Space Engineers

Space Engineers

Aryx Weapon Enterprises Vol. 1 [WeaponCore]
Showing 61-70 of 89 entries
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Update: 18 Sep, 2021 @ 10:13am

•Added deep baseplates on the Magnetar, Typhoon and Hurricane.
•Added the LS5-MG100 Warrior Heavy Gatling
•Added code for an upcoming block (too buggy to include in this launch)
•Rebalanced several key weapons
- Trident damage reduced to stop it from being the king of killin'.
- Athena range reduced to 5km, damage halved against grids. Can now oneshot a VWSL in flight.
- Heavy cannon range upped to 4km. (except for whirlwind)
- Apollo Railgun Turret range upped to 5km.
•Weapons with deep base plates (Spitfire, Hydra, Thrasher, Hurricane, Magnetar, Typhoon, Reaper, Trident, Longsword, Warrior) given increased damage resistance.
•Fixed colliders on the Reaper & Typhoon

Update: 9 Sep, 2021 @ 10:26am

•Fixed Nova & Spitfire from not targeting.

Update: 8 Sep, 2021 @ 10:24am

•Fixed a wc crash.

Update: 8 Sep, 2021 @ 10:09am

•balancing™️

Update: 6 Sep, 2021 @ 9:49am

•Fixed prowler description typo
•Fixed thrasher flak ammo not being buildable (again)
•Fixed 115mm ferrous typo

Update: 5 Sep, 2021 @ 1:14pm

Small post-update patch:
•Removed gridlimits on all railguns.
•Fixed thrasher flak ammo not being buildable
•Fixed athena using 250mm ferrous rather than 115

Update: 5 Sep, 2021 @ 8:40am

•Added the Magnetar Shock Cannon
- A heavy anti-shield cannon designed as the Typhoon's sister.
•Added the Athena Picket Railgun
- A long range point defence & lightweight railgun turret, with a triple shot burst fire.
•Added the Longsword Missile Battery
- A big assed missile battery designed for capital ship combat and heavy base defence.
•Added the MG20 Prowler Chaingun
- pewpewpewpepwpewpepwepwpepwepwpepwpewpewpepwepw
•Added the Thrasher Heavy Flak Cannon
- the Riptide's bigger, meaner sister.
•Added the Trident Plasma Beam Cannon
- fires a literal river of nuclear fire. great for cooking chicken.
•Added the MIRV / Planet buster Warhead to the VWSL
- Fuck that base, fuck that ship, and fuck that whole planet.
•Overhaul of heavy cannon visuals, particles and sound effects
- vizzzzzurls
•Added ammobox models for the flak & chord.
- more to come.
•Reaper projectiles & trails are now a deeper blue.
•Reworked all particle effects, Flak guns are much more performance friendly, and Guardians no longer eat the limit after 3 shots.
•Added flares to both torpedo types
- more vizzzzurls
•Gauss cannon now has impact effects and sounds.
- Now you know if you've hit the target.
•Flechettes & Hydras now have a much crisper firing sound.
- gone from twoiing to fwoosh
•Overhauled the HELIOS to be a capable double-shot weapon.
- gone from pew pew to SKDUSH SKDUSH
•Removed flak model from spitfire.
- lol rekt
•Buffed the Sentinel & Nova.
- these mfs were shit and needed love.

Update: 18 Aug, 2021 @ 6:54pm

•Added small grid fixed-mount Guardian gatling
•Added small grid fixed-mount Chord AC.
•Remodelled the Guardian PDC.
•Added flak damage model to Spitfire 70mm HE rounds.
•Scorpion launcher renamed to the Variable Warhead Launcher
•Desolator AOE torpedoes added to VWL.
•Added heat mechanics to Oculus-orb PDL.
•Defender rework, now called the MG25 Avalanche Heavy Machine Gun, has new sounds & mechanics.
•Small grid Avalanche crash bug fixed
•Added slanted variants of the large grid avalanche.
•Added small grid Maxwell & large grid Doppler radar systems.

Update: 12 Aug, 2021 @ 1:15pm

•Rebalanced heavy cannon series to scale linearly.
•Fixed the Whirlwind being OP as fuck.
•Fixed some model errors
•Reworked Chord Autocannon into a 4km medium-weight all-rounder.
•Reworked Riptide Flak into not being shit.

Update: 10 Aug, 2021 @ 7:06pm

fuck

third time's the charm?