Rivals of Aether

Rivals of Aether

Tenshi Hinanawi
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Update: 19 Jun, 2021 @ 9:51pm

v1.03

Day 1.1 Patchnotes:

QoL:

Added buffer to install activation. Should be a lot easier now.
Added lightweight mode. Taunt during round start to activate.

Buffs:

|Dair: Spike Base Hitpause: 4 > 5
|Dair: Spike Hitpause Scaling: .4 > .9
+Dair: Spike Base Knockback: 3 > 4
+Dair: Now jump cancelable starting frame 50
+Dair: Can fall through platforms during the first 5 frames of the move if down is held

Nerfs:

-Hitstun Grav: .52 > .5
-Fspecial Air: Removed Late Jump Cancel
-Fspecial Air: Base HSP: 12 > 10 (Install Fspecial Air reamains unchanged)
+Fspecial Air: HSP Deceleration: -6 > -5 (Because of lower speed old deceleration was too extreme, still much reduced range)

-Fair: Lifetime: 12 > 6

|Ftilt: Normal Hitpause: 7 > 9
|Ftilt: Normal Hitpause Scaling: .7 > .8
|Ftilt: Bonk Hitpause Scaling: .7 > .9
-Ftilt: Bonk Base Knockback: 9 > 5
-Ftilt: Bonk Knockback Growth: .95 > .9

Update: 19 Jun, 2021 @ 2:54pm

v1.02

Day 1 Patchnotes:

Bugfix:

Rock no longer has collision when moving. No more scoops.
Peach Install: Hurtbox now properly matches animation.
Graze: Can no longer graze on active hitboxes with hit priority 0.

QoL:

Rock now has offstage indicator.
Rock now will change color to show if it can be moved or not.

Buffs:

Aerials:

+ Bair: Removed Base Knockback decay for late hit bair, now always has 8
| Bair: Base Hitpause: 7 > 8
| Bair: Hitpause Scaling: .4 > .9 (Serotonin buff)

+ Dair: Multihit consistency buff Y only, horizontal DI escapes unaffected by this
+ Dair: Multihit KBG: .1 > .18 (Now traps better at high %)
+ Dair: Landing Hitbox Y: -25 > -15
+ Dair: Landing Hitbox Width: 70 > 90
+ Dair: Landing Hitbox Height: 50 > 40 (Now better matches animation)
+ Dair: Landing Hitbox Lifetime: 2 > 4

+ Nair: Startup Reduced: 9 > 7 (Active Frame 10 > 8)
+ Nair: Lifetime: 3 > 6
| Nair: Base Hitpause: 4 > 5


- Fair: Damage Made Uniform: 9-8 > 7 (This is a nerf)
+ Fair: Lifetime: 5 > 12
+ Fair: Startup Reduced: 14 > 11 (Active Frame 15 > 12) (Now properly matches animation)
+ Fair: KBG: .67 > .7
+ Fair: Base Htpause: 4-5 > 7
+ Fair: Hitpause Scaling: .3 > .5
+ Fair: Base Knockback: 7-3 decaying > 7-4 decaying
+ Fair: Removed VSP Correction on Rising Fair
| Fair: Hit Sfx Changed


Uair: Endlag Reduced: 11(17) > 9(14)

Grounded:

+ Dash Attack: First Hit X offset: 30 > 7 (More consistent)
+ Dash Attack: First Hit Lifetime: 1 > 4
+ Dash Attack: Multihit Consistency Buff
+ Dash Attack: Last Hit BKB: 9 > 8
+ Dash Attack: Last Hit KBG: .62 > .93
+ Dash Attack: Last Hit Angle: 65 > 55
+ Dash Attack: Last Hit Damage: 1 > 3 (Total Damage 8 > 10)
| Dash Attack: Last Hit Base Hitpause: 4 > 6

Now galaxies zetter midscreen at 148%

- Jab 1: Crouch armors through hitbox.
+ Jab 1: Base KB: 3 > 4
| Jab 1: Hitpause: 2 > 3
+ Jab 1: Angle: 45 > Sakurai
| Jab 2: Hitpause: 2 > 3
+ Jab 2: Angle: 45 > Sakurai
| Jab 3: Hitpause: 4 > 6
+ Jab 3: Angle: 45 > Sakurai
| Jab 4: Hitpause: 8 > 7
| Jab 4: Hitpause Sacaling: 0 > .4
+ Jab 4: KBG: .3 > .6

This should make Jab a slightly more consistent tool in general.

Nerfs:

- Install Armor: 10 > 5 (Forgot to push this last time)
| Install Walk Armor: 10 > 10 (Walk armor now calculated sperately from move armor)

- Wave Land Adjustment: 1.3 > 1.1
+ Wave Land Friction: .18 > .03
(Wavedash should function more like basecast, very slightly shorter than before, still cracked)

- Utilt No Longer Has Sweetspots, All hitboxes function the same (This is a nerf as it doesn't combo into itself as easily or at all at high %)
- Utilt BKB: 7 Standardized to former Neutral Hit
- Utilt KBG: 0.55
- Utilt Angle: 70
| Utilt Base Hitpause: 7
| Utilt Hitpause Scaling: .55

- Nspecial Rock Startup: 35f > 45f (Overbuffed)
- Nspecial Rock Lockout After Explosion: 5f > 60f

Update: 18 Jun, 2021 @ 8:51pm

v1.01

Day 0 Patchnotes:

Bugfix:

Fixed install bug where the player can't activate install at the minimum threshold.
Fixed fspecial jump cancel window(I don't think anyone noticed this)

Change:
Nspecial Rock: Changed parry behavior. No longer neutral projectile on parry. Now fully passes ownership of both rock and explosion if parried.

Buffs:
Aerial Buffs:
Dair Landing Lag: 20(30) > 12(18)
Bair Landing Lag: 14(21) > 9(14)
Bair BKB: 7-5 > 8 > 6
Bair KBG: .77 > .83
Nair Landing Lag: 8(12) > 6(9)
Uair Landing Lag: 6(9) > 5(8)
Fair Landing Lag: 12(18) > 8(12)

Strong Buffs:
Ustrong Lv1 KBG: .91 > 1
Ustrong Lv2 KBG: .95 > 1.1
Ustrong Lv3 KBG: 1.1 > 1.2

Fstrong Hit 2 Lv1 KBG: .97 > 1.05
Fstrong Hit 2 Lv2 KBG: .97 > 1.15
Fstrong Hit 2 Lv3 KBG: 1 > 1.3

Dstrong Rock Lifetimes: 2 > 4
Dstrong lv1 Small Rock KBG: .93 > 1
Dstrong lv2-3 Small Rock KBG: .8 > 1.05
Dstrong lv2-3 Small Rock Angle: 40 > 30 (should help it connect better)
Dstrong lv2 Medium Rock KBG: .97 > 1.1
Dstrong lv3 Medium Rock KBG: .8 > 1.1
Dstrong lv3 Medium Rock Angle: 40 > 30 (should help it connect better)
Dstrong lv3 Large Rock KBG: 1.1 > 1.3



Fspecial Air: Added Late Jump cancel window
Fspecial Ground: Deceleration applied at end: -3 > -2

Nspecial Rock Explosion Width: 150 > 200
Nspecial Rock Explosion Height: 150 > 200
Nspecial Rock Stall Time: 60f > 35f

Counter Base KB: Countered Attack > Max of Countered Attack * 1.2 and 6
Counter Damage: Countered Attack > Max of Countered Attack * 1.2 and 6

Nerfs:

[s]Install Soft Armor: 10 > 5[/s] Didn't actually go through, oops.
Fspecial Air: Deceleration applied at end: -3 > -6

Update: 18 Jun, 2021 @ 4:53pm

v1.0

RELEASE!!!!!!!!!!!!!!