Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

4D Maze
Showing 1-6 of 6 entries
Update: 18 Jul, 2021 @ 2:36am

[v1.1.1]
Change target display position

Update: 16 Jul, 2021 @ 8:58am

[1.1.0]
Returned the queue (slightly redoing).
Added display wiggle mode switch.
Added mod settings.
Redrawn the render mode switch image.
Fixed logs of initial orientation and incorrect submitted coordinates.
Updated manual.

Update: 12 Jul, 2021 @ 1:46pm

Fixed bug with not deleting the module object after solving.

Update: 11 Jul, 2021 @ 1:30pm

TP move command made cancelable.

Update: 11 Jul, 2021 @ 1:13pm

* Added TP support and autosolver.
* The queue feature has been removed. Now the action is applied when pressing/holding the button.
* Added a slight "wiggle" of the display to make it easier to navigate when looking at the module from a fixed point (TP, for example).
* The viewing angle has been reduced from 140 degrees to 120 degrees.
* Added post-solving animation.
* Added sounds for actions and module solving.
* The manual has been updated: the map legend has been changed and a description of the coordinates format has been added.
* Logging updated: added logs of clicking on submit. The format of the initial orientation has been changed.

Update: 10 Jul, 2021 @ 11:01am

Navigate a 4D maze which the defuser sees in a first-person perspective.

Rule seed supported