Door Kickers 2

Door Kickers 2

FIRE BASE NORTH
Showing 1-7 of 7 entries
Update: 24 Feb, 2022 @ 1:46pm

new briefing

Update: 30 Jan, 2022 @ 3:06am

- greeble

Update: 23 Nov, 2021 @ 3:39am

- removed now unecessary vision blockers (thanks ash_kay)
- radical lighting changes
- minor greeble added

Update: 17 Nov, 2021 @ 8:02pm

temp fix to make fleeing civ behavior less clumpy

Update: 12 Oct, 2021 @ 8:07am

-Updated to have actual disable-able """""""mortars" and mortar """"shells"
-added Civ Limit zones and Restricted zones
-revamped all the POIs
-ADDED DUDES PISSING
-slight greeble addition
-relighting

Update: 1 Jul, 2021 @ 5:40am

- changed the challenges to be accurate to the old mission

Update: 28 Jun, 2021 @ 3:03am

OLD CHANGELOG FROM PRE-RELEASE, HERE FOR ARCHIVAL PURPOSES

Update: 28 Jun @ 8:17am
- added challenges


Update: 28 Jun @ 7:27am
- added fountain in lobby
- testing "AI area" function
- upped QRF chance to investigate to 90%
- changed meeting room chairs
- generally added more threats


Update: 28 Jun @ 12:27am
- minor changes to layout
- added more decoration
- finished sound and lighting
- added more enemy


Update: 23 Jun @ 3:16am
- vision blockers added to bookshelves (thanks ash_kay and panguino)


Update: 23 Jun @ 2:35am
- added map objective. oops! (thnx panguino)


Update: 22 Jun @ 11:55pm
- removed chair storage POI animation
- moved one of the QRF dudes
- made the "investigate radius" 100m, and chance to investigate to 75% to simulate actual QRF. (maybe can lead to interesting tactics)
also some of the spawn points are inside objects so it will spit errors, but it shouldnt affect gameplay since they get out from sitting into places they can walk


Update: 22 Jun @ 11:41pm
- changed residential rooms to locked doors
- resized the armory in an attempt to prevent enemies from giving up on life
- added one more rifle to the kitchen