Space Engineers

Space Engineers

Aryx Weapon Enterprises Vol. 1 [WeaponCore]
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Update: 5 Feb, 2022 @ 9:16am

New Additions
•Added the Zarya Pulse Laser
-1x1x3 SG, rapid fire laser.
•Added the Ariadne 1200mm Railgun Turret
-6x9x29 - Evie's Wet Dream - Buildstages coming later.
•Added the Tl-150B Astraeus Inline Torpedo Launcher
-1x2x4 - A flush-to-the-hullside torpedo launcher.
•Added the Prometheus Focus Beam Lance
-Larger, green focus beam weapon for LG.
•Added the Interceptor Rocket Pod
-1x2x1 - An experimental rocket PD unit.

Fixes
•Punisher burst cannon rename
•Conveyor on rightside of the Hurricane - lol
•Removed Silver from AVALANCHE and GUARDIAN ammo, replaced with magnesium. - since you're all poor
•Fixed rendering issues with the Astraeus and Poseidon launchers. - no more stealth launchers
•Annihilator torps no longer clip shields - I'm a dumbass and had the shield pen value on 1.
•Barrel on the Apollo - da detail
•SG flechette launcher at last - I'm a dumbass and didn't follow my own naming convention
•Fixed Kingsword not doing damage at close range. (Shell had an issue where it could only split after 1.6 seconds of flight :yes:
•Particles on heavy cannons - they have lights now
•Added buildstages to the Poseidon and fixed its textures lmfao
•Drone guidance improved, now sporting collision avoidance.

Balance
•Hunter reduced to 3.5 ish blocks of heavy pen
•Hunter shield damage fixed (since it'd drop like 50 million shields in one shot)
•Tripled missile & rocket speeds for Sabres & Flechettes.
•Added Flak shrapnel to Sabres & Flechette Rockets to up their damage.
•Reaper Pulse Cannon is now a big ol' antimatter gun.
•Poseidon salvo reduced back to 4 since those mfs hit harder than a third shot of vodka on a saturday night out.

Update: 5 Feb, 2022 @ 9:05am

Update: 23 Jan, 2022 @ 1:40pm

third time's the charm?

Update: 23 Jan, 2022 @ 1:37pm

ffs

Update: 23 Jan, 2022 @ 1:20pm

AAAAAAAAAAAAAAA

Update: 23 Jan, 2022 @ 11:27am

-Fixed Sabre & Lancer staging
-Temp reverted to old guardian sound (((loooops whyyyyyyyyyyy)))

Update: 23 Jan, 2022 @ 9:37am

•Added Combat Drone weaponry
-Added Small Launch Bay 3x3x1
Drones are autonomous combat units deployed by launch bays that seek out enemy grids (either randomly or indicated by user) and engage them with weaponry. They are vulnerable to PD, but very strong and manoeuvrable.
As of writing, there are three drones available
-Sidekick: Equipped with a twin-barrel MG50.
-Falcon: Equipped with a 120mm cannon.
-Stormrider: Equipped with a Nova Energy Blaster
•Added Antimatter Torpedoes to the Astraeus
-These missiles cause a cascading destruction affect around their area of impact. Extremely dangerous to smaller ships.
•Added the old blue energy ammo (no shield pen but higher damage) to the Nova.

•Bugfixes
-Small flechette launcher no longer a sorter.
-I may have forgor to fix the hurricane's right conveyor.
-Ares Gauss Cannon restored to its former glory of "Pen several lightyears of heavy armour" (2.5x10^27 basedamage)
-Fixed tracking on missiles

-Focus Beam Turret traversal speed fixed (was slow as balls)

•Overhauls and Balancing
-Reworked all explosive weapons to use the new frag system.
•Rebalanced several weapons
-Nova phase damage decreased from 800 to 500.
-Nova blast damage increased to 800. (no shield pen tho)
-Apollo finally has 5km range, shut up nat.
-Buffed flechette rocket damage.
-Buffed sabre missile damage.
-Buffed Devastator torpedo damage.
-Nerfed Striker Missile evasion (danke papple)
-Reaper nerfed again because holy fuck y'all overuse the shit outta that thang (range dropped to 5km)
-Buffed the Mace (Doubled damage)
-Buffed both flak types (Increased damage and tracking, can target missiles and drones)
-Reworked trails on Sabres and Poseidons
-Aegis field time increased to ten seconds.
-Artemis remodelled and given new effects. Apollo up next.

Warning: Weaponcore update a while back broke the VWM, it now only works as a fusion nuke. (Ammo cycling delay issue)

Update: 23 Jan, 2022 @ 9:18am

Update: 3 Jan, 2022 @ 7:12am

•Added the M98-T Focus Beam Turret (has a weird model disappearing issue due to SEUT shenanigans, will fix later)
•Bugfixes
-Fixed the small grid flechette launcher.
-Fixed the radars not doing anything
-Radar range for both gridsizes now set to 30km
-Removed herobrine.
-Hopefully fixed tracking on torpedoes, I stg

Update: 26 Dec, 2021 @ 9:58am

•Guided weapon fixes.
-Devastators, strikers and equalisers now track properly.
-Fixed Flechette launcher targeting
-Devastator damage fixed
-Increased Poseidon salvo to 8 missiles.
-Striker Missiles buffed substantially (speed increase and base hp upped to 15 ) now use their model.
-Striker missile inventory name fixed