Insurgency

Insurgency

The Armory - Sandstorm: Source [Expansion]
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Update: 18 Apr, 2022 @ 5:19am

Update: 17 Apr, 2022 @ 1:36pm

Update: 10 Apr, 2022 @ 5:39pm

Update: 25 Mar, 2022 @ 11:59pm

Update: 20 Mar, 2022 @ 8:29am

Update: 16 Mar, 2022 @ 10:21pm

Update: 28 Feb, 2022 @ 12:46pm

Update: 28 Feb, 2022 @ 8:51am

Update: 25 Feb, 2022 @ 1:40am

In this update I removed five weapons, which will be explained below in the change log for the reasoning behind the specific weapon removal. I did this as I can only have a max 128 weapons at one time on a set theater -- also enabling me more room to work with in terms of adding future, more diverse weapons.

REMOVED (5)

• REMOVED — Removed the Barrett M98B sniper rifle - Unfortunately even though this weapon was nice in terms of modeling and textures, the weapon suffered from third person/spectator firing sounds being delayed; also some other general animation issues.

• REMOVED — Removed the Striker 45 Custom submachine gun due to it not really "fitting" what I am going for in terms of weaponry. I will be looking for alternatives that fit what I am looking for, any recommendations? Feel free to add me on Steam.

• REMOVED — Removed the CAR-15 assault rifle from Rising Storm 2: Vietnam, due to the recent add of the CAR-15 from Sandstorm's ISMC to the core theater made this a bit redundant.

• REMOVED — Removed the Colt XM16E1 assault rifle, and favored keeping the Colt Model 605, as one was the other just with a longer barrel.

• REMOVED — Removed the M1911A1 pistol from Rising Storm 2: Vietnam for redundancy reasons as it is generally and specification-wise the same as the M1911 already provided with the core modification.

UPDATES (3)

• UPDATED — Changed the name of the assault rifle "Krig 6 [Ak 5]" to that of just "Ak 5"

• UPDATED — Changed the name of the shotgun "Gallo SA12 [SPAS-12]" to that of just "SPAS-12"

• UPDATED — Slightly increased the scale of the silencer/suppressor model for the M2 Carbine.

Update: 26 Nov, 2021 @ 7:58pm