Imperator: Rome

Imperator: Rome

Imperator: Invictus
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Update: 20 Jul, 2022 @ 5:07am

V1.4c - Ptolemaios (save-compatible)
- Rebalanced religion modifiers
- Rebalanced Israelite heritages
- Added blood of Zipoetes icon
- Updated Tradegood icons
- Fixed a lot of bugs with Bithynia (like getting a 1000 pops instead of 10)
- Fixed Cotinian culture not being capitalized
- Cyrenaican Magid Kingdom path now properly gets access to the Diadochi Hellenistic Empire tree
- Fixed AI spamming farming settlements
- Deleted an unnecessary apostrophe
- Fixed the broken subterranean dwellings invention
- Fixed Anatolians not being able to raid
- Cleared legacy tooltip for the Levantine traditions
- Added a missing language specifier
- Changed barbarian name to Syrboteans from Moyans

Update: 13 Jul, 2022 @ 7:11am

Fake update that didn't actually do anything

Update: 13 Jul, 2022 @ 6:54am

v1.4b - Ptolemaios (save-compatible)
- Temporarily disabled tutor event due to freezing issues
- Slightly cut down on rebellion tags by making them consolidate into the primary revolt if appropriate
- Fixed an impossible Numidian mission

Update: 12 Jul, 2022 @ 2:56pm

V1.4a - Ptolemaios
Reupload and minor graphical fixes.

Update: 12 Jul, 2022 @ 2:44pm

Paradoxlauncher uploaded a fault version, apologies

Update: 12 Jul, 2022 @ 7:31am

V1.4 - Ptolemaios (breaks saves)

New mission trees:
- 2 Regional trees for Aksum
- Large tree for Aremoricans
- Regional tree for Argos
- Huge tree for Bithynia with new bloodline and new characters
- Large tree for Bohemia
- Large tree for Cisalpine Gaul countries
- Large tree for Mauretania and Massaesylia
- Regional tree for the Roman Invasion of Britain available after invading Gaul
- 4 trees for Thebes

Map changes:
- Added new trade goods: Cedar, Myrrh, Cinnabar, Lapis, Jade, Fruit and Silphium
- Expanded map in East-Africa/Horn of Africa
- Expanded map in the European Steppes
- Reworked the Physical terrain in Africa/Steppe (heightmap, trees and general visuals)
- Added several rivers in Africa: Gabgaba, Awash, Allaqi
- Added several lakes in Africa, most notably: Lake Bazensis and Salinae Tubunensis
- Reworked Cultures in East-Africa, Germania, Britannia and the Steppes
- Added Waaqi faith in the Horn of Africa full along with a dozen relevant deities
- Added Athenian Acropolis (made by MattTheLegoMan)
- Added straits to the Maldives

Added content:
- Added tagswitching to: Mauryan rebelions, Bithynia and Cyrenaican Libya revolt
- Added Slavia, Liguria and Punt as formables
- Added some decisions for Apocopa (in the Horn of Africa)
- Added and rebalanced around 40-50 heritages around the world
- Added Germanic flavor events
- Added 50+ kemetic flavor events
- Added several character schemes (Characters will develop/exploit holdings, convert/assimilate pops there, improve their own status/wealth and more)
- Added new character interactions (combat corruption, dueling, divorce, force a retirement, increase popularity, offer citizenship/protection, prove legitimacy, suggest training and retire your ruler)
- Added flags for (Indo-Greeks, Liguria, Shunga, Satavahana, Ionia, Istros, Mesembria, Apollonia Pontica and about 20+ more)
- Added more emblems/patterns for dynamic flag generation (thanks MattTheLegoMan)
- Added deities for Hindus and Zoroastrians
- Added 47 decisions related to trade goods with 10 accompanying events

Changes:
- Improved target character and province GUI with relevant information being visible
- Resized the tradescreen and rebalanced Trade good categories
- Most bloodlines no longer give base-stats, just modifiers
- Slightly increased stats from the growing up scheme
- Made font appear over Trees (Thanks Terrapass)
- Rebellions/civil wars now get roughly as many military traditions as the player has instead of starting with none
- Rebellions will now be more difficult, larger rebellions where multiple disloyal states band together against you will happen more often
- Made Cyrenaica unable to be annexed by the AI if it's a player within the first 4 years
- Changed some of the requirements for the Cyrenaican mission tasks
- Removed Fire disaster
- Slightly reduced Disaster frequency
- Nerfed Stonehenge from Noble ratio to Noble output
- Reworked the Gandarian missions with more sensible requirements
- Tweaked building modification display, now includes more sensical modifiers
- Tweaked seducing governors, now has time restrictions to prevent abuse
- Increased centralization for Cisalpine Gauls
- Sligthly changed requirements for Frankish missions
- Added lots of tooltips to Germanic missions
- Increased variation in mission task pictures for Germanic, Indian, Rhodes and Fezzani missions
- Increased corruption requirement for imposing fines
- Anatolian culture group now uses custom Anatolian gfx
- Changed the effects of the Kemetic Deity 'Isis' from food to a stability modifier
- Consolidated internal files to make maintenance easier

Bugfixes:
- Fixed Armenian traditions not unlocking properly
- Fixed a thousand or more spelling errors
- Fixed bug where switching primary culture would leave you with no primary culture in edge-cases
- Fixed infinite costs and looping of Locusts event
- Added missing combat modifiers against Engineers and Supply trains so they don't fight like Infantry
- Fixed naval raiding being unavailable for Pirates and Cilicians
- Fixed the Port Assault being blocked with nations who don't have the Archimedes death ray
- Rooting out Pirates now works for Carthage
- Only added day 1 food boost to provinces with an owner
- Fixed edge-case bugs with the neigbouring City modifier
- Fixed a mixup with Iberian province names (Asta and Hasta are now correctly placed)
- Fixed broken trigger for Flamethrowers invention, Boeotia keeps access now after forming other nations
- Fixed broken effects in the Judea tree
- Fixed broken trigger in the Macedonian lighthouse tree
- Fixed not getting manpower from becoming an Oligarchy in the Carthaginian Bomilcar revolution tree
- Made all Numidian inventions also available to the Fezzani
- Fixed Carthaginian laws being available to Punics
- Fixed a bunch of missing Deities for Hellenics
- Removed flags being generated with wrong emblems
- Continued Spanish/French translation

Update: 17 Apr, 2022 @ 3:32pm

V1.3.1b (Save-compatible)
- Fix to Ptolemaic Kingdom name not appearing
- Fixed Scythian mission tree requiring unobtainable military traditions
- Fixed the localization of an Iberian province

Update: 16 Apr, 2022 @ 10:05am

v1.3.1a (save-compatible)
- Patch notes added to menu
- Fix to flags not generating properly
- File version number change

Update: 15 Apr, 2022 @ 3:36pm

V1.3.1 (Breaks saves) roughly ranked in order of importance:
- Added 7 new disasters: floods, landslides, droughts, (sand)storms, avalanches and Locusts
- Increased civ value for Empires to 25 from 20
- Extreme nerf of all bloodlines, removed free stats, only gives modifiers now
- Reorganised a lot of files
- 3 new military tradition sets (Anatolian, Germanic/Baltic, Steppe/Bactrian)
- Changed divinity law to require only 8 zeal (down from 10) and 70 stab
- Simplified unlocking military traditions, population check only performed when changing culture status
- Slightly reduced winter effect
- Made dictatorship inventions appear always for republics as most people missed having to appoint a dictator
- Tweaked AI to build higher lvl ports
- Unleashed Roman AI a bit earlier
- Made AI play more like a player by being aggressive
- Fixed flatmap to include lakes (missing African lakes on the actual map will come next update)
- Fixed early Cyrenaican Magas missions
- Added a bunch of cultural inventions to Punics, Balkan cultures and several greek states
- Added new flag borders thanks to MattTheLegoman
- Added new proto-slavic forts thanks to MattTheLegoman
- Cyrenaica should no longer get annexed by AI when it is a player
- Fixed Mithridates events not firing
- Added a lot of new Loading Tips
- AI now places its treasures in available holy sites
- New mission task icons thanks to Pureon
- Fixed Scythian names
- Added a strait to Frisia and Maldives
- Added the claw of Syracuse (makes it impossible to navally attack Syracuse)
- Made bosporan missions available to City-states on the Black sea
- Fixed missing modifiers/effects from Fezzan missions
- Added a lot of new heritages to Steppes and more
- Rebalanced heritages
- Added flags to many nations like Tyras
- Fixed a lot of bugs in Saxonian mission trees
- Ensured Warm Period modifier cannot be lost early
- Reworked colours of Regions
- Internally reworked parts of Macedonian tree to stop bugs
- Fixed Maurya not marrying properly with the peace treaty
- Fixed the Generic mission blocker so its clearer which mission should be chosen
- Reduced requirements for Roman Empire in Eastern Glory tree
- Rebalanced some military traditions
- Rebalanced Scythian tribal path (general buff)
- Added missing Antolian subterranean dwelling invention
- Fixed a lot of broken dynamic province names
- Reworked effects of some Deities
- Fixed punic puppet missions
- Made techspread event fire a bit longer
- Fixed broken Humility laws
- Removed some errors from the error log
- Small fixes to Judean tree
- Lots of fixed spelling mistakes
- Translated Bharat trees to French
- A lot of fixes to French translation
- A lot of fixes to Spanish translation
- Fixed heritage localization

Update: 23 Feb, 2022 @ 9:30am

V1.3b - "Ashoka" (save-compatible):
- Francia will now be Blue when formed
- Fixed a bunch of broken localization
- Indo Greek invaders can now form Indo Greek Kingdom
- Cleaned the error log a bit
- Fixed broken bloodline inheritance
- Fixed a bunch of broken vanilla culture switching effects
- Persia can now be formed without annexing a Moroccan tribe