Rivals of Aether

Rivals of Aether

Lilligant
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Update: 5 Jul, 2021 @ 12:09pm

v1.6 (The Balance Patch)

General:
- Air friction (0.03 > 0.021)
+ Knockback_adj (1.15 > 1.1)
+ hitstun_grav (.5 > .52)
> Minor code improvement

Quiver mode:
- If you die it restarts back to zero
- You start at 10 instead of 40
- Reduced on how much you get on kill (20 > 15)
- Reduced how much you get on parry (15 > 10)
- Being in a neutral state increasing the meter reduced max (100 > 85)
> She has to use Dspecial more.


Nspecial:
- Decreased Damage (10 > 8)
+ Made the move hit faster

Fspecial:
> Redesign how it works
* If you hold it. It will go slightly faster.

Nair:
> Increased hitpause

Fair:
+ Increased Sweetspot's Range
> Edited Second hitboxes (late hit)

Ftilt:
+ Increased Sweetspot range
+ Lowered Angles (50, 45 > 45, 40)

Dattack:
- Reduce Knockback growth (0.75 > 0.7)
- End-lag (12 > 15)
> Changed Animation

Dtilt:
+ Lowered Angles by 10 (55, 50 > 45, 40)
- Increase start (7 > 8)
> Lowered hitpause
* Dtilt should be slightly better now

Dstrong:
+ Lowered Angles (45, 50 > 40, 45)
> Fixed sound error
* Dstrong should be a better move now

Dspecial:
+ Increased how fast it charges
> It will make a sound when you are maxed out
> This is so that Dspecial had a better use.

Parry:
+ reduced the max amount of whiff parries from 5 > 4)
- Removed the hitbox. It will be only on the rune
> Bug fixes.
> Mild Edits to the system.
> If she gets parried. It will remove her invincibility

Update: 3 Jul, 2021 @ 1:06pm

v1.5

+ Gave her a Jab
* Jab is old Ftilt now
! New Ftilt
+ Increased her dash speed slightly (3.25 > 3.55)
+ initial dash speed (2.35 > 2.65)
+ Increased wave dash speed (1 > 1.05)
+ Increased wave dash speed when quiver mode is active
- Defense (1.10 > 1.15)

New Ftilt:
* Has a slightly smaller hitbox than Fstrong
* Hits Harder than old Ftilt

New Jab:
+ You can cancel it.
+ Ranged Increased
+ Cancelling the move is slightly easier
* The range was actually terrible I'm surprised that I didn't patch it in v1.2

Fspecial:
+ Increased hitbox's lifetime (5 > 15)
? Fixed bug where hitbox would fall down

Nspecial:
+ Angle lowered to 60
- Increased end-lag (8 > 12)
- Nspecial life time from 140 to 120
* Charging it more makes it better

Parry:
- Decreased the time on how invincible she is on parry (180 > 160)
- Increased the cooldown before the hitbox comes back (240 > 720)
- Decreased Knockback on suscessful parry
- She gets punished more when the opponent parries her.

Dair:
- Sweetspot Damage (10 > 9)
- Knockback Reduce Slightly
- Lifetime decreased by 1 (3 > 2)
* You have to time your Dairs now

Uspecial:
- Decreased height (8 grids to 7 grids) charged.

Update: 2 Jul, 2021 @ 6:40pm

v1.4

? Different Portairt (If you don't like it then you can press taunt before the game starts)
* Instead of using the base sprite I made, I used a Sprite from gen 5

!New 4 Alts
!New Css alt names

Op mode:
- Removed the feature until I can find a way for it to work

Update: 1 Jul, 2021 @ 10:43am

v1.3

Parry:
- Each parry she whiff will make her weaker
* Resets on death or when you get a suscessful parry


Quiver Mode:
- Defense gets decreased slightly faster
- Slightly decreased ground speed by 0.10
- Decreased starting quiver meter (50 > 40)
- Lose more of it on death (40 > 50)

Fspecial:
+ Increased lifetime (7 seconds > 8 seconds)
+ Fixed a bug where you would jump really high if you didn't have anything in your meter
* I halfed it so it's not as high

Nspecial:
+ Increased knockback when charged
+ Lowered angle when charged

Fair:
+ Lowered landing lag from (10 > 8)
+ Gave a sweetspot and sourspot

Bair:
+ Gave a sweetspot and sourspot
- Increased start-up (10 > 12)
- Increased end-lag (10 > 12)

Fstrong:
+ Gave a sweetspot and sourspot

Dstrong:
+ Increased Sweetspots life time
+ Increased Knockback

Uair + Ustrong:
+ Projectile size increased

Dspecial:
+ Increased the speed again.
+ Healing speed increased

Nair:
+ Added a Sweet and Sourspot

+ Op mode added. It only works on certain characters like Ronald, 100% fox, etc , etc.
* Please tell me (Ping/steam comment/DM) if Op mode messes with the normal Gameplay.

Update: 30 Jun, 2021 @ 8:18am

v1.21

Nspecial:
+ Made it so it can charge.
* I made this quickly, so if there is any bugs please report them to me.

Update: 30 Jun, 2021 @ 7:53am

v1.2 The Mobility patch

+ Increased hitbox sizes
+ 2 new alts
- Removed 1 alt
+ Changed animation for moves (Fair, Bair, Dair)
! New Runes
? Fixed errors with her defense
+ She is able to dash now without a rune
+ Wave land adj (0.8 > 1)


Fspecial:
- Cooldown increased (8 seconds > 10 seconds)
- Decreased how long the platform was out (560 > 420)
* Makes it harder to camp

Nspecial:
- Decreased lifetime (160 > 140)
- Decreased Hspeed (5 > 4.5)
- Higher cooldown if the Quiver meter is low (if below 65)
* It should make Nspecial less harsh on the opponent

Dspecial:
+ Increased the speed at which you get quiver at.

Fair:
+ added smear

Update: 29 Jun, 2021 @ 10:41am

v1.1

+ bug fixes
+ Henry stickmin support

Fspecial:
+ Platform will stay put for 1 second and then it starts moving in the direction you're facing
- Increased cooldown (400 > 480)
+ Platform will fly towards the stage unless it hits a wall then it falls.

Dspecial:
+ Soft armor (0 > 5)
* Weak hits will prevent her from flinching

AI:
? Fixed a bug where she spams Fspecial

Update: 29 Jun, 2021 @ 6:35am

v1.0 (First Major Update)

+ When you kill someone you get more quiver (15 > 20)
+ Minor bug fix where it would set you possibly in the wrong values
+ On Death All your cooldowns are reset back to zero
? Run rune bug fixes

Quiver Meter:
+ It will show if you are close to being able to use activate (red/pink), when you can use it (green), when it over the limit (blue), and rune (yellow/gold), or if you have almost nothing in it (brown)
+ Uair was added to the damage buff
* It also flashes faster so it is easier to tell

Uspecial:
+ Increased boost
? Bug fixes
* Lilligant's Recovery is kinda horrible so this might help with it.

Dspecial:
+ It increases the Quiver bar quicker if used for around 2 seconds
+ Increase regeneration (70% > 60%) while quiver mode is active

Nspecial:
- Increased frames (7,5,8) [20] > (8,8,8) [24]
! New animation
? Changed direction flipper on multi hits (10 > 6) (angle is 0 degrees)
* I thought it would use the projectile's direction instead of the player's.

AI:
+ AI will not use Dspecial as stupidly
+ AI will not use Fspecial as one of its attack
+ AI init updated

Update: 28 Jun, 2021 @ 6:04pm

v0.9

Minor edits to the description and info stuff in the css

Update: 28 Jun, 2021 @ 5:26pm

v0.8

First patch enjoy the jank while you can!
Also, If you're thinking why I put it at 0.8 instead of 1.0 is just because for early patches