Counter-Strike 2

Counter-Strike 2

Climb
Showing 1-9 of 9 entries
Update: 26 Apr, 2022 @ 3:08am

[Bugs]
- Fixed reduced buyzone in T spawn

Update: 6 Apr, 2022 @ 4:36pm

[Art]
- Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
- Added ropes near climbing walls
- Lowered extinguishers and railings in the blue section stairs
- Various minor details added

[Misc]
- Clipping improvements
- Added Nut
- Added barrels to disrupt existing data
- Added grenade clips on restaurant ceilling to avoid weird grenades
- Adjusted spawns slightly
- Removed screwdriver that could be mistaken for a dropped weapon in the drop room

[Bugs]
- Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
- Fixed lighting on the lobby pillar
- Fixed broken deathmatch spawn
- Fixed floating objects (Thanks Joaokaka1998!)
- Fixed some spelling errors

Update: 19 Feb, 2022 @ 10:51am

Update: 16 Feb, 2022 @ 11:36am

[Art]
-Reworked the restaurant area, making it stand out more to help players navigate around the map
-The fence with a tarp over it has gotten a makeover
-Adjusted small inconsistencies between the hvac system and air conditioning units
-Adjusted metal crate on main hall platform to make it clearer players can't stand on top of it
-Slightly improved the looks on the staircase added on the previous update
-Added more pets

[Misc]
-Added proper deathmatch spawns, blocking players from spawning at the soccer field (thanks Shelter!)
-Sealed small gaps on the restaurant window to the main hall walkway
-Fixed errors appearing in console
-Removed some memes

[Performance]
-Closed a connection between playble areas on an out of bounds room for slightly better performance
-Removed section of the hvac vents system in an out of bounds area that wasn't able to be seen normally
-Fixed skybox cars not getting deleted (no more "edict list full" errors)

Update: 1 Oct, 2021 @ 6:47pm

[Gameplay]
-Replaced the ct's main hall platform drop with a staircase. It's an experimental change that might receive further iterations, so share you thoughts!

Update: 14 Sep, 2021 @ 10:05am

[Performance]
-Closed a connection between playble areas on an out of bounds room for slightly better performance
-Small performance improvements in the main hall and outside area

[Clipping]
-Clipped a pixel boost on dropdown room door
-Clipped a displacement ceilling which you were able to get stuck on

[Bugs]
-Fixed small lighting problems through the map

Update: 9 Jul, 2021 @ 2:42pm

[Performance]
-Slightly improved performance by adding occluders and propcombine (thanks TeamSpen210!)
-Removed collision on air ducts to improve performance and grenade usage
-Removed collision on most out-of-bounds props to ideally increase performance
-Improved accuracy of nodraw backbone

[Clipping]
-Made the door near restaurant and gray door on t spawn solid (thanks Buttermilk!)
-Clipped off plants on the big vases
-Fixed clipping on small outdoor climbing walls
-Clipped an unintended spot on top of a mat in the green section stairs

[Textures]
-Replaced and adjusted a few textures
-Fixed reflections on drop room interior garden glass
-Made the surface of the glass raillings not slippery (thanks Darnias!)

[Bugs]
-Closed gaps to the void near the soccer field
-Textured a small gap in a window located at pet room
-Fixed Z-fighting on Red door
-Fixed shadows on some props that looked like they were "floating"
-Removed spotlights on big ceilling lights due to sorting issue caused on AMD GPUs

[Misc]
-Adjusted the placement of a cubby on the dropdown room slightly
-Disabled shadows on one of the bridges to improve climbing wall look
-Adjusted lighting on some out of bounds rooms
-Added a plush friend :)

Update: 5 Jul, 2021 @ 7:31am

Update: 5 Jul, 2021 @ 7:15am