RimWorld

RimWorld

Neolithic Scavenging
Showing 11-19 of 19 entries
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Update: 13 Jul, 2021 @ 2:53pm

[Auto-generated text]: Update on 7/13/2021 4:53:18 PM.

Updated to support ReGrowth: Aspen Forests

Update: 13 Jul, 2021 @ 8:39am

[Auto-generated text]: Update on 7/13/2021 10:39:18 AM.

All food art has been updated to be more cohesive, I did them in paint so bear with me.

Update: 12 Jul, 2021 @ 9:54pm

[Auto-generated text]: Update on 7/12/2021 11:54:08 PM.

Another art update.

Update: 12 Jul, 2021 @ 7:34pm

[Auto-generated text]: Update on 7/12/2021 9:34:31 PM.

Updated more art.

Update: 12 Jul, 2021 @ 2:53pm

[Auto-generated text]: Update on 7/12/2021 4:53:10 PM.

Updated art for Worm and Catfish.

Update: 12 Jul, 2021 @ 11:00am

[Auto-generated text]: Update on 7/12/2021 1:00:27 PM.

Added compatibility for ReGrowth: Wasteland. Depleted and rubble tiles have nothing to scavenge for currently.

Should be already compatible with the following:

  • ReGrowth: Boreal Forest Expansion
  • ReGrowth: Cold Bog Expansion
  • ReGrowth: Desert Expansion
  • ReGrowth: Temperate Forest Expansion
  • ReGrowth: Tundra Expansion

Please report any bugs or conflicts, and remember you can edit work quantity, fail rates, and spawn weights in the mod menu.

Update: 12 Jul, 2021 @ 9:40am

[Auto-generated text]: Update on 7/12/2021 11:39:58 AM.

Fixed an error on the previous update.

Update: 12 Jul, 2021 @ 9:34am

[Auto-generated text]: Update on 7/12/2021 11:34:01 AM.

Updated Neolithic Dried Mush with the following update to stats:
<Nutrition>0.02
<daysToRotStart>250

The bill now doesn't require a mix of meat and plant, just whatever raw food you can manage to scrounge:
<count>0.30

This lowers nutrition from 0.04 and extends the rot start, allowing for long term storage.

Update: 11 Jul, 2021 @ 1:53pm

[Auto-generated text]: Initial upload.