Horizon's Gate

Horizon's Gate

Class Academy
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Update: 8 Oct, 2023 @ 10:09am

Updated the icons for the Dervish's passives.

Update: 18 Sep, 2023 @ 3:37pm

Took steps to correct some scythe attack secondary effects not playing nicely with Counter Frenzy.

Update: 19 Mar, 2023 @ 6:56am

Foul Feast now also applies Living Bomb to the caster if it successfully cures an ally.

Update: 26 Feb, 2023 @ 10:48am

The Mesmer now has Empathy instead of Veil. Veil's code still remains in the game, so if you want to change this back, let me know and I can help you.

Additionally, Twisting Fangs now has the HPbased element, meaning certain bosses will resist it.

Update: 12 Feb, 2023 @ 4:01am

Monk passive changes. Vigorous Spirit now heals 25% of your Life skill whenever you make a melee attack, applied to you and allies within 3 tiles. Deliverance now also has a 20% chance to cure ailments. The chance is rolled separately for each ally.

Update: 14 Jan, 2023 @ 5:28pm

Reworked Fanaticism to be closer to my original intention. It now gives the bearer +2 MP and TTA when they attack with an axe (stacking with multiple attacks like Frenzy).

Update: 19 Nov, 2022 @ 3:18am

Removed the viral amulet from the Zyla enemy in the Necromancer fight.

Update: 28 Oct, 2022 @ 2:58pm

The Necromancer's Plague Sending now uses Ruin spell accuracy for its base, not weapon accuracy.

Update: 8 Oct, 2022 @ 10:34am

Made changes to the Assassin's abilities in relation to combo. Twisting Fangs, Entangling Asp, and Beguiling Haze can now "spend" combo (removing it) for additional effects. Combo duration has been standardized across the board. Additionally, the Assassin's ability and passive icons have been changed to fit the base game better.

The Mesmer now has a new passive that summons illusions when in critical condition. Additionally, Veil has been changed to create an illusory line. Walking across it grants you invisibility.

The Monk now heals itself a little when using Infuse Health with Divine Favor equipped.

Update: 28 Sep, 2022 @ 6:28pm

The Assassin's Promise passive should now properly provide MP when you get a kill while using an ability that moves you.