RimWorld

RimWorld

Crystosentients [Player/Hostile Factions][Biome]
Showing 1-3 of 3 entries
Update: 11 Jan, 2022 @ 3:09am

New / Flavour:
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Crystal muntions now drop hammer looking blunt weapons
Crystal muntions now drop spear weapons
More sword textures (and modified the existng ones a bit)
New crystal biome! Very basic atm (Idk how sound the method i used to change the c# was, Tested with alpha biomes + advanced biomes and it's good but there could be conflicts with other biome mods)
Mod menu! Turn off my awful biome!
abillties are bound to Z,X,C,V etc. (1,2,3,4/q,w,e,r weren't good options. Coding an autocast toggle is a thing i need to figure out)
Unique ~living crystal~ replaces plain amethyst drops, Kuras is no longer needed (still recommended, and the textures are currently modified from Kura's so they match, not modified enough really, i'll do another pass over them for next patch.)

Balance + Tweaks:
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Cleavlings no longer have a consciousness capacity
Improved the code for automine so non-mineable buildings are deconstructed for resoruces (Floors are almolt in, just need to crush a harmless error)
Cleavligs build speed (disconstruct) reduced
Crystals now spawn with a limited set of pre-selected traits
Conceivers mass increases from 7000> 8000
Crystal weapon now labeled small/large for better damage tracking
Walls made much more beautiful
Walls are now named "Crysto-quartz", which i think sounds snazzy

Bug fixes/Technical:
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You can no longer eat Amethyst if you're a non-crystosentient, sorry if you ate all your colonies amethyst
Lowered crystal weapon weight, this lets your crystal caravan while carrying the big crystal weapons it makes. (caravan carrying weight is tied to bodysize, which i don't want to increase)
Changed Cleavlings small/medium's base pawn name, which mean you'll get errors and your current batch of tiny pawns will disappear
Cleavings get their description hediff now
Empty need bars are hidden now
Medium cleavlings now get the "Crystalline Entity" traits like they're suppose to
Medium cleavlings now spawn walls when it dies (needed to add a meat amount to the body for the comp to work)
Fixed medium cleaving's misaligned offset
Non-crystals shouldn't be able to get "Crystalline Entity" anymore (assuming they did, fixed some suspect XML)
Error related to downed cleavling and doctors fixed
Errors related to "PickUpOpportunisticWeapon" fixed
Building and plant restrictions on cleavings fixed
Turned off cleavlings comp's debug stuff

Update: 15 Dec, 2021 @ 4:49pm

12/15/2021 5:49:45 PM.

1.3 added
Amethyst is the only available crystal type for the time being
Crystals now have abilities
Broochs/egg laying removed for now, replaced with a medium type cleaving attached to an ability

Update: 30 Jun, 2021 @ 7:27pm

[Auto-generated text]: Initial upload.