) New Sound and FX Layers
--- Ported vCtA Shell Casings
--- New sound layers based on casing interaction with various terrains

Update: 20 Jun, 2021 @ 11:21am

Hotfix, v0.0127
- Fixes bug causing Rifles that feed from both stripper clips and box magazines to do no damage when stripper clips are loaded. G43, SVT38, 40 and AVT38
- increases headshot damage multiplier to 2.5