Stellaris

Stellaris

Ethics & Civics: Bug Branch
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Update: 25 Jun, 2023 @ 4:03am

Update: 25 May, 2023 @ 8:16am

Update: 20 May, 2023 @ 7:03pm

Ethics and Civics: Bug Branch Version 2.4.4

## Balance ##
• Aegis Corporation no longer requires pacifist
• Aegis Complex branch office building is now planet unique and has new effects
• Rooftop Farmers can no longer be taken with Agrarian Idyll
• Agrarian Idyll (And Corporate Variant) no longer provide Farmers per pop
• Agrarian Idyll (And Corporate Variant) can no longer be any degree of Anthropocentric, but can now be Fanatic Ecocentric
• The Future Society AP now gives +1 Effective Councilor Skill
• Peaceful Traders no longer gives Merchants Unity production
• Peaceful Traders no longer gives Merchants per Pop
• Peaceful Traders now gives Governors the Trader trait (If you own Galactic Paragons)
• Peaceful Traders now gives +10% Trade Value (If you dont own Galactic Paragons)

## Councilors ##
• Aegis Corporation now has a Councilor (Grand Secretary of Defense)
• Ornamentarian now has a Councilor (Master Crafter)
• Rooftop Farmers now has a Councilor (Urban Ecologist)
• Architecural Ambition now has a Councilor (Master Architect)

## Bug Fixes ##
• Corporate Dominion no longer incorrectly replaces Politicians with Merchants
• Oppressive Autocracy works correctly this time I swear

## Other ##
• Leaders with Bug Branch ethics will now state what their ethic is

Update: 16 May, 2023 @ 2:48pm

Ethics and Civics: Bug Branch Version 2.4.3

• Oppressive Autocracy now works correctly
• Oppressive Autocracy may now be taken with Fanatic Authoritarian OR Fanatic Elitist
• Oppressive Autocracy can no longer be taken with Pluralist, Cooperative, or Libertarian

• Luminosity Cult now has a Councilor (Light Speaker)
• Gravity Cult now has a Councilor (Gravitic Wayfinder)
• Life Cult now has a Councilor (Master Weaver)
• War Cult now has a Councilor (Divine Champion)
• Machine Cult now has a Councilor (Hallowed Controller)
• Agrarian Idyll (Corporate) now has a Councilor (Agricultural Overseer)
• Interplanetary Mining Corporation now has a Councilor (Mining Director)

• The A Higher Purpose agenda now works with Priests granted by Cults

Update: 9 May, 2023 @ 1:19pm

Update: 9 May, 2023 @ 12:38pm

Update: 9 May, 2023 @ 12:28pm

Update: 9 May, 2023 @ 11:59am

Bug Fix:
- DLC locked content should now be available if you own the DLC

Update: 9 May, 2023 @ 10:08am

Update: 9 May, 2023 @ 10:07am

Ethics and Civics: Bug Branch Version 2.4 "No Fancy Update Name"

Updated to Stellaris 3.8 "Gemini"

Localization Hell:
- A whole lot of civics now have Concepts built into their effect blocks, allowing for a cleaner appearance, but with the abilty to get more information if wanted.

Civic Councilors
- Governmental Civics have their own Councilor slots available if you own the Galactic Paragons DLC. Other civics' councilor slots will be released in waves after the initial update, along with Ethical agendas and Ethical Renowned Paragons (once Bug or I learn how to draw).

Balance Changes:
- All civics that gave Leader Level Cap now give increased Leader EXP Gain
- Authoritarian now gives Enforcer Unity Production instead of Ruler Leader Levels
- Criminal Heritage now gives +1 Cloaking Strength if you have the First Contact DLC
- Evolutionary Architects and Slave Race can no longer be taken with the Eager Explorers or Privatized Exploration civics
- Evangelism no longer gives +150% Diplomatic Weight from Envoys, instead giving 2 Priest jobs to your capital for each envoy in the Galactic Community
- Fanatic Authoritarian now decreases Unity from Factions instead of Energy Credit Income
- Happy Gestalts now start with 100 Consumer Goods (Down from 10000)
- Industrial Mechanization can no longer be taken with the Void Dwellers origin
- Multiparous Connection now gives 3 unity per pop born (down from 10)
- Pluralist Governmental Civic Passive EXP gain reduced by 70%
- Police State now gives an Enforcer Job and increases Unity from enforcers instead of Piracy Suppression and increased Enforcer upkeep
- Spiritual Seekers now gives +50% Psionics Research Speed (Down from +100%)

Misc Changes:
- Civics that give technologies on gamestart no longer give you annoying notifications
- Economics Tech Category removed, techs that used it now belong to the Statecraft category
- Happy Gestalts no longer appear as a subspecies in the species list
- Localization Files for other languages have been updated (sorry for forgetting for like 3 major updates)
- Political Power has been moved back to Living Standards like it is in vanilla (was part of Authorities)
- Rooftop Farmers now gives Angler Jobs when taken with the Anglers civic on wet worlds

Bug Fixes:
- Displacement Purge is now actually choosable
- Empires with the Void Dwellers origin no longer start with 15 pops on each habitat
- Militant Zealots now correctly receives its +25% Influence from Rivalries
- Orbital Ring Energy Buildings now correctly give 2 Generator District capacity

Known Issue:
- Your Ruler will not receive the Highborn Trait when using an Elitist Governmental Civic with a Dictatorial or Imperial authority. This appears to be a vanilla bug, so we have to wait until that gets fixed (pending)