Rivals of Aether

Rivals of Aether

Jacket
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Update: 29 Oct, 2022 @ 2:59pm

v1.83

New walk sptites:
- walk_anim_speed = 0.14 to 0.16

Utilt:
- Start up length: 6 to 7
- Recovery length: 7 to 6

Nair;
- Start up length: 4 to 3
- Recovery length: 6 to 7

Uair;
- Knockback adjustment.

Fair;
- Start up length: 8 to 7

Bair:
- Recovery length: 17 to 16

Dair;
- Start up length: 5 to 4
- Recovery length: 12 to 10
- Damage: 7 to 6
- Base Knockback: 5 to 4

Ftitl:
- WINDOW_HSPEED: 4 to 6

Dattack:
- WINDOW_HSPEED: 12 to 15

Nspecial:
- Faster execution and better animation.

Uspecial:
- An extra margin frame to use gimmick.

Dspecial:
- Damage: 11 to 6

Fspecial:
- Start up length: 12 to 7
- Recovery length: 12 to 9

Arsenal:
- All weapons (strong category) have a slightly faster startup animation, with the exception of the sledgehammer which now has a slower startup animation to compensate for the damage it deals, as well as the speed at which projectiles from thrown weapons travel , Fspecial Projectile stats have better knockback.

Shotgun:
- Start up length: 9 to 7
- Recovery length: 12 to 9

Update: 29 Oct, 2022 @ 2:23am

v1.82

*beep*

- Rat Intro

*beep*

Update: 29 Oct, 2022 @ 1:20am

v1.81

-Rat intro mask

Update: 15 Oct, 2022 @ 10:02am

v1.80

- Lunch time.

Update: 10 Oct, 2022 @ 10:32pm

v1.79

Since this month we have the anniversary of Hotline Miami, I will be adding things and polishing details, you can expect constant updates for Jacket throughout the month.

All sprites were reviewed and the vast majority were fixed, animations should look better and smoother, many attacks did not have fully synchronized effects and sounds (example: Bair with "+500" effect and sound).

- Bair: completely changed, both visually and functionally, Jacket will now put down the knife to use a sertero blow with his hand hammer.

- Strong (shotgun): Hitbox and hurtbox corrected, animation improved, damage tweaked, higher knockback if used in the air (subject to adjustments) more shot range, better knockback and more damage.

- Strong (Chainsaw): color correction, more damage and a knockback more in line with the weight of the weapon and heavy grip style.

- Strong (General): More speed, more knockback, less input frames and consistency in the charge of some attacks.

- Nspecial: Increased damage along with projectile speed, slightly faster, should now be used with the Uspecial more easily.

- Fspecial (projectiles): More hitpause, more speed, better knockback, damage and projectile priority.

In less noticeable changes we have an adjustment in the damage of the air kit, and tilt kit, together with the changes to these kits the weight and angle of the hit were corrected.

In general Jacket is much faster, this is because the previous speed (when starting or following combos) did not allow easy chaining while dealing high damage.

Note: The following revision will be subject to the "Strong" category of the Jacket kit, but moves mentioned in V1.78 will be adjusted.

Update: 10 Oct, 2022 @ 8:03pm

v1.78

*beep*

Update: 5 Oct, 2022 @ 1:15pm

v1.77

Update: 5 Oct, 2022 @ 11:50am

v1.76

Update: 4 Oct, 2022 @ 11:50am

v1.75

Update: 4 Oct, 2022 @ 11:45am

v1.74