Rivals of Aether

Rivals of Aether

Grovyle
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Update: 7 Jan @ 3:16pm

v2.13

General:
* Removed unnecessary sprites.
= Added Knight Dream Nail compatibility.

FTilt:
+ Projectiles now go through players.
= Removed hitpause scaling on first 4 hits. (0.6 -> 0)

FAir:
+ Reduced startup. (15 -> 13)

BAir:
+ Reduced startup. (10 -> 9)

UAir:
+ Reduced startup. (13 -> 11)

FStrong:
+ Knockback scaling increased. (1.0 -> 1.1)
= Hitpause scaling increased. (1.1 -> 1.2)

DStrong:
+ Knockback scaling increased. (0.9 -> 0.95)

UStrong:
+ Base knockback increased on first 4 hits. (0.2 -> 1)
= This prevents opponents from being able to air dodge out of the move.
+ Endlag decreased and whifflag window timing fixed. (26/36 -> 20/30)
+ Base knockback increased on final hit. (8 -> 9)

NSpecial (Blast Seed):
* Fixed explosion sound timing to play before hitting someone.

DSpecial (Dig):
= Added hud offset while underground.
* Fixed air drill hitboxes lingering when reaching the ground. (The code was there but it could never run.)

Update: 11 Aug, 2024 @ 1:30pm

v2.12

General:
= New Up Tilt, Forward Roll, and Backward Roll animations.

= Updated jump, jumpstart, landing lag, and hurt animations.
= Changed victory theme from A Message On the Wind to Through the Sea of Time.
= = I wish there was a version that fit better as a victory theme, but at least this isn't 24 seconds long.
= Added a new alt based on Grovyle's coloration in Red/Blue Rescue Team.
= Added Screen/Star KO Buddy compatibility. (Screen sprite)
= Added Scoop ice cream compatibility.
= Added No Stage Buddy compatibility.
= Fixed some minor spriting errors. (I don't remember them all.)
= Emera Shards now play sound when destroyed by Clairen's Plasma Field.
* Blast Seed and Dig effects now only freeze playing when entering hitpause during the first few frames of their animation.
= Edited cpu move selection a little.
* Reduced sprite and sound file sizes.

Jab:
+ Increased damage. (3,3,5 -> 4,4,6)
+ Increased knockback scaling on final hit. (0.75 -> 0.8)

UTilt:
= New animation.
+ Hitbox resized, is now much larger.
= = Height increased by 30 units.
= = Moved 6 units upwards, 3 units forward.
+ Damage increased. (6 -> 7)
- Endlag increased. (8 -> 10)
= Changed hitpause. (6+0.5 -> 8+0.3)
= Added extra swipe sound.

FStrong:
+ Damage increased. (5 -> 10)

NAir:
= Increased hitpause scaling on both early and late hits. (0,0 -> 0.5,0.4)

FAir:
+ Increased damage on sweetspot. (10 -> 12)

DAir:
= Increased final hit base hitpause. (3 -> 6)

Forward Special (Pounce Wand):
* Fixed pounce target being offset to the right when targeting the ground/wall.
= Wand sparkle now gets recolored on the Early Access alt.
* Fixed pounce not homing in on who you hit, which broke a couple of patches ago.
* Fixed pounce making you airborne for a frame when ending on a platform under certain conditions.
* Rune N no longer lets you destroy the projectile while or after Ori bashes it.

Update: 9 Jul, 2024 @ 2:43pm

v2.11

Summary:
Code cleanup and bugfixes.

General:
= Added Wiimote compatibility.
= Added Greenwood compatibility.
* Fixed alts being broken online in the CSS.
* Fixed colors.gml.
* Reworked Iron Thorn sprite rotation code.
* Iron Thorn and Geo Pebble now play a sound when destroyed by hitting a wall or getting attacked.

Forward Tilt:
+ Projectiles are now unbashable and plasma safe.

Down Tilt:
= Added extra sound effect.

Up Strong:
* Final hit horizontal knockback now sends away from the center instead of towards the center.

Down Strong:
+ Added extra hitpause. (0 -> 10)

Back Air:
+ Sweetspot base knockback increased. (5.5 -> 6.0)
+ Speetspot knockback scaling increased. (0.7 -> 0.75)

Up Air:
= Now uses hud_offset.

Neutral Special (Geo Pebble):
= Initial vertical speed increased. (VSP: -7 -> -8)
= Now goes through platforms if vsp is low.

Neutral Special (Blast Seed):
+ Removed whifflag.
= Added slight upwards boost when used in the air.

Neutral Special (Emera Shard):
* Fixed shards ignoring attack invincibility and respawn invincibility.
* Attempted to improve platform behavior.

Up Special:
= Changed swipe sound timing.
* Whifflag removed. "Endlag" kept the same.

Update: 9 Jan, 2024 @ 5:33pm

v2.10

Summary:
Made changes to Forward Special to make it feel better to use. New air dodge animation, buffs, and bug fixes.

General:
= Updated Steam preview image.
= Changed info text a little.
= Changed charselect and result_small sprites to match basecast size better.
= Updated CSS icons.
= Changed alt 1 name from Default to Grovyle.
= Touched up Early Access alt.
= Changed leaf shading value when using Blue Leaf alt. (Hold parry at start of match to use, btw.)
= Leaf hit effects now recolor when using Blue Leaf alt.
+ Increased jump height. (10.5 -> 11)
* NSpecial now uses Rival's built in hud_offset variable.
* Can now fastfall during pratfall after using USpecial.
* Fixed taunt gear glow starting loop on the wrong alpha value.
* Removed unused sounds from files.
= Updated animations/sprites, some more than others. (Hurtboxes adjusted where needed.)
Jump
Jump Start
Crouch
Air Dodge
Hurt (Most of them.)
Forward Tilt (Animation timing adjusted as well.)
Neutral Air
Down Air
Up Special
Down Special
Iron Thorn
Emera Dust
Dig Dirt Burst (Added extra frame.)
Blast Seed Explosion

Runes:
+ Rune B changed to "Startup on aerials decreased."
= Rune F changed to "DASH ATTACK travels farther."
= Rune J replaced with Rune M.
= Rune M changed to "All NSPECIAL items are improved."
* Fixed being able to use unlimited up specials with pratfall removal Rune.

Jab:
+ Increased damage. (2|2|4 -> 3|3|5)
= Total damage of move increased from 8 to 11.
+ Knockback scaling increased on final hit. (0.6 -> 0.75)
= Hitpause scaling increased on final hit. (0 -> 0.85)
= Hit effect on final hit changed.

Dash Attack:
+ Increased knockback scaling. (0.65 -> 0.75)
= Increased hitpause scaling. (0.7 -> 0.85)
* Added extra window so landing hitbox doesn't spawn during whifflag window.
+ Whifflag decreased. (28 -> 27)
* Fixed issue where you could use the move in midair.
= Adjusted hit effect offset on first hit.

Forward Tilt:
+ Decreased startup. (13 -> 12)
+ Increased hitbox size to match projectile sprite.

Up Tilt:
+ Removed sourspot, sweetspot lasts as long as original move.
+ Increased damage. (5 -> 6)
= Angle changed. (80 -> 90)
+ Decreased endlag. (10|15 -> 8|12)

Down Tilt:
+ Deceased base knockback. (8 -> 7.5)
+ Decreased knockback scaling. (0.45 -> 0.4)
= Increased hitpause scaling. (0.35 -> 0.45)

Forward Strong:
= Changed window timing so whifflag is consistent with other moves.
+ Decreased endlag. (26|34 -> 20|30)
+ Increased base knockback. (8 -> 8.5)
+ Increased knockback scaling. (0.95 -> 1.0)
= Increased hitpause scaling. (1.0 -> 1.1)
= Simplified hitboxes, now only uses 1.
= Changed shape, covers corners better but doesn't reach as far behind.
= Changed attack sound volume/pitch.

Up Strong:
= Removed knockback scaling on first 4 hits. (0.2 -> 0)

Down Strong:
+ Decreased precharge startup. (8 -> 6)
- Fixed whifflag timing. Whifflag increased. (26 -> 27)

Neutral Air:
+ Increased sourspot damage. (3 -> 4)

Forward Air:
+ Increased damage. (9|4 -> 10|6)
= Increased hitpause scaling. (0.35|0.7 -> 0.6|0.9)
= Changed hit effects.
* Startup sound now plays when using Rune B.

Back Air:
+ Increased sourspot damage. (5 -> 6)
+ Increased sweetspot knockback scaling. (0.6 -> 0.7)
= Increased sweetspot hitpause scaling. (0.7 -> 0.8)
+ Decreased endlag. (14|21 -> 12|18)

Up Air:
+ Increased damage. (7|5 -> 9|6)
= Sourspot angle changed. (80 -> 90)
= Changed sourspot hit sound.
= Adjusted swipe sound timing.

Down Air:
= Added extra sound to startup.
+ Increased base knockback on final hit. (3 -> 4)
- Added hitstun multiplier to final hit. (1 -> 0.75)
+ Decreased landing lag. (6|9 -> 4|6)
+ Increased damage of 3rd and 4th hits. (1 -> 2)
= Total damage of move increased from 8 to 10.

Neutral Special (Treasure Bag):
* Pressing both left and right on the same frame now selects nothing instead of prioritizing left.

Neutral Special (Iron Thorn):
+ Increased damage. (5 -> 7)
= Increased hitpause scaling. (0 -> 0.7)
* Reflect code rewritten.
+ No longer resets move_cooldown when parried/reflected.
= Now plays sound and has a hit effect when hitting ground.

Neutral Special (Blast Seed):
= Increased hitpause scaling. (0.9 -> 1.1)
* Fixed blast effect not disappearing when move is interrupted at the beginning.
* Fixed blast effect ending before the final frame of animation plays.

Neutral Special (Geo Pebble):
= Increased hitpause scaling. (0 -> 0.4)
* Reflect code rewritten.
= Now plays sound when hitting ground.

Neutral Special (Emera):
+ Decreased endlag. (15 -> 10)
= Now has a hit effect when hitting ground.
= Now has a hit effect when dealing damage.
* Opponents no longer take damage when getting parried while on shards.
* Fixed shards dealing damage multiple times while in hitpause. (I think)
* Tried improving behavior on moving platforms.
* Damage sound panning fixed.
* Emera reflect code slightly rewritten.

Forward Special (Pounce Wand):
+ Decreased startup. (9 -> 7)
- There is now a consistent 20 frame cooldown when using the move, regardless whether it's used in the air or not.
+ Projectile turns much quicker.
* Projectile movement recoded; now aims where the control stick is pointed.
* Fixed issue where projectile sometimes won't get destroyed when hitting the ground.
= Projectile now goes through platforms for the first 5 frames.
* Pouncing now keeps you on the ground if you would only move upwards a small amount.
* Projectile can now be parried.
* Fixed whatever on Earth was going on when Ori Bashed the projectile.
= Movement now slows to a halt at the beginning of the move instead of stopping instantly.
= Projectile hit/destroy effect changed. Also now plays effect when despawning.
+ Rune G damage increased. (1 -> 3)
* Rune G angle flipper changed. (9 -> 0)
* Pounce target position with Rune G is now the same as without.

Down Special (Dig):
+ Increased damage on sweetspot. (12 -> 14)
+ Increased knockback scaling on sweetspot. (0.9 -> 1.0)
= Increased hitpause scaling on sweetspot. (0.9 -> 1.1)
+ Increased damage on kick sourspot. (6 -> 8)
- Decreased damage on burst sourspot. (8 -> 6)
- Can no longer wall jump during the kicking portion of the move.
* Wall jumping after the kick no longer refreshes the once per airtime limit.
* No longer falls through platforms during kick endlag.
* Now changes to PS_LAND or PS_PRATLAND state when landing during kick endlag.
* Added failsave where move is canceled if ground disappears during digging windows.
= Held direction is checked one frame later.

Update: 20 Apr, 2023 @ 3:37pm

v2.9

Summary:
Updated some animations that were bothering me. Also bugfixes.

Added author name because that was missing somehow.

Added more workshop compatibility.
Kirby Fighters icon.
Mamizou transformation.
Po Gumbo dish.

Updated victory background.
Fixed up hurt sprite offset.
Tweaked CSS icon.
Gave forward tilt projectile a black outline to help with visibility.
Changed Up Tilt swing sound.
Tweaked the following animations: (Hurtboxes updated for attacks.)
Dash Start
Dash Stop
Jump
Double Jump
Roll
Down Tilt
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Down Strong

Dash Attack:
* Fixed glitch where you can land during hitpause, preventing the dust effects from spawning.
= Increased gravity when falling. (1.1 -> 1.4)
+ Early air hitbox angle changed (40 -> 30), and base knockback lowered. (7 -> 6)
= Attempts to help it link into the second hit better.

Down Tilt:
= Moved hitbox 2 pixels forward and one pixel down to remove the tiny negative disjoint.

Up Air:
= Changed window timing.
- Endlag on whiff increased, endlag on hit is the same.

Neutral Special (Iron Thorn):
+ Lifetime of air version increased to match ground version. (15 -> 18)
+ Air version should now throw at about the same speed as the ground version. (HSP: 11->13 | VSP: 6->7.5)
- Vertical boost when falling lowered. (-2 -> -1)
* Fixed hitpause scaling. (0.6 -> 0)
* Fixed hitstun multiplier. (1 -> 0.6)

Neutral Special (Geo Pebble)
* Fixed hitpause scaling. (0.35 -> 0)
* Fixed hitstun multiplier. (1 -> 0.5)

Neutral Special (Blast Seed)
* Explosion effect now disappears when getting hit.

Neutral Special (Emera Shards):
* No longer deals damage when dodge/tech rolling through them.

Down Special (Dig):
* Both air spin hitboxes parry correctly now.
= Doesn't fall through platforms when used on the ground until after the first window.
* Aerial multihits no longer trigger galaxy effect.
* Rune K [DSPECIAL is faster] has been fixed. (Last patch reordered windows and I forgot to account for runes.)
- Rune J [DSPECIAL make you invincible during startup] no longer makes you invincible during aerial startup.
= Rune J description altered to account for the change. (And to fix spelling error.)
"DSPECIAL make you invincible during startup." -> "DSPECIAL makes you invincible while digging."

Update: 19 Dec, 2022 @ 12:09pm

v2.8

Summary:
Minor balance changes and bugfixes. Also changed Golden alt.

General:
= Revamped Golden alt so it wouldn't look so similar to the Ampharos alt.
- Increased pratland time. (3 -> 15)

Dash Attack:
+ Decreased leap startup. (9 -> 7)
+ Changed air hit angle to link better. (Early: 20 -> 40 | Late: 10 -> 20)
+ Air hit can no longer be teched.

Down Strong:
+ Decreased endlag. (18 -> 15)

Back Air:
+ Increased sweetspot knockback scaling. (0.5 -> 0.6)
= Increased sweetspot hitpause scaling. (0.6 -> 0.7)

Up Air:
+ Increased knockback scaling. (0.7 -> 0.8)
= Increased hitpause scaling. (0.7 -> 0.85)

Neutral Special (Treasure Bag):
* Added hurtbox back.

Geo Pebble:
= Changed destroy and hit effects.
= Changed hit sound.

Emera:
= Projectile air friction increased. (0 -> 0.1)
= Increased shard hurt sound volume.
* Shards now use player's collision mask instead of their hurtbox.
* Shards shake less when spawned on platforms.
* Shards no longer deal damage to players in hitstun.
* Shards now deal damage if landed on without horizontal movement.
* Probably fixed some glitch involving dodge rolling and Forsburn Clone stuff by cleaning spaghetti code.
* Shard damage now counted as damage from Grovyle.

Down Special (Dig):
+ Now has a multihit when used in midair to drag opponents with you.
= Hitboxes reworked. In summery, angled strait down now, more BKB, less damage, size is bigger.

Update: 12 Dec, 2022 @ 8:32pm

v2.7

General:
Added CSS select sound.
Code and File cleanup.
Fixed hurt ground sprite missing bottom outline.

Jab:
* Hits 2 and 3 can now be teched.

Dash Attack:
= Decreased gravity.

Down Air:
= First 5 hits no longer trigger galaxy effect.
= Reduced lifetime of the first 5 hits by one frame to make it more clear how many hits there are when hitboxes are shown in training mode.

Up Strong:
= Changed hitbox visual effect.
= Reduced lifetime of the first 4 hits by one frame to make it more clear how many hits there are when hitboxes are shown in training mode.

Iron Thorn:
= Changed sprite for better readability. (Hopefully)

Emera Shards:
* Probably not perfect, but shards should stay on vertically moving platforms now.
* Shards no longer deal damage if you aren't at the same (or similar) Y position.
* No longer destroyed by Clairen's Plasma Field if on the same team.
* Fixed Emera arrow color being wrong on teams. (In teams it's supposed to match alt color in the event multiple players use Grovyle.)

Forward Special (Pounce Wand):
* Target Y position when pouncing towards an aerial player is now always 32 units above their Y position instead of being dependent on their char_height.
= Changed destroy effect.
= Changed projectile colors for better readability.

Update: 6 Feb, 2022 @ 12:24am

v2.6
Hotfix update 2:

General:
Emera shard damage makes hud damage pulse again.
Removed blue glow on css portrait and result portrait to match the new basecast portraits.

The new Rivals update didn't break the take_damage() function, you just can't call it from the perspective of a hurtbox now.

Update: 3 Feb, 2022 @ 2:58pm

v2.5
Hotfix update:

Summery:
New rivals update broke the take_damage() function, causing the game to crash if Emera shards deal damage.
Due to the fix, hud percent doesn't have an effect when taking damage anymore, I will revert the change if/when take_damage() is fixed.

General:
Quick fix to Emera shard crash.
Fixed crash when pressing F5 in training mode with abyss runes.
Fixed typo in Rune F's description.

Update: 16 Jan, 2022 @ 6:03pm

v2.4
Cleanup/Gamefeel update:

Summery:
Several animations got touched up to varying degrees, as well as balance changes that primarily attempt to improve gamefeel.

General:
Updated the following animations: (Hurtboxes changed where nessicary.)
Idle/Hud/Offscreen Find the single changed pixel.
Crouch
Walkturn
Dash
Jumpstart
Land
Landing Lag
Waveland
Parry
Roll Back/Forward
Up Hurt
Forward Tilt
Down Tilt
Dash Attack
Back Air
Up Air
Down Air
Forward Strong
Up Strong
Down Strong
NSpecial Item Select
NSpecial Blast Seed
Down Special

Tweaked Blast Seed explosion effect positioning.
Added fade in/out on Neutral Special menu icons.

Tweaked sounds on the following moves:
Dash Attack
Forward Air
Back Air
Forward Strong
Up Strong
Down Strong

Fixed visual error involving Iron Thorn hitting the ground.

Shading values tweaked on most alts.
Early Access alt colors tweaked.
Manaphy alt eye color tweaked.
Golden alt eye color changed.
Changed the button to activate blue leaves on default alt from taunt to parry.

Tweaked Portrait, Character Select Portrait, and Results Portrait.
Tweaked Steam Preview to match.

Removed old fspecial animation that I left in.

Balance changes:

Neutral Special:
Menu:
+ Reduced startup. (3 -> 2)
+ Can now be parry/roll canceled while menu is up.
Iron Thorn:
+ Reduced startup. (13 -> 11)
+ Now gives a vsp of -2 if airborne upon throwing thorn if vsp is greater than -2.
= Air thorn vsp lowered. (7 -> 6)
Blast Seed:
+ Reduced startup. (13 -> 11)
+ Lifetime increased. (2 -> 3)
+ Vsp is now set to 0 when hitbox comes out if falling.
Geo Pebble:
+ Reduced startup. (10 -> 7)
+ Increased lifetime. (50 -> 100)
Emera:
+ Reduced startup. (12 -> 9)
+ Emera shards are spaced out more. (Should be 8 pixels apart now.)

Forward Special:
+ You now gain your double jump back if you pounce at a fighter.
+ Reduced startup. (12 -> 9)
= Vsp gained when pouncing at a fighter below you is now lower than normal. (-5 -> -3)

==RUNE H (Pounce Wand can be used in the air multiple times.)
+ Reduced cooldown. (70 -> 50)

Down Special:
= Decreased base hitpause on sweetspot.
= Added hitpause scaling.
+ Kick hitbox base knockback now starts at sweetspot value (9) and scales to original value (6) through lifetime.
+ Increased knockback scaling on kick. (0.5 -> 0.6)
+ Increased size of air spin hurtbox.

Forward Tilt:
= Seeds travel one pixel farther due to spawn location and speed changes. (HSP: 18 -> 17)
= Seeds spawn slightly lower.

Down Tilt:
+ Moved hitbox outwards to match new animation.

Dash Attack:
= Tweaked distance, height, and gravity of jump.
+ Increased landing hitbox range.
- Decreased damage. (Air: 6 -> 4 | Landing: 10 -> 9)
- Decreased early air base knockback. (9 -> 7)
- Decreased late air base knockback. (5 -> 4)
= Increased base hitpause.

==RUNE F (First hit of DASH ATTACK now spikes airial opponents.)
* Fixed error where Rune L activated effect instead of Rune.

Neutral Air:
- Added whifflag. oops
- Increased landing lag. (4 -> 5)

Forward Air:
- Increased endlag. (14 -> 16)
- Increased landing lag. (8 -> 9)

Back Air:
+ Made sweetspot larger to match new animation.
+ Sweetspot lifetime increased. (2 -> 4)
= Increased hitpause scaling on sweetspot.
= Increased base hitpause on sourspot.
= Increased hitpause scaling on sourspot.

Up Air:
+ Moved hitboxes upwards to match new animation.
- Increased startup lag. (12 -> 13)
+ Increased sourspot damage. (4 -> 5)
+ Increased sourspot base knockback. (4 -> 6)
- Decreased sourspot knockback growth. (0.65 -> 0.6)
+ Increased sourspot lifetime. (5 -> 8)
+ Decreased sweetspot lifetime. (5 -> 4)
= Changed sweetspot angle. (80 -> 90)
= Changed sourspot angle. (65 -> 80)
= Increased hitpause scaling on both hitboxes.
+ Decreased endlang. (11 -> 9)
- Increased landing lag. (4 -> 6)

Down Air:
+ Moved hitboxes downwards to match new animation.
= Lowered knockback scaling on first 5 hits. (0.3 -> 0.1)

Forward Strong:
- Increased endlag. (14 -> 16)
= Sourspot removed.
- Late hit removed.
+ Hitbox extends farther and is bigger.
- Decreased knockback scaling. (1.1 -> 0.95)
= Decreased base hitpause.
- Decreased forward push during move. (4 -> 3)

Up Strong:
+ Increased damage on final hit. (6 -> 8)
= Changed angle on first 4 hits. (300 -> 270)
+ Decreased SDI multiplier on first 4 hits. (0.8 -> 0.5)

==RUNE L (All strongs are faster.)
* Now works for Up Strong like it's supposed to.

Down Strong:
+ Increased damage. (9 -> 10)
- Removed 2 startup frames from pre-charge window and moved them to post-charge window.