Rivals of Aether

Rivals of Aether

Lilligant
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Update: 15 Oct, 2022 @ 8:54pm

v3.39

Ai:
Touched it up a tiny bit

Dtilt:
I was bored, so I added that she can hold it out for 5 frames :troll:
Increased hitpause scaling and decreased base hitpause by 1

Update: 25 Sep, 2022 @ 10:52pm

v3.38

Petals:
Forgot to do it to Fstrong & Dstrong

Fstrong & Dstrong:
Fixed a bug where the petal thing would still go on even though you didn't have petals
Petals hitboxes can no longer be crouch cancelled
Damage 6 -> 7 (Petals)

Update: 25 Sep, 2022 @ 10:41pm

v3.37

Petals:
Made the hitbox smaller, so it fits the projectile more.

Nspecial:
Made the hitbox smaller
If parried instead of going upward it will go more straight & more quicker

Nair:
Made hitbox smaller

Utilt:
Made hitbox smaller

Dattack:
Made hitbox smaller
Another try at making it connect better

Fspecial:
Start up 12 -> 14

Update: 23 Sep, 2022 @ 10:02am

v3.36

Init:
Max air hsp 3.8 -> 4
Dash speed 4.65 -> 5
Initial Dash speed 5 -> 5.2
Walk speed 2.25 -> 2.5

Update: 7 Sep, 2022 @ 6:28pm

Ok it back

Update: 7 Sep, 2022 @ 6:27pm

Doing something don't worry it be right back. (I grabbed day one lilligant, so if she was not the correct sprites then that's why)

Update: 25 Aug, 2022 @ 10:32am

v3.35

Removed A bit of unneeded code

Jab:
Start up 6 -> 5

Fspecial:
Hitstun 0.8 -> 0.55
BKB 5 -> 5.5
KBS 0.4 -> 0.3
Cooldown 20 * petals thrown -> 25 * petals thrown
Endlag 11 -> 10

Fstrong + Dstrong:
Lifetime increased by 2 frames 10 -> 12, 8 -> 10
2 frames before it the hitbox goes away it becomes invisible and spawns a petal article
added a visual of where the petal would end.
* It so that it matches the visual better when it slows down (& to prevent it touching but no hitting)

Dattack:
Damage 2*3,4 -> 1*3,4

Dspecial:
Hitstun 0.8 -> 0.6

Runes{

Runes That didn't need update.gml were moved to a more optimized place

Rune D:
Should actually function now (It makes Dspecial faster)
Petal regen is much slower 50% -> 150%
Max Petals will slowly rise up to 80

Rune F:
Nspecial now has slightly less cooldown 50 -> 35

Rune E:
Updated with Fstrong & Dstrong Change
Extra Range on Fstrong & Dstrong

Rune L:
Will visually show witch one you got
Increased the on hit gain knockback*0.15 -> knockback*0.20
Def Boost KBA 0.55 -> 0.85 (It's so that this one isn't as busted)
Def Boost Damage scaling 1 -> 0.75 (You're more likely to die but take less 25% less damage)
Att Boost Damage lowered 10 -> 4
Att KB increased 0.85 -> 1.75
Att hitboxes with under .1 scaling will no the boost
Spd Dash speed & Init dash speed increased 7.5,7.95 -> 8,8.75

Rune N:
Slightly lowered the damage it gives 6,9 -> 3,5
hitboxes with under .1 scaling will no the boost

}

Update: 29 Jul, 2022 @ 7:50pm

v3.34

General:
Updated hurt animation
Gave her a spinhurt
Few moves had their sfx frame changed to be 3 frames before the move starts
Fixed the release date thing on the patch thing

Uair:
Lower the late hitbox down a bit
Increased range for the early hitbox

Fair:
Edited Animation
Hurtbox is slightly extended to the
Shorten size of hitbox 75,60 -> 65,57
* It makes her Fair not as harsh of a disjoint

Utilt:
Hurtbox updated to make the hitbox less disjointed (She can get hit from her back of her hair now)

Dair:
Reanimated the move (Instead of the wierd motion & the mash of hitboxes, she swings her arms doing a flip)
Petal was moved down a little
it's pretty much has the same frame data as the old one

Update: 23 Jul, 2022 @ 6:00pm

v3.33

General:
Added C-stick support to petals (probably will help a lot)

Uair:
Endlag 16 -> 14 (Whiffing this move shouldn't be as brutal)
Landing lag 9 -> 8

Utilt:
Changed the starting position of the petal to fit with the animation more

Dstrong:
Shrunk the size of the hitbox a bit and moved it a bit down

Ustrong:
She jumps slightly higher when fully charged
instead of being stuck in the move until you jump or dodge it will automatically set you into idle air state
final hit damage 7 -> 8

Update: 29 Jun, 2022 @ 6:59pm

v3.32

Forgot to do hurtboxes